98 lines
3.6 KiB
C++
98 lines
3.6 KiB
C++
/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*****************************************************************************/
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#include "localberopostriver.h"
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#include <handinterface.h>
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#include <game_defs.h>
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#include <iostream>
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using namespace std;
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LocalBeRoPostRiver::LocalBeRoPostRiver(HandInterface* hi, int dP, int sB) : LocalBeRo(hi, dP, sB, GAME_STATE_POST_RIVER), highestCardsValue(0)
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{
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}
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LocalBeRoPostRiver::~LocalBeRoPostRiver()
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{
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}
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void LocalBeRoPostRiver::run()
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{
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}
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void LocalBeRoPostRiver::postRiverRun()
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{
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PlayerListConstIterator it_c;
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PlayerListIterator it;
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// who is the winner
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for(it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) {
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if( (*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() > highestCardsValue ) {
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highestCardsValue = (*it_c)->getMyCardsValueInt();
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}
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}
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int potPlayers = 0;
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for(it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) {
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if( (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
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potPlayers++;
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}
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}
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// prüfen ob nur noch human player an der verteilung teilnimmt und myAggressive für human player setzen
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if(potPlayers == 1) {
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for(it=getMyHand()->getActivePlayerList()->begin(); it!=getMyHand()->getActivePlayerList()->end(); ++it) {
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if( (*it)->getMyAction() != PLAYER_ACTION_FOLD) {
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(*it)->setMyAggressive(true);
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}
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}
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}
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// it = getMyHand()->getActivePlayerIt(0);
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// if( it != getMyHand()->getActivePlayerList()->end() ) {
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// if( potPlayers == 1 && (*it)->getMyAction() != PLAYER_ACTION_FOLD ) {
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// (*it)->setMyAggressive(true);
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// }
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// }
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// Spieler ermitteln, welche die Karten auf jeden Fall umdrehen müssen
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getMyHand()->getBoard()->determinePlayerNeedToShowCards();
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// Pot-Verteilung
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getMyHand()->getBoard()->distributePot();
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//Pot auf 0 setzen
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getMyHand()->getBoard()->setPot(0);
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// Logging hole Cards / Hands
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int nonfoldPlayersCounter = 0;
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for (it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) {
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if ((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) nonfoldPlayersCounter++;
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}
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if(nonfoldPlayersCounter>1) {
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getMyHand()->getLog()->logHoleCardsHandName(5,getMyHand()->getActivePlayerList());
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}
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//starte die Animaionsreihe
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getMyHand()->getGuiInterface()->postRiverRunAnimation1();
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}
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