61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
//
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// C++ Interface: mycardspixmaplabel
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//
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// Description:
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//
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//
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// Author: FThauer FHammer <f.thauer@web.de>, (C) 2007
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//
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// Copyright: See COPYING file that comes with this distribution
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//
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//
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#ifndef MYAVATARLABEL_H
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#define MYAVATARLABEL_H
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#include <iostream>
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#include <QtGui>
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#include <QtCore>
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class gameTableImpl;
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class MyAvatarLabel : public QLabel
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{
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Q_OBJECT
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public:
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MyAvatarLabel(QGroupBox*);
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~MyAvatarLabel();
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void setMyW(gameTableImpl* theValue) { myW = theValue; }
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void setMyId ( int theValue ) { myId = theValue; }
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void contextMenuEvent ( QContextMenuEvent * event );
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public slots:
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void showContextMenu(const QPoint &pos);
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void sendTriggerVoteOnKickSignal();
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void setEnabledContextMenu(bool);
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void setVoteOnKickContextMenuEnabled(bool);
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void setVoteRunning ( bool theValue ) { voteRunning = theValue; }
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void setPixmap ( const QPixmap &, const bool = FALSE);
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void paintEvent(QPaintEvent*);
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void putPlayerOnIgnoreList();
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bool playerIsOnIgnoreList(QString playerName);
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private:
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gameTableImpl *myW;
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QMenu *myContextMenu;
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QAction *action_VoteForKick;
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QAction *action_IgnorePlayer;
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QPixmap myPixmap;
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int myId;
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bool myContextMenuEnabled;
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bool voteRunning;
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bool transparent;
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};
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#endif
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