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a7598a20ebf67b98851e8a67328d3ca36177d852
pokerth
/
src
T
History
doitux
a7598a20eb
2007-06-15 08:02:17 +00:00
..
config
add sound-volume option
2007-06-13 09:27:28 +00:00
core
one ConfigFile for all
2007-05-13 12:35:27 +00:00
engine
boost timer: total_seconds instead of just seconds. Fixed bug where an invalid hand object was accessed. Only set action to "fold" for leaving players if they are active and are not fold.
2007-06-14 20:29:59 +00:00
gui
2007-06-15 08:01:51 +00:00
net
boost timer: total_seconds instead of just seconds. Fixed bug where an invalid hand object was accessed. Only set action to "fold" for leaving players if they are active and are not fold.
2007-06-14 20:29:59 +00:00
game_defs.h
Networking should mostly be working now. Some small issues concerning the display of pot/sets, and some delays are still needed.
2007-05-26 17:06:03 +00:00
game.cpp
It is now possible to start the network game with a player number below the maximum player count.
2007-06-11 19:46:18 +00:00
game.h
Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself.
2007-06-11 17:48:22 +00:00
gamedata.h
It is now possible to start the network game with a player number below the maximum player count.
2007-06-11 19:46:18 +00:00
playerdata.cpp
Fixed player counting bug. Fixed player number. Joining/leaving network game should work now. Added player type to localplayer.
2007-05-08 06:45:46 +00:00
playerdata.h
Tools - random number function is now static. Fixed player number issue with network games (GUI player number needs to be 0), this still requires some work.
2007-05-21 19:00:06 +00:00
pokerth.cpp
2007-06-15 08:02:17 +00:00
session.cpp
It is now possible to start the network game with a player number below the maximum player count.
2007-06-11 19:46:18 +00:00
session.h
Client engine should now be completely thread safe. const int& -> int. Player CardsValue is now returned as copy, not the array itself.
2007-06-11 17:48:22 +00:00