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pokerth/src/gui/qt/mainwindow/log/log.cpp
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1649 lines
45 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "log.h"
#include "mainwindowimpl.h"
#include <handinterface.h>
#include <session.h>
#include <game.h>
#include <game_defs.h>
using namespace std;
Log::Log(mainWindowImpl* w, ConfigFile *c) : myW(w), myConfig(c), myLogDir(0), myLogFile(0)
{
myW->setLog(this);
myAppDataPath = QString::fromUtf8(myConfig->readConfigString("AppDataDir").c_str());
connect(this, SIGNAL(signalLogPlayerActionMsg(QString, int, int)), this, SLOT(logPlayerActionMsg(QString, int, int)));
connect(this, SIGNAL(signalLogNewGameHandMsg(int, int)), this, SLOT(logNewGameHandMsg(int, int)));
connect(this, SIGNAL(signalLogNewBlindsSetsMsg(int, int, QString, QString)), this, SLOT(logNewBlindsSetsMsg(int, int, QString, QString)));
connect(this, SIGNAL(signalLogPlayerWinsMsg(QString, int, bool)), this, SLOT(logPlayerWinsMsg(QString, int, bool)));
connect(this, SIGNAL(signalLogPlayerSitsOut(QString)), this, SLOT(logPlayerSitsOut(QString)));
connect(this, SIGNAL(signalLogDealBoardCardsMsg(int, int, int, int, int, int)), this, SLOT(logDealBoardCardsMsg(int, int, int, int, int, int)));
connect(this, SIGNAL(signalLogFlipHoleCardsMsg(QString, int, int, int, QString)), this, SLOT(logFlipHoleCardsMsg(QString, int, int, int, QString)));
connect(this, SIGNAL(signalLogPlayerLeftMsg(QString)), this, SLOT(logPlayerLeftMsg(QString)));
connect(this, SIGNAL(signalLogPlayerWinGame(QString, int)), this, SLOT(logPlayerWinGame(QString, int)));
connect(this, SIGNAL(signalFlushLogAtGame(int)), this, SLOT(flushLogAtGame(int)));
connect(this, SIGNAL(signalFlushLogAtHand()), this, SLOT(flushLogAtHand()));
logFileStreamString = "";
lastGameID = 0;
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
if(myConfig->readConfigString("LogDir") != "" && QDir::QDir(QString::fromUtf8(myConfig->readConfigString("LogDir").c_str())).exists()) {
myLogDir = new QDir(QString::fromUtf8(myConfig->readConfigString("LogDir").c_str()));
myLogFile = new QFile(myLogDir->absolutePath()+"/pokerth-log-"+QDateTime::currentDateTime().toString("yyyy-MM-dd_hh.mm.ss")+".html");
//Logo-Pixmap extrahieren
QPixmap::QPixmap(myAppDataPath +"gfx/gui/misc/logoChip3D.png").save(myLogDir->absolutePath()+"/logo.png");
// myW->textBrowser_Log->append(myLogFile->fileName());
myLogFile->open( QIODevice::WriteOnly );
QTextStream stream( myLogFile );
stream << "<html>\n";
stream << "<head>\n";
stream << "<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf8\">";
stream << "</head>\n";
stream << "<body style=\"font-size:smaller\">\n";
stream << "<img src='logo.png'>\n";
stream << "<h3><b>Log-File for PokerTH 0.6 Session started on "+QDate::currentDate().toString("yyyy-MM-dd")+" at "+QTime::currentTime().toString("hh:mm:ss")+"</b></h3>\n";
myLogFile->close();
//Zu alte Dateien löschen!!!
int daysUntilWaste = myConfig->readConfigInt("LogStoreDuration");
int i;
QStringList filters("pokerth-log*");
QStringList logFileList = myLogDir->entryList(filters, QDir::Files);
for(i=0; i<logFileList.count(); i++) {
// cout << logFileList.at(i).toStdString() << endl;
QString dateString = logFileList.at(i);
dateString.remove("pokerth-log-");
dateString.remove(10,14);
QDate dateOfFile(QDate::fromString(dateString, Qt::ISODate));
QDate today(QDate::currentDate());
// cout << dateOfFile.daysTo(today) << endl;
if (dateOfFile.daysTo(today) > daysUntilWaste) {
// cout << QString::QString(myLogDir->absolutePath()+"/"+logFileList.at(i)).toStdString() << endl;
QFile fileToDelete(myLogDir->absolutePath()+"/"+logFileList.at(i));
fileToDelete.remove();
}
}
}
else { cout << "Log directory doesn't exist. Cannot create log files"; }
}
}
Log::~Log()
{
delete myConfig;
myConfig = 0;
}
void Log::logPlayerActionMsg(QString msg, int action, int setValue) {
switch (action) {
case 1: msg += " folds.";
break;
case 2: msg += " checks.";
break;
case 3: msg += " calls ";
break;
case 4: msg += " bets ";
break;
case 5: msg += " bets ";
break;
case 6: msg += " is all in with ";
break;
default: msg += "ERROR";
}
if (action >= 3) { msg += QString::number(setValue,10)+"$."; }
myW->textBrowser_Log->append(msg);
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
logFileStreamString += msg+"</br>\n";
if(myConfig->readConfigInt("LogInterval") == 0) {
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
}
}
}
void Log::logNewGameHandMsg(int gameID, int handID) {
PlayerListConstIterator it_c;
HandInterface *currentHand = myW->getSession().getCurrentGame()->getCurrentHand();
myW->textBrowser_Log->append("<span style=\"font-size:large; font-weight:bold\">## Game: "+QString::number(gameID,10)+" | Hand: "+QString::number(handID,10)+" ##</span>");
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
logFileStreamString += "<table><tr><td width=\"600\" align=\"center\"><hr noshade size=\"3\"><b>Game: "+QString::number(gameID,10)+" | Hand: "+QString::number(handID,10)+"</b></td><td></td></tr></table>";
logFileStreamString += "BLIND LEVEL: "+QString::number(currentHand->getSmallBlind())+"$/"+QString::number(currentHand->getSmallBlind()*2)+"$</br>";
//print cash only for active players
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
logFileStreamString += "Seat " + QString::number((*it_c)->getMyID()+1,10) + ": <b>" + QString::fromUtf8((*it_c)->getMyName().c_str()) + "</b> (" + QString::number((*it_c)->getMyCash()+(*it_c)->getMySet(),10)+"$)</br>";
}
}
}
void Log::logNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString bbName) {
// log blinds
logFileStreamString += "BLINDS: ";
logFileStreamString += sbName+" ("+QString::number(sbSet,10)+"$), ";
logFileStreamString += bbName+" ("+QString::number(bbSet,10)+"$)";
PlayerListConstIterator it_c;
HandInterface *currentHand = myW->getSession().getCurrentGame()->getCurrentHand();
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
if(currentHand->getActivePlayerList()->size() > 2) {
if((*it_c)->getMyButton() == BUTTON_DEALER) {
logFileStreamString += "</br>" + QString::fromUtf8((*it_c)->getMyName().c_str()) + " starts as dealer.";
break;
}
} else {
if((*it_c)->getMyButton() == BUTTON_SMALL_BLIND) {
logFileStreamString += "</br>" + QString::fromUtf8((*it_c)->getMyName().c_str()) + " starts as dealer.";
break;
}
}
}
logFileStreamString += "</br></br><b>PREFLOP</b>";
logFileStreamString += "</br>\n";
}
void Log::logPlayerWinsMsg(QString playerName, int pot, bool main) {
if(main) {
myW->textBrowser_Log->append("<span style=\"color:#FFFF00;\">"+playerName+" wins "+QString::number(pot,10)+"$</span>");
} else {
myW->textBrowser_Log->append("<span style=\"color:#FFFFCC;\">"+playerName+" wins "+QString::number(pot,10)+"$ (side pot)</span>");
}
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
logFileStreamString += "</br><i>"+playerName+" wins "+QString::number(pot,10)+"$";
if(!main) {
logFileStreamString += " (side pot)";
}
logFileStreamString += "</i>\n";
if(myConfig->readConfigInt("LogInterval") == 0) {
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
}
}
}
void Log::logPlayerSitsOut(QString playerName) {
myW->textBrowser_Log->append("<i><span style=\"color:#FF6633;\">"+playerName+" sits out</span></i>");
if(myConfig->readConfigInt("LogOnOff")) {
logFileStreamString += "</br><i><span style=\"font-size:smaller;\">"+playerName+" sits out</span></i>\n";
if(myConfig->readConfigInt("LogInterval") == 0) {
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
}
}
}
void Log::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) {
QString round;
switch (roundID) {
case 1: round = "Flop";
myW->textBrowser_Log->append("--- "+round+" --- "+"["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+translateCardCode(card3).at(1)+"]");
break;
case 2: round = "Turn";
myW->textBrowser_Log->append("--- "+round+" --- "+"["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+translateCardCode(card3).at(1)+","+translateCardCode(card4).at(0)+translateCardCode(card4).at(1)+"]");
break;
case 3: round = "River";
myW->textBrowser_Log->append("--- "+round+" --- "+"["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+translateCardCode(card3).at(1)+","+translateCardCode(card4).at(0)+translateCardCode(card4).at(1)+","+translateCardCode(card5).at(0)+translateCardCode(card5).at(1)+"]");
break;
default: round = "ERROR";
}
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
switch (roundID) {
case 1: round = "Flop";
logFileStreamString += "</br><b>"+round.toUpper()+"</b> [board cards <b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+",<b>"+translateCardCode(card3).at(0)+"</b>"+translateCardCode(card3).at(1)+"]"+"</br>\n";
break;
case 2: round = "Turn";
logFileStreamString += "</br><b>"+round.toUpper()+"</b> [board cards <b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+",<b>"+translateCardCode(card3).at(0)+"</b>"+translateCardCode(card3).at(1)+",<b>"+translateCardCode(card4).at(0)+"</b>"+translateCardCode(card4).at(1)+"]"+"</br>\n";
break;
case 3: round = "River";
logFileStreamString += "</br><b>"+round.toUpper()+"</b> [board cards <b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+",<b>"+translateCardCode(card3).at(0)+"</b>"+translateCardCode(card3).at(1)+",<b>"+translateCardCode(card4).at(0)+"</b>"+translateCardCode(card4).at(1)+",<b>"+translateCardCode(card5).at(0)+"</b>"+translateCardCode(card5).at(1)+"]"+"</br>\n";
break;
default: round = "ERROR";
}
if(myConfig->readConfigInt("LogInterval") == 0) {
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
}
}
}
void Log::logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt, QString showHas) {
if (cardsValueInt != -1) {
QString tempHandName = determineHandName(cardsValueInt);
myW->textBrowser_Log->append(playerName+" "+showHas+" \""+tempHandName+"\"");
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
logFileStreamString += playerName+" "+showHas+" [ <b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"] - "+tempHandName+"</br>\n";
if(myConfig->readConfigInt("LogInterval") == 0) {
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
}
}
}
else {
myW->textBrowser_Log->append(playerName+" "+showHas+" ["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+"]");
if(myConfig->readConfigInt("LogOnOff")) {
//if write logfiles is enabled
logFileStreamString += playerName+" "+showHas+" [<b>"+translateCardCode(card1).at(0)+"</b>"+translateCardCode(card1).at(1)+",<b>"+translateCardCode(card2).at(0)+"</b>"+translateCardCode(card2).at(1)+"]"+"</br>\n";
if(myConfig->readConfigInt("LogInterval") == 0) {
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
}
}
}
}
void Log::logPlayerLeftMsg(QString playerName) {
myW->textBrowser_Log->append( "<i>"+playerName+" has left the game!</i>");
if(myConfig->readConfigInt("LogOnOff")) {
logFileStreamString += "<i>"+playerName+" has left the game!</i><br>\n";
if(myConfig->readConfigInt("LogInterval") == 0) {
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
}
}
}
void Log::logPlayerWinGame(QString playerName, int gameID) {
myW->textBrowser_Log->append( "<i><b>"+playerName+" wins game " + QString::number(gameID,10) +"!</i></b>");
if(myConfig->readConfigInt("LogOnOff")) {
logFileStreamString += "<i><b>"+playerName+" wins game " + QString::number(gameID,10) +"!</i></b><br>\n";
if(myConfig->readConfigInt("LogInterval") == 0) {
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
}
}
}
QStringList Log::translateCardCode(int cardCode) {
int value = cardCode%13;
int color = cardCode/13;
QStringList cardString;
switch (value) {
case 0: cardString << "2";
break;
case 1: cardString << "3";
break;
case 2: cardString << "4";
break;
case 3: cardString << "5";
break;
case 4: cardString << "6";
break;
case 5: cardString << "7";
break;
case 6: cardString << "8";
break;
case 7: cardString << "9";
break;
case 8: cardString << "T";
break;
case 9: cardString << "J";
break;
case 10: cardString << "Q";
break;
case 11: cardString << "K";
break;
case 12: cardString << "A";
break;
default: cardString << "ERROR";
}
switch (color) {
case 0: cardString << "d";
break;
case 1: cardString << "h";
break;
case 2: cardString << "s";
break;
case 3: cardString << "c";
break;
default: cardString << "ERROR";
}
return cardString;
}
QStringList Log::translateCardsValueCode(int cardsValueCode) {
QStringList cardString;
//erste Ziffer : Blattname
int firstPart = cardsValueCode/100000000;
//zweite und dritte Ziffer : Kicker, highest Card, usw.
int secondPart = cardsValueCode/1000000 - firstPart*100;
//vierte und fünfte Ziffer
int thirdPart = cardsValueCode/10000 - firstPart*10000 - secondPart*100;
// usw
int fourthPart = cardsValueCode/100 - firstPart*1000000 - secondPart*10000 - thirdPart*100;
//
int fifthPart = cardsValueCode - firstPart*100000000 - secondPart*1000000 - thirdPart*10000 - fourthPart*100;
// fuer highest Card
int fifthPartA = cardsValueCode/10 - firstPart*10000000 - secondPart*100000 - thirdPart*1000 - fourthPart*10;
int fifthPartB = cardsValueCode - firstPart*100000000 - secondPart*1000000 - thirdPart*10000 - fourthPart*100 - fifthPartA*10;
switch (firstPart) {
// Royal Flush
case 9: cardString << "Royal Flush";
break;
// Straight Flush
case 8: {
cardString << "Straight Flush, ";
switch(secondPart) {
case 11: cardString << "King high";
break;
case 10: cardString << "Queen high";
break;
case 9: cardString << "Jack high";
break;
case 8: cardString << "Ten high";
break;
case 7: cardString << "Nine high";
break;
case 6: cardString << "Eight high";
break;
case 5: cardString << "Seven high";
break;
case 4: cardString << "Six high";
break;
case 3: cardString << "Five high";
break;
default: cardString << "ERROR";
}
}
break;
// Four of a Kind
case 7: {
cardString << "Four of a Kind, ";
switch(secondPart) {
case 12: cardString << "Aces";
break;
case 11: cardString << "Kings";
break;
case 10: cardString << "Queens";
break;
case 9: cardString << "Jacks";
break;
case 8: cardString << "Tens";
break;
case 7: cardString << "Nines";
break;
case 6: cardString << "Eights";
break;
case 5: cardString << "Sevens";
break;
case 4: cardString << "Sixes";
break;
case 3: cardString << "Fives";
break;
case 2: cardString << "Fours";
break;
case 1: cardString << "Threes";
break;
case 0: cardString << "Deuces";
break;
default: cardString << "ERROR";
}
// Kicker
switch(thirdPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "Ten";
break;
case 7: cardString << "Nine";
break;
case 6: cardString << "Eight";
break;
case 5: cardString << "Seven";
break;
case 4: cardString << "Six";
break;
case 3: cardString << "Five";
break;
case 2: cardString << "Four";
break;
case 1: cardString << "Three";
break;
case 0: cardString << "Deuce";
break;
default: cardString << "ERROR";
}
}
break;
// Full House
case 6: {
cardString << "Full House, ";
//Drilling
switch(secondPart) {
case 12: cardString << "Aces full of ";
break;
case 11: cardString << "Kings full of ";
break;
case 10: cardString << "Queens full of ";
break;
case 9: cardString << "Jacks full of ";
break;
case 8: cardString << "Tens full of ";
break;
case 7: cardString << "Nines full of ";
break;
case 6: cardString << "Eights full of ";
break;
case 5: cardString << "Sevens full of ";
break;
case 4: cardString << "Sixes full of ";
break;
case 3: cardString << "Fives full of ";
break;
case 2: cardString << "Fours full of ";
break;
case 1: cardString << "Threes full of ";
break;
case 0: cardString << "Deuces full of ";
break;
default: cardString << "ERROR";
}
//Pärchen
switch(thirdPart) {
case 12: cardString << "Aces";
break;
case 11: cardString << "Kings";
break;
case 10: cardString << "Queens";
break;
case 9: cardString << "Jacks";
break;
case 8: cardString << "Tens";
break;
case 7: cardString << "Nines";
break;
case 6: cardString << "Eights";
break;
case 5: cardString << "Sevens";
break;
case 4: cardString << "Sixes";
break;
case 3: cardString << "Fives";
break;
case 2: cardString << "Fours";
break;
case 1: cardString << "Threes";
break;
case 0: cardString << "Deuces";
break;
default: cardString << "ERROR";
}
}
break;
// Flush
case 5: {
cardString << "Flush, ";
//highest Card
switch(secondPart) {
case 12: cardString << "Ace high";
break;
case 11: cardString << "King high";
break;
case 10: cardString << "Queen high";
break;
case 9: cardString << "Jack high";
break;
case 8: cardString << "Ten high";
break;
case 7: cardString << "Nine high";
break;
case 6: cardString << "Eight high";
break;
case 5: cardString << "Seven high";
break;
case 4: cardString << "Six high";
break;
default: cardString << "ERROR";
}
// Kicker 1
switch(thirdPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "Ten";
break;
case 7: cardString << "Nine";
break;
case 6: cardString << "Eight";
break;
case 5: cardString << "Seven";
break;
case 4: cardString << "Six";
break;
case 3: cardString << "Five";
break;
case 2: cardString << "Four";
break;
case 1: cardString << "Three";
break;
case 0: cardString << "Deuce";
break;
default: cardString << "ERROR";
}
//Kicker 2
switch(fourthPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "Ten";
break;
case 7: cardString << "Nine";
break;
case 6: cardString << "Eight";
break;
case 5: cardString << "Seven";
break;
case 4: cardString << "Six";
break;
case 3: cardString << "Five";
break;
case 2: cardString << "Four";
break;
case 1: cardString << "Three";
break;
case 0: cardString << "Deuce";
break;
default: cardString << "ERROR";
}
//Kicker 3
switch(fifthPartA) {
case 9: cardString << "Jack";
break;
case 8: cardString << "Ten";
break;
case 7: cardString << "Nine";
break;
case 6: cardString << "Eight";
break;
case 5: cardString << "Seven";
break;
case 4: cardString << "Six";
break;
case 3: cardString << "Five";
break;
case 2: cardString << "Four";
break;
case 1: cardString << "Three";
break;
case 0: cardString << "Deuce";
break;
default: cardString << "ERROR";
}
//Kicker 4
switch(fifthPartB) {
case 9: cardString << "Jack";
break;
case 8: cardString << "Ten";
break;
case 7: cardString << "Nine";
break;
case 6: cardString << "Eight";
break;
case 5: cardString << "Seven";
break;
case 4: cardString << "Six";
break;
case 3: cardString << "Five";
break;
case 2: cardString << "Four";
break;
case 1: cardString << "Three";
break;
case 0: cardString << "Deuce";
break;
default: cardString << "ERROR";
}
}
break;
// Straight
case 4: {
cardString << "Straight, ";
switch(secondPart) {
case 12: cardString << "Ace high";
break;
case 11: cardString << "King high";
break;
case 10: cardString << "Queen high";
break;
case 9: cardString << "Jack high";
break;
case 8: cardString << "Ten high";
break;
case 7: cardString << "Nine high";
break;
case 6: cardString << "Eight high";
break;
case 5: cardString << "Seven high";
break;
case 4: cardString << "Six high";
break;
case 3: cardString << "Five high";
break;
default: cardString << "ERROR";
}
}
break;
// Three of a Kind
case 3: {
cardString << "Three of a Kind, ";
switch(secondPart) {
case 12: cardString << "Aces";
break;
case 11: cardString << "Kings";
break;
case 10: cardString << "Queens";
break;
case 9: cardString << "Jacks";
break;
case 8: cardString << "Tens";
break;
case 7: cardString << "Nines";
break;
case 6: cardString << "Eights";
break;
case 5: cardString << "Sevens";
break;
case 4: cardString << "Sixes";
break;
case 3: cardString << "Fives";
break;
case 2: cardString << "Fours";
break;
case 1: cardString << "Threes";
break;
case 0: cardString << "Deuces";
break;
default: cardString << "ERROR";
}
//Kicker 1
switch(thirdPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "Ten";
break;
case 7: cardString << "Nine";
break;
case 6: cardString << "Eight";
break;
case 5: cardString << "Seven";
break;
case 4: cardString << "Six";
break;
case 3: cardString << "Five";
break;
case 2: cardString << "Four";
break;
case 1: cardString << "Three";
break;
case 0: cardString << "Deuce";
break;
default: cardString << "ERROR";
}
//Kicker 2
switch(fourthPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "Ten";
break;
case 7: cardString << "Nine";
break;
case 6: cardString << "Eight";
break;
case 5: cardString << "Seven";
break;
case 4: cardString << "Six";
break;
case 3: cardString << "Five";
break;
case 2: cardString << "Four";
break;
case 1: cardString << "Three";
break;
case 0: cardString << "Deuce";
break;
default: cardString << "ERROR";
}
}
break;
// Two Pairs
case 2: {
cardString << "Two Pairs, ";
// erster Pair
switch(secondPart) {
case 12: cardString << "Aces and ";
break;
case 11: cardString << "Kings and ";
break;
case 10: cardString << "Queens and ";
break;
case 9: cardString << "Jacks and ";
break;
case 8: cardString << "Tens and ";
break;
case 7: cardString << "Nines and ";
break;
case 6: cardString << "Eights and ";
break;
case 5: cardString << "Sevens and ";
break;
case 4: cardString << "Sixes and ";
break;
case 3: cardString << "Fives and ";
break;
case 2: cardString << "Fours and ";
break;
case 1: cardString << "Threes and ";
break;
case 0: cardString << "Deuces and ";
break;
default: cardString << "ERROR";
}
// zweiter Pair
switch(thirdPart) {
case 12: cardString << "Aces";
break;
case 11: cardString << "Kings";
break;
case 10: cardString << "Queens";
break;
case 9: cardString << "Jacks";
break;
case 8: cardString << "Tens";
break;
case 7: cardString << "Nines";
break;
case 6: cardString << "Eights";
break;
case 5: cardString << "Sevens";
break;
case 4: cardString << "Sixes";
break;
case 3: cardString << "Fives";
break;
case 2: cardString << "Fours";
break;
case 1: cardString << "Threes";
break;
case 0: cardString << "Deuces";
break;
default: cardString << "ERROR";
}
//Kicker
switch(fourthPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "Ten";
break;
case 7: cardString << "Nine";
break;
case 6: cardString << "Eight";
break;
case 5: cardString << "Seven";
break;
case 4: cardString << "Six";
break;
case 3: cardString << "Five";
break;
case 2: cardString << "Four";
break;
case 1: cardString << "Three";
break;
case 0: cardString << "Deuce";
break;
default: cardString << "ERROR";
}
}
break;
// One Pair
case 1: {
cardString << "One Pair, ";
// Pair
switch(secondPart) {
case 12: cardString << "Aces";
break;
case 11: cardString << "Kings";
break;
case 10: cardString << "Queens";
break;
case 9: cardString << "Jacks";
break;
case 8: cardString << "Tens";
break;
case 7: cardString << "Nines";
break;
case 6: cardString << "Eights";
break;
case 5: cardString << "Sevens";
break;
case 4: cardString << "Sixes";
break;
case 3: cardString << "Fives";
break;
case 2: cardString << "Fours";
break;
case 1: cardString << "Threes";
break;
case 0: cardString << "Deuces";
break;
default: cardString << "ERROR";
}
// Kicker 1
switch(thirdPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "Ten";
break;
case 7: cardString << "Nine";
break;
case 6: cardString << "Eight";
break;
case 5: cardString << "Seven";
break;
case 4: cardString << "Six";
break;
case 3: cardString << "Five";
break;
case 2: cardString << "Four";
break;
case 1: cardString << "Three";
break;
case 0: cardString << "Deuce";
break;
default: cardString << "ERROR";
}
//Kicker 2
switch(fourthPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "Ten";
break;
case 7: cardString << "Nine";
break;
case 6: cardString << "Eight";
break;
case 5: cardString << "Seven";
break;
case 4: cardString << "Six";
break;
case 3: cardString << "Five";
break;
case 2: cardString << "Four";
break;
case 1: cardString << "Three";
break;
case 0: cardString << "Deuce";
break;
default: cardString << "ERROR";
}
//Kicker 3
switch(fifthPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "Ten";
break;
case 7: cardString << "Nine";
break;
case 6: cardString << "Eight";
break;
case 5: cardString << "Seven";
break;
case 4: cardString << "Six";
break;
case 3: cardString << "Five";
break;
case 2: cardString << "Four";
break;
case 1: cardString << "Three";
break;
case 0: cardString << "Deuce";
break;
default: cardString << "ERROR";
}
}
break;
// Highest Card
case 0: {
cardString << "High Card, ";
// Kicker 1
switch(secondPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "Ten";
break;
case 7: cardString << "Nine";
break;
case 6: cardString << "Eight";
break;
case 5: cardString << "Seven";
break;
case 4: cardString << "Six";
break;
case 3: cardString << "Five";
break;
case 2: cardString << "Four";
break;
case 1: cardString << "Three";
break;
case 0: cardString << "Deuces";
break;
default: cardString << "ERROR";
}
// Kicker 2
switch(thirdPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "Ten";
break;
case 7: cardString << "Nine";
break;
case 6: cardString << "Eight";
break;
case 5: cardString << "Seven";
break;
case 4: cardString << "Six";
break;
case 3: cardString << "Five";
break;
case 2: cardString << "Four";
break;
case 1: cardString << "Three";
break;
case 0: cardString << "Deuce";
break;
default: cardString << "ERROR";
}
//Kicker 3
switch(fourthPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "Ten";
break;
case 7: cardString << "Nine";
break;
case 6: cardString << "Eight";
break;
case 5: cardString << "Seven";
break;
case 4: cardString << "Six";
break;
case 3: cardString << "Five";
break;
case 2: cardString << "Four";
break;
case 1: cardString << "Three";
break;
case 0: cardString << "Deuce";
break;
default: cardString << "ERROR";
}
//Kicker 4
switch(fifthPartA) {
case 9: cardString << "Jack";
break;
case 8: cardString << "Ten";
break;
case 7: cardString << "Nine";
break;
case 6: cardString << "Eight";
break;
case 5: cardString << "Seven";
break;
case 4: cardString << "Six";
break;
case 3: cardString << "Five";
break;
case 2: cardString << "Four";
break;
case 1: cardString << "Three";
break;
case 0: cardString << "Deuce";
break;
default: cardString << "ERROR";
}
//Kicker 5
switch(fifthPartB) {
case 9: cardString << "Jack";
break;
case 8: cardString << "Ten";
break;
case 7: cardString << "Nine";
break;
case 6: cardString << "Eight";
break;
case 5: cardString << "Seven";
break;
case 4: cardString << "Six";
break;
case 3: cardString << "Five";
break;
case 2: cardString << "Four";
break;
case 1: cardString << "Three";
break;
case 0: cardString << "Deuce";
break;
default: cardString << "ERROR";
}
}
break;
default: cardString << "ERROR";
}
return cardString;
}
QString Log::determineHandName(int myCardsValueInt) {
list<int> shownCardsValueInt;
list<int> sameHandCardsValueInt;
bool different = false;
bool equal = false;
HandInterface *currentHand = myW->getSession().getCurrentGame()->getCurrentHand();
PlayerListConstIterator it_c;
// collect cardsValueInt of all players who will show their cards
for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) {
if( (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
shownCardsValueInt.push_back( (*it_c)->getMyCardsValueInt());
}
}
// erase own cardsValueInt
list<int>::iterator it;
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
if((*it) == myCardsValueInt) {
shownCardsValueInt.erase(it);
break;
}
}
QString handName;
switch(myCardsValueInt/100000000) {
// Royal Flush
case 9: {
handName = translateCardsValueCode(myCardsValueInt).at(0);
}
break;
// Straight Flush
case 8: {
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
}
break;
// Four of a kind
case 7: {
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
// same hand detection
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
if(((*it)/1000000) == (myCardsValueInt/1000000)) {
sameHandCardsValueInt.push_back(*it);
}
}
// 1.same hands existing
if(!(sameHandCardsValueInt.empty())) {
// first kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/10000) == (myCardsValueInt/10000)) {
equal = true;
it++;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
if(different) {
handName += ", fifth card " + translateCardsValueCode(myCardsValueInt).at(2);
}
}
}
break;
// Full House
case 6: {
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1)+translateCardsValueCode(myCardsValueInt).at(2);
}
break;
// Flush
case 5: {
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
// same hand detection
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
if(((*it)/1000000) == (myCardsValueInt/1000000)) {
sameHandCardsValueInt.push_back(*it);
}
}
// 1.same hands existing
if(!(sameHandCardsValueInt.empty())) {
// first kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/10000) == (myCardsValueInt/10000)) {
equal = true;
it++;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
if(different) {
handName += ", second card " + translateCardsValueCode(myCardsValueInt).at(2);
}
// 2.there are still same hands
if(equal) {
different = false;
equal = false;
// second kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/100) == (myCardsValueInt/100)) {
equal = true;
it++;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
if(different) {
handName += ", third card " + translateCardsValueCode(myCardsValueInt).at(3);
}
// 3.there are still same hands
if(equal) {
different = false;
equal = false;
// third kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/10) == (myCardsValueInt/10)) {
equal = true;
it++;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
if(different) {
handName += ", fourth card " + translateCardsValueCode(myCardsValueInt).at(4);
}
// 4.there are still same hands
if(equal) {
different = false;
equal = false;
// third kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if((*it) == myCardsValueInt) {
equal = true;
it++;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
if(different) {
handName += ", fifth card " + translateCardsValueCode(myCardsValueInt).at(5);
}
}
}
}
}
}
break;
// Straight
case 4: {
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
}
break;
// Three of a kind
case 3: {
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
// same hand detection
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
if(((*it)/1000000) == (myCardsValueInt/1000000)) {
sameHandCardsValueInt.push_back(*it);
}
}
// 1.same hands existing
if(!(sameHandCardsValueInt.empty())) {
// first kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/10000) == (myCardsValueInt/10000)) {
equal = true;
it++;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
if(different) {
handName += ", fourth card " + translateCardsValueCode(myCardsValueInt).at(2);
}
// 2.there are still same hands
if(equal) {
different = false;
equal = false;
// second kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/100) == (myCardsValueInt/100)) {
equal = true;
it++;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
if(different) {
handName += ", fifth card " + translateCardsValueCode(myCardsValueInt).at(3);
}
}
}
}
break;
// Two Pairs
case 2: {
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1)+translateCardsValueCode(myCardsValueInt).at(2);
// same hand detection
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
if(((*it)/10000) == (myCardsValueInt/10000)) {
sameHandCardsValueInt.push_back(*it);
}
}
// 1.same hands existing
if(!(sameHandCardsValueInt.empty())) {
// first kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/100) == (myCardsValueInt/100)) {
equal = true;
it++;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
if(different) {
handName += ", fifth card " + translateCardsValueCode(myCardsValueInt).at(3);
}
}
}
break;
// Pair
case 1: {
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
// same hand detection
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
if(((*it)/1000000) == (myCardsValueInt/1000000)) {
sameHandCardsValueInt.push_back(*it);
}
}
// 1.same hands existing
if(!(sameHandCardsValueInt.empty())) {
// first kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/10000) == (myCardsValueInt/10000)) {
equal = true;
it++;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
if(different) {
handName += ", third card " + translateCardsValueCode(myCardsValueInt).at(2);
}
// 2.there are still same hands
if(equal) {
different = false;
equal = false;
// second kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/100) == (myCardsValueInt/100)) {
equal = true;
it++;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
if(different) {
handName += ", fourth card " + translateCardsValueCode(myCardsValueInt).at(3);
}
// 3.there are still same hands
if(equal) {
different = false;
equal = false;
// third kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if((*it) == myCardsValueInt) {
equal = true;
it++;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
if(different) {
handName += ", fifth card " + translateCardsValueCode(myCardsValueInt).at(4);
}
}
}
}
}
break;
// highestCard
case 0: {
handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1);
// same hand detection
for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) {
if(((*it)/1000000) == (myCardsValueInt/1000000)) {
sameHandCardsValueInt.push_back(*it);
}
}
// 1.same hands existing
if(!(sameHandCardsValueInt.empty())) {
// first kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/10000) == (myCardsValueInt/10000)) {
equal = true;
it++;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
if(different) {
handName += ", second card " + translateCardsValueCode(myCardsValueInt).at(2);
}
// 2.there are still same hands
if(equal) {
different = false;
equal = false;
// second kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/100) == (myCardsValueInt/100)) {
equal = true;
it++;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
if(different) {
handName += ", third card " + translateCardsValueCode(myCardsValueInt).at(3);
}
// 3.there are still same hands
if(equal) {
different = false;
equal = false;
// third kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if(((*it)/10) == (myCardsValueInt/10)) {
equal = true;
it++;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
if(different) {
handName += ", fourth card " + translateCardsValueCode(myCardsValueInt).at(4);
}
// 4.there are still same hands
if(equal) {
different = false;
equal = false;
// third kicker?
for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) {
if((*it) == myCardsValueInt) {
equal = true;
it++;
} else {
different = true;
it = sameHandCardsValueInt.erase(it);
}
}
if(different) {
handName += ", fifth card " + translateCardsValueCode(myCardsValueInt).at(5);
}
}
}
}
}
}
break;
default: {}
}
return handName;
}
void Log::writeLogFileStream(QString streamString) {
if(myLogFile) {
if(myLogFile->open( QIODevice::ReadWrite )) {
QTextStream stream( myLogFile );
stream.readAll();
stream << streamString;
myLogFile->close();
}
else { cout << "Could not open log-file to write log-messages!" << endl; }
}
else { cout << "Could not find log-file to write log-messages!" << endl; }
}
void Log::flushLogAtHand() {
if(myConfig->readConfigInt("LogInterval") < 2) {
// write for log after every action and after every hand
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
}
}
void Log::flushLogAtGame(int gameID) {
// write for log after every game
if(gameID > lastGameID) {
writeLogFileStream(logFileStreamString);
logFileStreamString = "";
lastGameID = gameID;
}
}