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ab0dd1d0650fce50beffd65ed3a082bdf73f5029
pokerth
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lotodore
ab0dd1d065
Yet another try to fix network pot distribution.
2007-08-12 19:09:06 +00:00
..
config
2007-06-16 22:08:52 +00:00
core
Added console server app. First try. Depends on qt for locale-specific stuff. Cannot start a game yet, only join is possible. Cannot run multiple games yet.
2007-07-30 23:22:58 +00:00
engine
refactoring Bugfix
2007-08-11 14:36:20 +00:00
gui
refactoring Bugfix
2007-08-11 14:36:20 +00:00
net
Yet another try to fix network pot distribution.
2007-08-12 19:09:06 +00:00
game_defs.h
refactoring Bugfix
2007-08-11 14:36:20 +00:00
game.cpp
A network game is now automatically filled up with computer players up to the configured maximum number of players. This should maybe be optional?
2007-08-11 20:24:08 +00:00
game.h
Server states can now handle multiple games (are multithreading capable).
2007-08-11 10:02:04 +00:00
gamedata.h
It is now possible to start the network game with a player number below the maximum player count.
2007-06-11 19:46:18 +00:00
playerdata.cpp
The console server can now be fully used for a single game. The first player to join the game is admin, he can start the game and kick players.
2007-08-02 20:52:13 +00:00
playerdata.h
The console server can now be fully used for a single game. The first player to join the game is admin, he can start the game and kick players.
2007-08-02 20:52:13 +00:00
pokerth_server.cpp
Added console server app. First try. Depends on qt for locale-specific stuff. Cannot start a game yet, only join is possible. Cannot run multiple games yet.
2007-07-30 23:22:58 +00:00
pokerth.cpp
styles repaired on mac-plattform
2007-06-25 00:25:52 +00:00
session.cpp
The console server can now be fully used for a single game. The first player to join the game is admin, he can start the game and kick players.
2007-08-02 20:52:13 +00:00
session.h
The console server can now be fully used for a single game. The first player to join the game is admin, he can start the game and kick players.
2007-08-02 20:52:13 +00:00