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pokerth/src/engine/handinterface.h
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3.6 KiB
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*****************************************************************************/
#ifndef HANDINTERFACE_H
#define HANDINTERFACE_H
#include "guiinterface.h"
#include "boardinterface.h"
#include "playerinterface.h"
#include "berointerface.h"
#include "log.h"
class HandInterface
{
public:
virtual ~HandInterface();
virtual void start() = 0;
virtual PlayerList getSeatsList() const =0;
virtual PlayerList getActivePlayerList() const =0;
virtual PlayerList getRunningPlayerList() const =0;
virtual boost::shared_ptr<BoardInterface> getBoard() const =0;
virtual boost::shared_ptr<BeRoInterface> getPreflop() const =0;
virtual boost::shared_ptr<BeRoInterface> getFlop() const =0;
virtual boost::shared_ptr<BeRoInterface> getTurn() const =0;
virtual boost::shared_ptr<BeRoInterface> getRiver() const =0;
virtual GuiInterface* getGuiInterface() const =0;
virtual boost::shared_ptr<BeRoInterface> getCurrentBeRo() const =0;
virtual Log* getLog() const =0;
virtual void setMyID(int theValue) =0;
virtual int getMyID() const =0;
virtual void setStartQuantityPlayers(int theValue) =0;
virtual int getStartQuantityPlayers() const =0;
virtual void setCurrentRound(GameState theValue) =0;
virtual GameState getCurrentRound() const =0;
virtual GameState getRoundBeforePostRiver() const =0;
virtual void setDealerPosition(int theValue) =0;
virtual int getDealerPosition() const =0;
virtual void setSmallBlind(int theValue) =0;
virtual int getSmallBlind() const =0;
virtual void setAllInCondition(bool theValue) =0;
virtual bool getAllInCondition() const =0;
virtual void setStartCash(int theValue) =0;
virtual int getStartCash() const =0;
virtual void setPreviousPlayerID(int theValue) =0;
virtual int getPreviousPlayerID() const =0;
virtual void setLastActionPlayerID( unsigned theValue ) =0;
virtual unsigned getLastActionPlayerID() const =0;
virtual void setCardsShown(bool theValue) =0;
virtual bool getCardsShown() const =0;
virtual void switchRounds() =0;
protected:
virtual PlayerListIterator getSeatIt(unsigned) const =0;
virtual PlayerListIterator getActivePlayerIt(unsigned) const =0;
virtual PlayerListIterator getRunningPlayerIt(unsigned) const =0;
friend class Game;
friend class LocalBeRo;
friend class LocalBeRoPreflop;
friend class LocalBeRoFlop;
friend class LocalBeRoTurn;
friend class LocalBeRoRiver;
friend class LocalBeRoPostRiver;
};
#endif