Files
pokerth/src/net/common/clientstate.cpp
T
2007-02-25 19:41:49 +00:00

327 lines
8.0 KiB
C++

/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <net/clientstate.h>
#include <net/clientthread.h>
#include <net/clientdata.h>
#include <net/resolverthread.h>
#include <net/clientexception.h>
#include <net/socket_helper.h>
#include <net/socket_msg.h>
#include <stdexcept>
using namespace std;
#define CLIENT_WAIT_TIMEOUT_MSEC 100
ClientState::~ClientState()
{
}
//-----------------------------------------------------------------------------
ClientStateInit &
ClientStateInit::Instance()
{
static ClientStateInit state;
return state;
}
ClientStateInit::ClientStateInit()
{
}
ClientStateInit::~ClientStateInit()
{
}
int
ClientStateInit::Process(ClientThread &client)
{
ClientData &data = client.GetData();
if (data.serverAddr.empty())
throw ClientException(ERR_SOCK_SERVERADDR_NOT_SET, 0);
// if (data.serverPort < 1024)
// throw ClientException(ERR_SOCK_INVALID_PORT, 0);
data.sockfd = socket(data.addrFamily, SOCK_STREAM, 0);
if (!IS_VALID_SOCKET(data.sockfd))
throw ClientException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
unsigned long mode = 1;
if (IOCTLSOCKET(data.sockfd, FIONBIO, &mode) == SOCKET_ERROR)
throw ClientException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO());
client.SetState(ClientStateStartResolve::Instance());
return MSG_SOCK_INIT_DONE;
}
//-----------------------------------------------------------------------------
ClientStateStartResolve &
ClientStateStartResolve::Instance()
{
static ClientStateStartResolve state;
return state;
}
ClientStateStartResolve::ClientStateStartResolve()
{
}
ClientStateStartResolve::~ClientStateStartResolve()
{
}
int
ClientStateStartResolve::Process(ClientThread &client)
{
int retVal;
ClientData &data = client.GetData();
data.clientAddr.ss_family = data.addrFamily;
// Treat the server address as numbers first.
if (socket_string_to_addr(
data.serverAddr.c_str(),
data.addrFamily,
(struct sockaddr *)&data.clientAddr,
data.GetServerAddrSize()))
{
// Success - but we still need to set the port.
if (!socket_set_port(data.serverPort, data.addrFamily, (struct sockaddr *)&data.clientAddr, data.GetServerAddrSize()))
throw ClientException(ERR_SOCK_SET_PORT_FAILED, 0);
// No need to resolve - start connecting.
client.SetState(ClientStateStartConnect::Instance());
retVal = MSG_SOCK_RESOLVE_DONE;
}
else
{
// Start name resolution in a separate thread, since it is blocking
// for up to about 30 seconds.
std::auto_ptr<ResolverThread> resolver(new ResolverThread);
resolver->Init(data);
resolver->Run();
ClientStateResolving::Instance().SetResolver(resolver.release());
client.SetState(ClientStateResolving::Instance());
retVal = MSG_SOCK_INTERNAL_PENDING;
}
return retVal;
}
//-----------------------------------------------------------------------------
ClientStateResolving &
ClientStateResolving::Instance()
{
static ClientStateResolving state;
return state;
}
ClientStateResolving::ClientStateResolving()
: m_resolver(NULL)
{
}
ClientStateResolving::~ClientStateResolving()
{
Cleanup();
}
void
ClientStateResolving::SetResolver(ResolverThread *resolver)
{
Cleanup();
m_resolver = resolver;
}
int
ClientStateResolving::Process(ClientThread &client)
{
int retVal;
if (!m_resolver)
throw ClientException(ERR_SOCK_RESOLVE_FAILED, 0);
if (m_resolver->Join(CLIENT_WAIT_TIMEOUT_MSEC))
{
ClientData &data = client.GetData();
bool success = m_resolver->GetResult(data);
Cleanup(); // Not required, but better keep things clean.
if (!success)
throw ClientException(ERR_SOCK_RESOLVE_FAILED, 0);
client.SetState(ClientStateStartConnect::Instance());
retVal = MSG_SOCK_RESOLVE_DONE;
}
else
retVal = MSG_SOCK_INTERNAL_PENDING;
return retVal;
}
void
ClientStateResolving::Cleanup()
{
if (m_resolver)
{
if (m_resolver->Join(500))
delete m_resolver;
// If the resolver does not terminate fast enough, leave it
// as memory leak.
m_resolver = NULL;
}
}
//-----------------------------------------------------------------------------
ClientStateStartConnect &
ClientStateStartConnect::Instance()
{
static ClientStateStartConnect state;
return state;
}
ClientStateStartConnect::ClientStateStartConnect()
{
}
ClientStateStartConnect::~ClientStateStartConnect()
{
}
int
ClientStateStartConnect::Process(ClientThread &client)
{
int retVal;
ClientData &data = client.GetData();
int connectResult = connect(data.sockfd, (struct sockaddr *)&data.clientAddr, data.GetServerAddrSize());
if (IS_VALID_CONNECT(connectResult))
{
client.SetState(ClientStateFinal::Instance());
retVal = MSG_SOCK_CONNECT_DONE;
}
else
{
int errCode = SOCKET_ERRNO();
if (errCode == SOCKET_ERR_WOULDBLOCK)
{
client.SetState(ClientStateConnecting::Instance());
retVal = MSG_SOCK_INTERNAL_PENDING;
}
else
throw ClientException(ERR_SOCK_CONNECT_FAILED, SOCKET_ERRNO());
}
return retVal;
}
//-----------------------------------------------------------------------------
ClientStateConnecting &
ClientStateConnecting::Instance()
{
static ClientStateConnecting state;
return state;
}
ClientStateConnecting::ClientStateConnecting()
{
}
ClientStateConnecting::~ClientStateConnecting()
{
}
int
ClientStateConnecting::Process(ClientThread &client)
{
int retVal;
ClientData &data = client.GetData();
struct fd_set writeSet;
struct timeval timeout;
FD_ZERO(&writeSet);
FD_SET(data.sockfd, &writeSet);
timeout.tv_sec = 0;
timeout.tv_usec = CLIENT_WAIT_TIMEOUT_MSEC * 1000;
int selectResult = select(data.sockfd, NULL, &writeSet, NULL, &timeout);
if (selectResult > 0) // success
{
// Check whether the connect call succeeded.
int connectResult = 0;
int tmpSize = sizeof(connectResult);
getsockopt(data.sockfd, SOL_SOCKET, SO_ERROR, (char *)&connectResult, &tmpSize);
if (connectResult != 0)
throw ClientException(ERR_SOCK_CONNECT_FAILED, connectResult);
client.SetState(ClientStateFinal::Instance());
retVal = MSG_SOCK_CONNECT_DONE;
}
else if (selectResult == 0) // timeout
retVal = MSG_SOCK_INTERNAL_PENDING;
else
throw ClientException(ERR_SOCK_SELECT_FAILED, SOCKET_ERRNO());
return retVal;
}
//-----------------------------------------------------------------------------
ClientStateFinal &
ClientStateFinal::Instance()
{
static ClientStateFinal state;
return state;
}
ClientStateFinal::ClientStateFinal()
{
}
ClientStateFinal::~ClientStateFinal()
{
}
int
ClientStateFinal::Process(ClientThread &client)
{
Thread::Msleep(CLIENT_WAIT_TIMEOUT_MSEC);
return MSG_SOCK_INTERNAL_PENDING;
}