Files
pokerth/src/net/common/sessiondata.cpp
T
lotodore fa7af40a49 Fixed a very nasty bug concerning the sender thread. SOCKETs were assumed to be kind of unique, but Windows tends to return the socket number of a socket which was just closed as new socket number in accept. This led to very strange behavior when the server was flooded with inits, because the sender thread still had entries for this socket number (which were not removed because they should just fail).
No longer use socket as key in maps, instead, use the session id. Only use the session id in the sender thread, "resolve" it to the socket only in the moment when it is needed. Outstanding requests will be detected to have an invalid session id then.
Also, as side effect, fixed an issue with two callback classes which were named the same and caused unexpected behavior.
2007-10-28 12:53:54 +00:00

103 lines
2.8 KiB
C++

/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <net/sessiondata.h>
SessionData::SessionData(SOCKET sockfd, SessionId id)
: m_sockfd(sockfd), m_id(id), m_state(SessionData::Init), m_readyFlag(false)
{
}
SessionData::~SessionData()
{
if (m_sockfd != INVALID_SOCKET)
CLOSESOCKET(m_sockfd);
}
SessionId
SessionData::GetId() const
{
// const value - no mutex needed.
return m_id;
}
SessionData::State
SessionData::GetState() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_state;
}
void
SessionData::SetState(SessionData::State state)
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_state = state;
}
SOCKET
SessionData::GetSocket() const
{
// value never modified - no mutex needed.
return m_sockfd;
}
void
SessionData::SetReadyFlag()
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_readyFlag = true;
}
void
SessionData::ResetReadyFlag()
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_readyFlag = false;
}
bool
SessionData::IsReady() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_readyFlag;
}
const std::string &
SessionData::GetClientAddr() const
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_clientAddr;
}
void
SessionData::SetClientAddr(const std::string &addr)
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_clientAddr = addr;
}
ReceiveBuffer &
SessionData::GetReceiveBuffer()
{
// mutex protection, if needed, within buffer.
return m_receiveBuffer;
}