120 lines
3.9 KiB
C++
Executable File
120 lines
3.9 KiB
C++
Executable File
/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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* *
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* Additional permission under GNU AGPL version 3 section 7 *
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* *
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* If you modify this program, or any covered work, by linking or *
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* combining it with the OpenSSL project's OpenSSL library (or a *
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* modified version of that library), containing parts covered by the *
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* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
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* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
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* permission to convey the resulting work. *
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* Corresponding Source for a non-source form of such a combination *
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* shall include the source code for the parts of OpenSSL used as well *
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* as that of the covered work. *
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*****************************************************************************/
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#ifndef LOCALBOARD_H
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#define LOCALBOARD_H
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#include <iostream>
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#include <vector>
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#include <boost/shared_ptr.hpp>
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#include <boardinterface.h>
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class PlayerInterface;
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class HandInterface;
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class LocalBoard : public BoardInterface
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{
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public:
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LocalBoard();
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~LocalBoard();
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void setPlayerLists(PlayerList, PlayerList, PlayerList);
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void setMyCards(int* theValue) {
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int i;
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for(i=0; i<5; i++) myCards[i] = theValue[i];
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}
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void getMyCards(int* theValue) {
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int i;
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for(i=0; i<5; i++) theValue[i] = myCards[i];
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}
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void setAllInCondition(bool theValue) {
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allInCondition = theValue;
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}
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void setLastActionPlayerID(unsigned theValue) {
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lastActionPlayerID = theValue;
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}
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int getPot() const {
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return pot;
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}
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void setPot(int theValue) {
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pot = theValue;
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}
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int getSets() const {
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return sets;
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}
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void setSets(int theValue) {
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sets = theValue;
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}
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void collectSets() ;
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void collectPot() ;
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void distributePot(unsigned dealerPosition);
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void determinePlayerNeedToShowCards();
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std::list<unsigned> getWinners() const {
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return winners;
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}
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void setWinners(const std::list<unsigned> &w) {
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winners = w;
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}
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std::list<unsigned> getPlayerNeedToShowCards() const {
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return playerNeedToShowCards;
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}
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void setPlayerNeedToShowCards(const std::list<unsigned> &p) {
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playerNeedToShowCards = p;
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}
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private:
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PlayerList seatsList;
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PlayerList activePlayerList;
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PlayerList runningPlayerList;
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std::list<unsigned> winners;
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std::list<unsigned> playerNeedToShowCards;
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int myCards[5];
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int pot;
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int sets;
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bool allInCondition;
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unsigned lastActionPlayerID;
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};
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#endif
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