Fixed a very nasty bug concerning the sender thread. SOCKETs were assumed to be kind of unique, but Windows tends to return the socket number of a socket which was just closed as new socket number in accept. This led to very strange behavior when the server was flooded with inits, because the sender thread still had entries for this socket number (which were not removed because they should just fail).

No longer use socket as key in maps, instead, use the session id. Only use the session id in the sender thread, "resolve" it to the socket only in the moment when it is needed. Outstanding requests will be detected to have an invalid session id then.
Also, as side effect, fixed an issue with two callback classes which were named the same and caused unexpected behavior.
This commit is contained in:
lotodore
2007-10-28 12:53:54 +00:00
parent 2fa888062f
commit fa7af40a49
20 changed files with 223 additions and 166 deletions
+6 -2
View File
@@ -23,6 +23,7 @@
#include <net/netcontext.h>
#include <net/receivebuffer.h>
#include <net/sessiondata.h>
class ClientContext : public NetContext
{
@@ -31,10 +32,12 @@ public:
virtual ~ClientContext();
virtual SOCKET GetSocket() const;
virtual u_int32_t GetId() const;
void SetSocket(SOCKET sockfd);
SessionId GetSessionId() const
{return m_sessionId;}
void SetSessionId(SessionId sessionId)
{m_sessionId = sessionId;}
int GetProtocol() const
{return m_protocol;}
void SetProtocol(int protocol)
@@ -76,6 +79,7 @@ public:
private:
SOCKET m_sockfd;
SessionId m_sessionId;
int m_protocol;
int m_addrFamily;
std::string m_serverAddr;
+1
View File
@@ -194,6 +194,7 @@ friend class ClientStateWaitStart;
friend class ClientStateWaitHand;
friend class ClientStateRunHand;
friend class ClientStateFinal;
friend class ClientSenderCallback;
};
#endif
+1 -8
View File
@@ -20,7 +20,7 @@
#include <net/clientcontext.h>
ClientContext::ClientContext()
: m_sockfd(INVALID_SOCKET), m_protocol(0), m_addrFamily(AF_INET), m_serverPort(0)
: m_sockfd(INVALID_SOCKET), m_sessionId(SESSION_ID_GENERIC), m_protocol(0), m_addrFamily(AF_INET), m_serverPort(0)
{
bzero(&m_clientSockaddr, sizeof(m_clientSockaddr));
}
@@ -37,13 +37,6 @@ ClientContext::GetSocket() const
return m_sockfd;
}
u_int32_t
ClientContext::GetId() const
{
// Id is unused for clients.
return 0;
}
void
ClientContext::SetSocket(SOCKET sockfd)
{
+3 -3
View File
@@ -362,7 +362,7 @@ ClientStateStartSession::Process(ClientThread &client)
boost::shared_ptr<NetPacket> packet(new NetPacketInit);
((NetPacketInit *)packet.get())->SetData(initData);
client.GetSender().Send(context.GetSocket(), packet);
client.GetSender().Send(context.GetSessionId(), packet);
client.SetState(ClientStateWaitSession::Instance());
@@ -592,7 +592,7 @@ ClientStateWaitSession::InternalProcess(ClientThread &client, boost::shared_ptr<
tmpList);
if (!avatarError)
client.GetSender().SendLowPrio(client.GetContext().GetSocket(), tmpList);
client.GetSender().SendLowPrio(client.GetContext().GetSessionId(), tmpList);
else
throw ClientException(__FILE__, __LINE__, avatarError, 0);
}
@@ -740,7 +740,7 @@ ClientStateSynchronizeStart::Process(ClientThread &client)
if (client.IsSynchronized())
{
boost::shared_ptr<NetPacket> startAck(new NetPacketStartEventAck);
client.GetSender().Send(client.GetContext().GetSocket(), startAck);
client.GetSender().Send(client.GetContext().GetSessionId(), startAck);
client.SetState(ClientStateWaitStart::Instance());
}
+10 -5
View File
@@ -42,9 +42,14 @@ public:
ClientSenderCallback(ClientThread &client) : m_client(client) {}
virtual ~ClientSenderCallback() {}
virtual void SignalNetError(SOCKET /*sock*/, int errorID, int osErrorID)
virtual bool GetSocketForSession(SessionId session, SOCKET &outSocket)
{
assert(session == m_client.GetContext().GetSessionId());
outSocket = m_client.GetContext().GetSocket();
return true;
}
virtual void SignalNetError(SessionId /*session*/, int errorID, int osErrorID)
{
// For now, we ignore the socket.
// Just signal the error.
// We assume that the client thread will be terminated.
m_client.GetCallback().SignalNetClientError(errorID, osErrorID);
@@ -369,7 +374,7 @@ ClientThread::SendPacketLoop()
while (i != end)
{
GetSender().Send(GetContext().GetSocket(), *i);
GetSender().Send(GetContext().GetSessionId(), *i);
++i;
}
m_outPacketList.clear();
@@ -400,7 +405,7 @@ ClientThread::RequestPlayerInfo(unsigned id)
NetPacketRetrievePlayerInfo::Data reqData;
reqData.playerId = id;
static_cast<NetPacketRetrievePlayerInfo *>(req.get())->SetData(reqData);
GetSender().Send(GetContext().GetSocket(), req);
GetSender().Send(GetContext().GetSessionId(), req);
m_playerInfoRequestList.push_back(id);
}
@@ -438,7 +443,7 @@ ClientThread::SetPlayerInfo(unsigned id, const PlayerInfo &info, bool retrieveAv
retrieveAvatarData.requestId = id;
retrieveAvatarData.avatar = info.avatar;
static_cast<NetPacketRetrieveAvatar *>(retrieveAvatar.get())->SetData(retrieveAvatarData);
GetSender().Send(GetContext().GetSocket(), retrieveAvatar);
GetSender().Send(GetContext().GetSessionId(), retrieveAvatar);
// Insert empty value in list to synchronize waiting.
m_tempAvatarMap[id] = boost::shared_ptr<AvatarData>();
+65 -52
View File
@@ -28,7 +28,7 @@ using namespace std;
SenderThread::SenderThread(SenderCallback &cb)
: m_curSocket(INVALID_SOCKET), m_tmpOutBufSize(0), m_callback(cb)
: m_curSession(INVALID_SESSION), m_tmpOutBufSize(0), m_callback(cb)
{
}
@@ -37,55 +37,55 @@ SenderThread::~SenderThread()
}
void
SenderThread::Send(SOCKET sock, boost::shared_ptr<NetPacket> packet)
SenderThread::Send(SessionId session, boost::shared_ptr<NetPacket> packet)
{
if (packet.get() && IS_VALID_SOCKET(sock))
if (packet.get() && session != INVALID_SESSION)
{
boost::mutex::scoped_lock lock(m_outBufMutex);
InternalStore(m_outBuf, SEND_QUEUE_SIZE, sock, packet);
InternalStore(m_outBuf, SEND_QUEUE_SIZE, session, packet);
}
}
void
SenderThread::Send(SOCKET sock, const NetPacketList &packetList)
SenderThread::Send(SessionId session, const NetPacketList &packetList)
{
if (!packetList.empty() && IS_VALID_SOCKET(sock))
if (!packetList.empty() && session != INVALID_SESSION)
{
boost::mutex::scoped_lock lock(m_outBufMutex);
InternalStore(m_outBuf, SEND_QUEUE_SIZE, sock, packetList);
InternalStore(m_outBuf, SEND_QUEUE_SIZE, session, packetList);
}
}
void
SenderThread::SendLowPrio(SOCKET sock, boost::shared_ptr<NetPacket> packet)
SenderThread::SendLowPrio(SessionId session, boost::shared_ptr<NetPacket> packet)
{
if (packet.get() && IS_VALID_SOCKET(sock))
if (packet.get() && session != INVALID_SESSION)
{
boost::mutex::scoped_lock lock(m_lowPrioOutBufMutex);
InternalStore(m_lowPrioOutBuf, SEND_LOW_PRIO_QUEUE_SIZE, sock, packet);
InternalStore(m_lowPrioOutBuf, SEND_LOW_PRIO_QUEUE_SIZE, session, packet);
}
}
void
SenderThread::SendLowPrio(SOCKET sock, const NetPacketList &packetList)
SenderThread::SendLowPrio(SessionId session, const NetPacketList &packetList)
{
if (!packetList.empty() && IS_VALID_SOCKET(sock))
if (!packetList.empty() && session != INVALID_SESSION)
{
boost::mutex::scoped_lock lock(m_lowPrioOutBufMutex);
InternalStore(m_lowPrioOutBuf, SEND_LOW_PRIO_QUEUE_SIZE, sock, packetList);
InternalStore(m_lowPrioOutBuf, SEND_LOW_PRIO_QUEUE_SIZE, session, packetList);
}
}
void
SenderThread::InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, SOCKET sock, boost::shared_ptr<NetPacket> packet)
SenderThread::InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, SessionId session, boost::shared_ptr<NetPacket> packet)
{
if (sendQueue.size() < maxQueueSize) // Queue is limited in size.
sendQueue.push_back(std::make_pair(packet, sock));
sendQueue.push_back(std::make_pair(packet, session));
// TODO: Throw exception if failed.
}
void
SenderThread::InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, SOCKET sock, const NetPacketList &packetList)
SenderThread::InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, SessionId session, const NetPacketList &packetList)
{
if (sendQueue.size() + packetList.size() < maxQueueSize)
{
@@ -93,7 +93,7 @@ SenderThread::InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, SOC
NetPacketList::const_iterator end = packetList.end();
while (i != end)
{
sendQueue.push_back(std::make_pair(*i, sock));
sendQueue.push_back(std::make_pair(*i, session));
++i;
}
}
@@ -134,8 +134,8 @@ SenderThread::Main()
if (tmpData.first.get())
{
if (IS_VALID_SOCKET(tmpData.second))
m_curSocket = tmpData.second;
if (tmpData.second != INVALID_SESSION)
m_curSession = tmpData.second;
u_int16_t tmpLen = tmpData.first->GetLen();
if (tmpLen <= MAX_PACKET_SIZE)
@@ -147,35 +147,25 @@ SenderThread::Main()
}
if (m_tmpOutBufSize)
{
fd_set writeSet;
struct timeval timeout;
FD_ZERO(&writeSet);
FD_SET(m_curSocket, &writeSet);
timeout.tv_sec = 0;
timeout.tv_usec = SEND_TIMEOUT_MSEC * 1000;
int selectResult = select(m_curSocket + 1, NULL, &writeSet, NULL, &timeout);
if (!IS_VALID_SELECT(selectResult))
SOCKET tmpSocket;
if (!m_callback.GetSocketForSession(m_curSession, tmpSocket))
{
// Never assume that this is a fatal error.
int errCode = SOCKET_ERRNO();
if (errCode != SOCKET_ERR_WOULDBLOCK)
{
// Skip this packet - this is bad, and is therefore reported.
// Ignore invalid or not connected sockets.
if (errCode != SOCKET_ERR_NOTCONN && errCode != SOCKET_ERR_NOTSOCK)
m_callback.SignalNetError(m_curSocket, ERR_SOCK_SELECT_FAILED, errCode);
m_tmpOutBufSize = 0;
}
Msleep(SEND_TIMEOUT_MSEC);
// Invalid session - skip.
m_tmpOutBufSize = 0;
m_curSession = INVALID_SESSION;
}
if (selectResult > 0) // send is possible
else
{
// send next chunk of data
int bytesSent = send(m_curSocket, m_tmpOutBuf, m_tmpOutBufSize, 0);
fd_set writeSet;
struct timeval timeout;
if (!IS_VALID_SEND(bytesSent))
FD_ZERO(&writeSet);
FD_SET(tmpSocket, &writeSet);
timeout.tv_sec = 0;
timeout.tv_usec = SEND_TIMEOUT_MSEC * 1000;
int selectResult = select(tmpSocket + 1, NULL, &writeSet, NULL, &timeout);
if (!IS_VALID_SELECT(selectResult))
{
// Never assume that this is a fatal error.
int errCode = SOCKET_ERRNO();
@@ -184,19 +174,42 @@ SenderThread::Main()
// Skip this packet - this is bad, and is therefore reported.
// Ignore invalid or not connected sockets.
if (errCode != SOCKET_ERR_NOTCONN && errCode != SOCKET_ERR_NOTSOCK)
m_callback.SignalNetError(m_curSocket, ERR_SOCK_SEND_FAILED, errCode);
m_callback.SignalNetError(m_curSession, ERR_SOCK_SELECT_FAILED, errCode);
m_tmpOutBufSize = 0;
m_curSession = INVALID_SESSION;
}
Msleep(SEND_TIMEOUT_MSEC);
}
else if ((unsigned)bytesSent < m_tmpOutBufSize)
if (selectResult > 0) // send is possible
{
m_tmpOutBufSize -= (unsigned)bytesSent;
memmove(m_tmpOutBuf, m_tmpOutBuf + bytesSent, m_tmpOutBufSize);
}
else
{
m_tmpOutBufSize = 0;
// send next chunk of data
int bytesSent = send(tmpSocket, m_tmpOutBuf, m_tmpOutBufSize, 0);
if (!IS_VALID_SEND(bytesSent))
{
// Never assume that this is a fatal error.
int errCode = SOCKET_ERRNO();
if (errCode != SOCKET_ERR_WOULDBLOCK)
{
// Skip this packet - this is bad, and is therefore reported.
// Ignore invalid or not connected sockets.
if (errCode != SOCKET_ERR_NOTCONN && errCode != SOCKET_ERR_NOTSOCK)
m_callback.SignalNetError(m_curSession, ERR_SOCK_SEND_FAILED, errCode);
m_tmpOutBufSize = 0;
m_curSession = INVALID_SESSION;
}
Msleep(SEND_TIMEOUT_MSEC);
}
else if ((unsigned)bytesSent < m_tmpOutBufSize)
{
m_tmpOutBufSize -= (unsigned)bytesSent;
memmove(m_tmpOutBuf, m_tmpOutBuf + bytesSent, m_tmpOutBufSize);
}
else
{
m_tmpOutBufSize = 0;
m_curSession = INVALID_SESSION;
}
}
}
}
-7
View File
@@ -37,13 +37,6 @@ ServerContext::GetSocket() const
return m_sockfd;
}
u_int32_t
ServerContext::GetId() const
{
// Id is unused for main server thread.
return 0;
}
void
ServerContext::SetSocket(SOCKET sockfd)
{
+4 -4
View File
@@ -271,7 +271,7 @@ ServerGameStateInit::HandleNewSession(ServerGameThread &server, SessionWrapper s
joinGameAckData.prights = session.playerData->GetRights();
joinGameAckData.gameData = server.GetGameData();
static_cast<NetPacketJoinGameAck *>(joinGameAck.get())->SetData(joinGameAckData);
server.GetSender().Send(session.sessionData->GetSocket(), joinGameAck);
server.GetSender().Send(session.sessionData->GetId(), joinGameAck);
// Send notifications for connected players to client.
PlayerDataList tmpPlayerList = server.GetFullPlayerDataList();
@@ -279,7 +279,7 @@ ServerGameStateInit::HandleNewSession(ServerGameThread &server, SessionWrapper s
PlayerDataList::iterator player_end = tmpPlayerList.end();
while (player_i != player_end)
{
server.GetSender().Send(session.sessionData->GetSocket(), CreateNetPacketPlayerJoined(*(*player_i)));
server.GetSender().Send(session.sessionData->GetId(), CreateNetPacketPlayerJoined(*(*player_i)));
++player_i;
}
@@ -538,7 +538,7 @@ ServerGameStateStartHand::Process(ServerGameThread &server)
handStartData.smallBlind = curGame.getCurrentHand()->getSmallBlind();
static_cast<NetPacketHandStart *>(notifyCards.get())->SetData(handStartData);
server.GetSender().Send(tmpPlayer->getNetSessionData()->GetSocket(), notifyCards);
server.GetSender().Send(tmpPlayer->getNetSessionData()->GetId(), notifyCards);
}
++i;
}
@@ -908,7 +908,7 @@ ServerGameStateWaitPlayerAction::InternalProcess(ServerGameThread &server, Sessi
rejectData.playerBet = actionData.playerBet;
rejectData.rejectionReason = code;
static_cast<NetPacketPlayersActionRejected *>(reject.get())->SetData(rejectData);
server.GetSender().Send(session.sessionData->GetSocket(), reject);
server.GetSender().Send(session.sessionData->GetId(), reject);
}
}
+11 -7
View File
@@ -34,13 +34,17 @@
using namespace std;
class ServerSenderCallback : public SenderCallback
class GameSenderCallback : public SenderCallback
{
public:
ServerSenderCallback(ServerGameThread &server) : m_server(server) {}
virtual ~ServerSenderCallback() {}
GameSenderCallback(ServerGameThread &server) : m_server(server) {}
virtual ~GameSenderCallback() {}
virtual void SignalNetError(SOCKET /*sock*/, int /*errorID*/, int /*osErrorID*/)
virtual bool GetSocketForSession(SessionId session, SOCKET &outSocket)
{
return m_server.GetSessionManager().GetSocketForSession(session, outSocket);
}
virtual void SignalNetError(SessionId /*session*/, int /*errorID*/, int /*osErrorID*/)
{
// We just ignore send errors for now, on server side.
// A serious send error should trigger a read error or a read
@@ -57,7 +61,7 @@ ServerGameThread::ServerGameThread(ServerLobbyThread &lobbyThread, u_int32_t id,
m_name(name), m_password(pwd), m_gameData(gameData), m_playerConfig(playerConfig),
m_curState(NULL), m_gameNum(1)
{
m_senderCallback.reset(new ServerSenderCallback(*this));
m_senderCallback.reset(new GameSenderCallback(*this));
m_sender.reset(new SenderThread(GetSenderCallback()));
m_receiver.reset(new ReceiverHelper);
}
@@ -319,7 +323,7 @@ void
ServerGameThread::GracefulRemoveSession(SessionWrapper session)
{
assert(session.sessionData.get());
GetSessionManager().RemoveSession(session.sessionData->GetSocket());
GetSessionManager().RemoveSession(session.sessionData->GetId());
boost::shared_ptr<PlayerData> tmpPlayerData = session.playerData;
if (tmpPlayerData.get() && !tmpPlayerData->GetName().empty())
@@ -526,7 +530,7 @@ ServerGameThread::CheckPassword(const string &password) const
return (password == m_password);
}
ServerSenderCallback &
GameSenderCallback &
ServerGameThread::GetSenderCallback()
{
assert(m_senderCallback.get());
+54 -41
View File
@@ -46,7 +46,11 @@ public:
ServerSenderCallback(ServerLobbyThread &server) : m_server(server) {}
virtual ~ServerSenderCallback() {}
virtual void SignalNetError(SOCKET /*sock*/, int /*errorID*/, int /*osErrorID*/)
virtual bool GetSocketForSession(SessionId session, SOCKET &outSocket)
{
return m_server.GetSocketForSession(session, outSocket);
}
virtual void SignalNetError(SessionId /*session*/, int /*errorID*/, int /*osErrorID*/)
{
// We just ignore send errors for now, on server side.
// A serious send error should trigger a read error or a read
@@ -60,7 +64,8 @@ private:
ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig, AvatarManager &avatarManager)
: m_gui(gui), m_avatarManager(avatarManager), m_playerConfig(playerConfig),
m_curGameId(0), m_curUniquePlayerId(0), m_totalPlayersLoggedIn(0), m_totalGamesStarted(0)
m_curGameId(0), m_curUniquePlayerId(0), m_curSessionId(INVALID_SESSION + 1),
m_totalPlayersLoggedIn(0), m_totalGamesStarted(0)
{
m_senderCallback.reset(new ServerSenderCallback(*this));
m_sender.reset(new SenderThread(GetSenderCallback()));
@@ -92,7 +97,7 @@ ServerLobbyThread::ReAddSession(SessionWrapper session, int reason)
NetPacketRemovedFromGame::Data removedData;
removedData.removeReason = reason;
static_cast<NetPacketRemovedFromGame *>(packet.get())->SetData(removedData);
GetSender().Send(session.sessionData->GetSocket(), packet);
GetSender().Send(session.sessionData->GetId(), packet);
boost::mutex::scoped_lock lock(m_sessionQueueMutex);
m_sessionQueue.push_back(session);
@@ -102,7 +107,7 @@ void
ServerLobbyThread::MoveSessionToGame(ServerGameThread &game, SessionWrapper session)
{
// Remove session from the lobby.
m_sessionManager.RemoveSession(session.sessionData->GetSocket());
m_sessionManager.RemoveSession(session.sessionData->GetId());
// Session is now in game state.
session.sessionData->SetState(SessionData::Game);
// Store it in the list of game sessions.
@@ -115,7 +120,7 @@ void
ServerLobbyThread::RemoveSessionFromGame(SessionWrapper session)
{
// Just remove the session. Only for fatal errors.
m_gameSessionManager.RemoveSession(session.sessionData->GetSocket());
m_gameSessionManager.RemoveSession(session.sessionData->GetId());
// Update stats (if needed).
BroadcastStatisticsUpdate();
}
@@ -123,9 +128,9 @@ ServerLobbyThread::RemoveSessionFromGame(SessionWrapper session)
void
ServerLobbyThread::CloseSessionDelayed(SessionWrapper session)
{
m_initTimerSessionMap.erase(session.sessionData->GetSocket());
m_sessionManager.RemoveSession(session.sessionData->GetSocket());
m_gameSessionManager.RemoveSession(session.sessionData->GetSocket());
m_initTimerSessionMap.erase(session.sessionData->GetId());
m_sessionManager.RemoveSession(session.sessionData->GetId());
m_gameSessionManager.RemoveSession(session.sessionData->GetId());
boost::timers::portable::microsec_timer closeTimer;
CloseSessionList::value_type closeSessionData(closeTimer, session.sessionData);
@@ -227,6 +232,15 @@ ServerLobbyThread::RemoveGame(unsigned id)
m_removeGameList.push_back(id);
}
bool
ServerLobbyThread::GetSocketForSession(SessionId session, SOCKET &outSocket)
{
bool retVal = m_sessionManager.GetSocketForSession(session, outSocket);
if (!retVal)
retVal = m_gameSessionManager.GetSocketForSession(session, outSocket);
return retVal;
}
AvatarManager &
ServerLobbyThread::GetAvatarManager()
{
@@ -298,8 +312,8 @@ ServerLobbyThread::ProcessLoop()
} catch (const NetException &)
{
// On error: Close this session.
m_initTimerSessionMap.erase(session.sessionData->GetSocket());
m_sessionManager.RemoveSession(session.sessionData->GetSocket());
m_initTimerSessionMap.erase(session.sessionData->GetId());
m_sessionManager.RemoveSession(session.sessionData->GetId());
// Update stats (if needed).
BroadcastStatisticsUpdate();
return;
@@ -391,7 +405,7 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const NetPacketIn
tmpPlayerData->SetAvatarMD5(initData.avatar);
// Set player data for session.
m_sessionManager.SetSessionPlayerData(session.sessionData->GetSocket(), tmpPlayerData);
m_sessionManager.SetSessionPlayerData(session.sessionData->GetId(), tmpPlayerData);
session.playerData = tmpPlayerData;
if (initData.showAvatar && !GetAvatarManager().HasAvatar(initData.avatar))
@@ -510,7 +524,7 @@ ServerLobbyThread::HandleNetPacketRetrievePlayerInfo(SessionWrapper session, con
if (infoData.playerInfo.hasAvatar)
infoData.playerInfo.avatar = tmpPlayer->GetAvatarMD5();
static_cast<NetPacketPlayerInfo *>(info.get())->SetData(infoData);
GetSender().Send(session.sessionData->GetSocket(), info);
GetSender().Send(session.sessionData->GetId(), info);
}
else
{
@@ -519,7 +533,7 @@ ServerLobbyThread::HandleNetPacketRetrievePlayerInfo(SessionWrapper session, con
NetPacketUnknownPlayerId::Data unknownData;
unknownData.playerId = request.playerId;
static_cast<NetPacketUnknownPlayerId *>(unknown.get())->SetData(unknownData);
GetSender().Send(session.sessionData->GetSocket(), unknown);
GetSender().Send(session.sessionData->GetId(), unknown);
}
}
@@ -537,7 +551,7 @@ ServerLobbyThread::HandleNetPacketRetrieveAvatar(SessionWrapper session, const N
if (GetAvatarManager().AvatarFileToNetPackets(tmpFile, request.requestId, tmpPackets) == 0)
{
avatarFound = true;
GetSender().SendLowPrio(session.sessionData->GetSocket(), tmpPackets);
GetSender().SendLowPrio(session.sessionData->GetId(), tmpPackets);
}
else
LOG_ERROR("Failed to read avatar file for network transmission.");
@@ -550,7 +564,7 @@ ServerLobbyThread::HandleNetPacketRetrieveAvatar(SessionWrapper session, const N
NetPacketUnknownAvatar::Data unknownData;
unknownData.requestId = request.requestId;
static_cast<NetPacketUnknownAvatar *>(unknown.get())->SetData(unknownData);
GetSender().Send(session.sessionData->GetSocket(), unknown);
GetSender().Send(session.sessionData->GetId(), unknown);
}
}
@@ -599,7 +613,7 @@ ServerLobbyThread::HandleNetPacketJoinGame(SessionWrapper session, const NetPack
}
else
{
SendJoinGameFailed(session.sessionData->GetSocket(), NTF_NET_JOIN_INVALID_PASSWORD);
SendJoinGameFailed(session.sessionData->GetId(), NTF_NET_JOIN_INVALID_PASSWORD);
}
}
else
@@ -620,13 +634,13 @@ ServerLobbyThread::EstablishSession(SessionWrapper session)
initAckData.sessionId = session.sessionData->GetId(); // TODO: currently unused.
initAckData.playerId = session.playerData->GetUniqueId();
static_cast<NetPacketInitAck *>(initAck.get())->SetData(initAckData);
GetSender().Send(session.sessionData->GetSocket(), initAck);
GetSender().Send(session.sessionData->GetId(), initAck);
// Send the game list to the client.
SendGameList(session.sessionData->GetSocket());
SendGameList(session.sessionData->GetId());
// Session is now established.
m_initTimerSessionMap.erase(session.sessionData->GetSocket());
m_initTimerSessionMap.erase(session.sessionData->GetId());
session.sessionData->SetState(SessionData::Established);
++m_totalPlayersLoggedIn;
@@ -644,7 +658,7 @@ ServerLobbyThread::RequestPlayerAvatar(SessionWrapper session)
retrieveAvatarData.requestId = session.playerData->GetUniqueId();
retrieveAvatarData.avatar = session.playerData->GetAvatarMD5();
static_cast<NetPacketRetrieveAvatar *>(retrieveAvatar.get())->SetData(retrieveAvatarData);
GetSender().Send(session.sessionData->GetSocket(), retrieveAvatar);
GetSender().Send(session.sessionData->GetId(), retrieveAvatar);
}
void
@@ -798,28 +812,27 @@ ServerLobbyThread::TerminateGames()
void
ServerLobbyThread::HandleNewConnection(boost::shared_ptr<ConnectData> connData)
{
// Create a random session id.
// This id can be used to reconnect to the server if the connection was lost.
//unsigned sessionId;
// TODO: use randomized method.
//if(!RAND_bytes((unsigned char *)&sessionId, sizeof(sessionId)))
//{
// RAND_pseudo_bytes((unsigned char *)&sessionId, sizeof(sessionId));
//}
// Create a new session.
boost::shared_ptr<SessionData> sessionData(new SessionData(connData->ReleaseSocket(), m_curSessionId++));
m_sessionManager.AddSession(sessionData);
if (m_sessionManager.GetRawSessionCount() <= SERVER_MAX_NUM_SESSIONS)
{
// Create a random session id.
// This id can be used to reconnect to the server if the connection was lost.
unsigned sessionId;
// TODO: check for collisions.
if(!RAND_bytes((unsigned char *)&sessionId, sizeof(sessionId)))
{
RAND_pseudo_bytes((unsigned char *)&sessionId, sizeof(sessionId));
}
// Create a new session.
boost::shared_ptr<SessionData> sessionData(new SessionData(connData->ReleaseSocket(), sessionId));
m_sessionManager.AddSession(sessionData);
m_initTimerSessionMap[sessionData->GetSocket()] = boost::timers::portable::microsec_timer();
m_initTimerSessionMap[sessionData->GetId()] = boost::timers::portable::microsec_timer();
}
else
{
// Server is full.
// Create a generic session with Id 0.
boost::shared_ptr<SessionData> sessionData(new SessionData(connData->ReleaseSocket(), 0));
// Gracefully close this session.
SessionError(SessionWrapper(sessionData, boost::shared_ptr<PlayerData>()), ERR_NET_SERVER_FULL);
}
@@ -829,7 +842,7 @@ void
ServerLobbyThread::HandleReAddedSession(SessionWrapper session)
{
// Remove session from game session list.
m_gameSessionManager.RemoveSession(session.sessionData->GetSocket());
m_gameSessionManager.RemoveSession(session.sessionData->GetId());
if (m_sessionManager.GetRawSessionCount() <= SERVER_MAX_NUM_SESSIONS)
{
@@ -859,13 +872,13 @@ ServerLobbyThread::SessionError(SessionWrapper session, int errorCode)
{
if (session.sessionData.get())
{
SendError(session.sessionData->GetSocket(), errorCode);
SendError(session.sessionData->GetId(), errorCode);
CloseSessionDelayed(session);
}
}
void
ServerLobbyThread::SendError(SOCKET s, int errorCode)
ServerLobbyThread::SendError(SessionId s, int errorCode)
{
boost::shared_ptr<NetPacket> packet(new NetPacketError);
NetPacketError::Data errorData;
@@ -875,7 +888,7 @@ ServerLobbyThread::SendError(SOCKET s, int errorCode)
}
void
ServerLobbyThread::SendJoinGameFailed(SOCKET s, int reason)
ServerLobbyThread::SendJoinGameFailed(SessionId s, int reason)
{
boost::shared_ptr<NetPacket> packet(new NetPacketJoinGameFailed);
NetPacketJoinGameFailed::Data failedData;
@@ -885,7 +898,7 @@ ServerLobbyThread::SendJoinGameFailed(SOCKET s, int reason)
}
void
ServerLobbyThread::SendGameList(SOCKET s)
ServerLobbyThread::SendGameList(SessionId s)
{
GameMap::const_iterator game_i = m_gameMap.begin();
GameMap::const_iterator game_end = m_gameMap.end();
+2 -2
View File
@@ -19,7 +19,7 @@
#include <net/sessiondata.h>
SessionData::SessionData(SOCKET sockfd, unsigned id)
SessionData::SessionData(SOCKET sockfd, SessionId id)
: m_sockfd(sockfd), m_id(id), m_state(SessionData::Init), m_readyFlag(false)
{
}
@@ -30,7 +30,7 @@ SessionData::~SessionData()
CLOSESOCKET(m_sockfd);
}
unsigned
SessionId
SessionData::GetId() const
{
// const value - no mutex needed.
+23 -8
View File
@@ -52,19 +52,19 @@ SessionManager::AddSession(SessionWrapper session)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator pos = m_sessionMap.lower_bound(session.sessionData->GetSocket());
SessionMap::iterator pos = m_sessionMap.lower_bound(session.sessionData->GetId());
// If pos points to a pair whose key is equivalent to the socket, this handle
// already exists within the list.
if (pos != m_sessionMap.end() && session.sessionData->GetSocket() == pos->first)
if (pos != m_sessionMap.end() && session.sessionData->GetId() == pos->first)
{
throw ServerException(__FILE__, __LINE__, ERR_SOCK_CONN_EXISTS, 0);
}
m_sessionMap.insert(pos, SessionMap::value_type(session.sessionData->GetSocket(), session));
m_sessionMap.insert(pos, SessionMap::value_type(session.sessionData->GetId(), session));
}
void
SessionManager::SetSessionPlayerData(SOCKET session, boost::shared_ptr<PlayerData> playerData)
SessionManager::SetSessionPlayerData(SessionId session, boost::shared_ptr<PlayerData> playerData)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator pos = m_sessionMap.find(session);
@@ -74,7 +74,7 @@ SessionManager::SetSessionPlayerData(SOCKET session, boost::shared_ptr<PlayerDat
}
void
SessionManager::RemoveSession(SOCKET session)
SessionManager::RemoveSession(SessionId session)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
m_sessionMap.erase(session);
@@ -96,7 +96,7 @@ SessionManager::Select(unsigned timeoutMsec)
while (i != end)
{
// Collect all sockets.
SOCKET tmpSock = i->first;
SOCKET tmpSock = i->second.sessionData->GetSocket();
FD_SET(tmpSock, &rdset);
if (tmpSock > maxSock || maxSock == INVALID_SOCKET)
maxSock = tmpSock;
@@ -137,7 +137,7 @@ SessionManager::Select(unsigned timeoutMsec)
while (i != end)
{
if (FD_ISSET(i->first, &rdset))
if (FD_ISSET(i->second.sessionData->GetSocket(), &rdset))
{
retSession = i->second;
break;
@@ -206,6 +206,21 @@ SessionManager::GetSessionByUniquePlayerId(unsigned uniqueId) const
return tmpSession;
}
bool
SessionManager::GetSocketForSession(SessionId session, SOCKET &outSocket)
{
bool retVal = false;
boost::mutex::scoped_lock lock(m_sessionMapMutex);
SessionMap::iterator pos = m_sessionMap.find(session);
if (pos != m_sessionMap.end())
{
outSocket = pos->second.sessionData->GetSocket();
retVal = true;
}
return retVal;
}
PlayerDataList
SessionManager::GetPlayerDataList() const
{
@@ -361,7 +376,7 @@ SessionManager::SendToAllSessions(SenderThread &sender, boost::shared_ptr<NetPac
}
void
SessionManager::SendToAllButOneSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SOCKET except, SessionData::State state)
SessionManager::SendToAllButOneSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionId except, SessionData::State state)
{
boost::mutex::scoped_lock lock(m_sessionMapMutex);
-1
View File
@@ -31,7 +31,6 @@ public:
virtual ~NetContext();
virtual SOCKET GetSocket() const = 0;
virtual u_int32_t GetId() const = 0;
};
#endif
+3 -1
View File
@@ -21,6 +21,7 @@
#ifndef _SENDERCALLBACK_H_
#define _SENDERCALLBACK_H_
#include <net/sessiondata.h>
#include <net/socket_helper.h>
class SenderCallback
@@ -28,7 +29,8 @@ class SenderCallback
public:
virtual ~SenderCallback();
virtual void SignalNetError(SOCKET sock, int errorID, int osErrorID) = 0;
virtual bool GetSocketForSession(SessionId session, SOCKET &outSocket) = 0;
virtual void SignalNetError(SessionId session, int errorID, int osErrorID) = 0;
};
#endif
+9 -8
View File
@@ -23,6 +23,7 @@
#include <core/thread.h>
#include <net/socket_helper.h>
#include <net/sessiondata.h>
#include <net/netpacket.h>
#include <net/sendercallback.h>
@@ -40,25 +41,25 @@ public:
SenderThread(SenderCallback &cb);
virtual ~SenderThread();
void Send(SOCKET sock, boost::shared_ptr<NetPacket> packet);
void Send(SOCKET sock, const NetPacketList &packetList);
void Send(SessionId session, boost::shared_ptr<NetPacket> packet);
void Send(SessionId session, const NetPacketList &packetList);
void SendLowPrio(SOCKET sock, boost::shared_ptr<NetPacket> packet);
void SendLowPrio(SOCKET sock, const NetPacketList &packetList);
void SendLowPrio(SessionId session, boost::shared_ptr<NetPacket> packet);
void SendLowPrio(SessionId session, const NetPacketList &packetList);
protected:
typedef std::pair<boost::shared_ptr<NetPacket>, SOCKET> SendData;
typedef std::pair<boost::shared_ptr<NetPacket>, SessionId> SendData;
typedef std::deque<SendData> SendDataDeque;
// Main function of the thread.
virtual void Main();
void InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, SOCKET sock, boost::shared_ptr<NetPacket> packet);
void InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, SOCKET sock, const NetPacketList &packetList);
void InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, SessionId session, boost::shared_ptr<NetPacket> packet);
void InternalStore(SendDataDeque &sendQueue, unsigned maxQueueSize, SessionId session, const NetPacketList &packetList);
private:
SOCKET m_curSocket;
SessionId m_curSession;
std::deque<SendData> m_outBuf;
mutable boost::mutex m_outBufMutex;
-1
View File
@@ -31,7 +31,6 @@ public:
virtual ~ServerContext();
virtual SOCKET GetSocket() const;
virtual u_int32_t GetId() const;
void SetSocket(SOCKET sockfd);
+4 -3
View File
@@ -33,7 +33,7 @@
class SenderThread;
class ReceiverHelper;
class ServerLobbyThread;
class ServerSenderCallback;
class GameSenderCallback;
class ServerGameState;
class ConfigFile;
struct GameData;
@@ -112,7 +112,7 @@ protected:
const StartData &GetStartData() const;
void SetStartData(const StartData &startData);
ServerSenderCallback &GetSenderCallback();
GameSenderCallback &GetSenderCallback();
GuiInterface &GetGui();
unsigned GetNextGameNum();
@@ -135,7 +135,7 @@ private:
ServerLobbyThread &m_lobbyThread;
std::auto_ptr<ReceiverHelper> m_receiver;
std::auto_ptr<SenderThread> m_sender;
std::auto_ptr<ServerSenderCallback> m_senderCallback;
boost::shared_ptr<GameSenderCallback> m_senderCallback;
GuiInterface &m_gui;
const GameData m_gameData;
@@ -161,6 +161,7 @@ friend class ServerGameStateDealCardsDelay;
friend class ServerGameStateShowCardsDelay;
friend class ServerGameStateNextHandDelay;
friend class ServerGameStateNextGameDelay;
friend class GameSenderCallback;
};
#endif
+8 -5
View File
@@ -70,6 +70,8 @@ public:
void RemoveGame(unsigned id);
bool GetSocketForSession(SessionId session, SOCKET &outSocket);
u_int32_t GetNextUniquePlayerId();
u_int32_t GetNextGameId();
ServerCallback &GetCallback();
@@ -82,7 +84,7 @@ protected:
typedef std::deque<SessionWrapper> SessionQueue;
typedef std::list<SessionWrapper> SessionList;
typedef std::list<std::pair<boost::timers::portable::microsec_timer, boost::shared_ptr<SessionData> > > CloseSessionList;
typedef std::map<SOCKET, boost::timers::portable::microsec_timer> InitTimerSessionMap;
typedef std::map<SessionId, boost::timers::portable::microsec_timer> InitTimerSessionMap;
typedef std::map<unsigned, boost::shared_ptr<ServerGameThread> > GameMap;
typedef std::list<unsigned> RemoveGameList;
@@ -121,9 +123,9 @@ protected:
void CleanupSessionMap();
void CloseSessionDelayed(SessionWrapper session);
void SendError(SOCKET s, int errorCode);
void SendJoinGameFailed(SOCKET s, int reason);
void SendGameList(SOCKET s);
void SendError(SessionId s, int errorCode);
void SendJoinGameFailed(SessionId s, int reason);
void SendGameList(SessionId s);
void BroadcastStatisticsUpdate();
SenderThread &GetSender();
@@ -165,7 +167,7 @@ private:
std::auto_ptr<ReceiverHelper> m_receiver;
std::auto_ptr<SenderThread> m_sender;
std::auto_ptr<ServerSenderCallback> m_senderCallback;
boost::shared_ptr<ServerSenderCallback> m_senderCallback;
GuiInterface &m_gui;
AvatarManager &m_avatarManager;
@@ -174,6 +176,7 @@ private:
u_int32_t m_curGameId;
u_int32_t m_curUniquePlayerId;
u_int32_t m_curSessionId;
mutable boost::mutex m_curUniquePlayerIdMutex;
unsigned m_totalPlayersLoggedIn;
+13 -4
View File
@@ -26,17 +26,26 @@
#include <string>
#include <boost/thread.hpp>
#define SESSION_ID_INIT 0
#define INVALID_SESSION 0
#define SESSION_ID_INIT INVALID_SESSION
#define SESSION_ID_GENERIC 0xFFFFFFFF
typedef unsigned SessionId;
/*struct SessionId
{
unsigned id;
};*/
class SessionData
{
public:
enum State { Init, ReceivingAvatar, Established, Game };
SessionData(SOCKET sockfd, unsigned id);
SessionData(SOCKET sockfd, SessionId id);
~SessionData();
unsigned GetId() const;
SessionId GetId() const;
State GetState() const;
void SetState(State state);
@@ -53,7 +62,7 @@ public:
private:
SOCKET m_sockfd;
const unsigned m_id;
const SessionId m_id;
State m_state;
std::string m_clientAddr;
ReceiveBuffer m_receiveBuffer;
+6 -4
View File
@@ -51,13 +51,15 @@ public:
void AddSession(boost::shared_ptr<SessionData> sessionData); // new Sessions without player data
void AddSession(SessionWrapper session);
void SetSessionPlayerData(SOCKET session, boost::shared_ptr<PlayerData> playerData);
void RemoveSession(SOCKET session);
void SetSessionPlayerData(SessionId session, boost::shared_ptr<PlayerData> playerData);
void RemoveSession(SessionId session);
SessionWrapper Select(unsigned timeoutMsec);
SessionWrapper GetSessionByPlayerName(const std::string playerName) const;
SessionWrapper GetSessionByUniquePlayerId(unsigned uniqueId) const;
bool GetSocketForSession(SessionId session, SOCKET &outSocket);
PlayerDataList GetPlayerDataList() const;
PlayerIdList GetPlayerIdList() const;
bool IsPlayerConnected(const std::string &playerName) const;
@@ -72,11 +74,11 @@ public:
unsigned GetRawSessionCount();
void SendToAllSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionData::State state);
void SendToAllButOneSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SOCKET except, SessionData::State state);
void SendToAllButOneSessions(SenderThread &sender, boost::shared_ptr<NetPacket> packet, SessionId except, SessionData::State state);
protected:
typedef std::map<SOCKET, SessionWrapper> SessionMap;
typedef std::map<SessionId, SessionWrapper> SessionMap;
private: