Files
pokerth/src/net/serveraccepthelper.h
T

162 lines
5.2 KiB
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/***************************************************************************
* Copyright (C) 2007-2009 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
/* Network server helper to accept connections. */
#ifndef _SERVERACCEPTHELPER_H_
#define _SERVERACCEPTHELPER_H_
#include <boost/asio.hpp>
#include <string>
#include <net/serverlobbythread.h>
#include <net/serverexception.h>
#include <net/socket_msg.h>
#include <core/loghelper.h>
#include <game_defs.h>
#include <gui/guiinterface.h>
class ServerAcceptInterface
{
public:
virtual ~ServerAcceptInterface();
virtual void Listen(unsigned serverPort, bool ipv6, const std::string &logDir,
boost::shared_ptr<ServerLobbyThread> lobbyThread) = 0;
virtual void Close() = 0;
};
template <typename P>
class ServerAcceptHelper : public ServerAcceptInterface
{
public:
typedef typename P::acceptor P_acceptor;
typedef typename P::endpoint P_endpoint;
ServerAcceptHelper(ServerCallback &serverCallback, boost::shared_ptr<boost::asio::io_service> ioService)
: m_ioService(ioService), m_serverCallback(serverCallback)
{
m_acceptor.reset(new P_acceptor(*m_ioService));
}
virtual ~ServerAcceptHelper()
{
}
// Set the parameters.
virtual void Listen(unsigned serverPort, bool ipv6, const std::string &/*logDir*/,
boost::shared_ptr<ServerLobbyThread> lobbyThread)
{
m_lobbyThread = lobbyThread;
try {
InternalListen(serverPort, ipv6);
} catch (const PokerTHException &e) {
LOG_ERROR(e.what());
GetCallback().SignalNetServerError(e.GetErrorId(), e.GetOsErrorCode());
} catch (...) {
// This is probably an asio exception. Assume that bind failed,
// which is the most frequent case.
LOG_ERROR("Cannot bind/listen on port.");
GetCallback().SignalNetServerError(ERR_SOCK_BIND_FAILED, 0);
}
}
virtual void Close()
{
boost::system::error_code ec;
m_acceptor->close(ec);
// Ignore any error, because we are terminating.
}
protected:
void InternalListen(unsigned serverPort, bool ipv6)
{
if (serverPort < 1024)
throw ServerException(__FILE__, __LINE__, ERR_SOCK_INVALID_PORT, 0);
// TODO consider sctp
// Prepare Listen.
if (ipv6) {
m_endpoint.reset(new P_endpoint(P::v6(), serverPort));
} else {
m_endpoint.reset(new P_endpoint(P::v4(), serverPort));
}
m_acceptor->open(m_endpoint->protocol());
m_acceptor->set_option(typename P::acceptor::reuse_address(true));
if (ipv6) { // In IPv6 mode: Be compatible with IPv4.
m_acceptor->set_option(boost::asio::ip::v6_only(false));
}
m_acceptor->bind(*m_endpoint);
m_acceptor->listen();
// Start first asynchronous Accept.
boost::shared_ptr<typename P::socket> newSocket(new typename P::socket(*m_ioService));
m_acceptor->async_accept(
*newSocket,
boost::bind(&ServerAcceptHelper::HandleAccept, this, newSocket,
boost::asio::placeholders::error)
);
}
void HandleAccept(boost::shared_ptr<typename P::socket> acceptedSocket,
const boost::system::error_code &error)
{
if (!error) {
boost::asio::socket_base::non_blocking_io command(true);
acceptedSocket->io_control(command);
acceptedSocket->set_option(typename P::no_delay(true));
acceptedSocket->set_option(boost::asio::socket_base::keep_alive(true));
GetLobbyThread().AddConnection(acceptedSocket);
boost::shared_ptr<typename P::socket> newSocket(new typename P::socket(*m_ioService));
m_acceptor->async_accept(
*newSocket,
boost::bind(&ServerAcceptHelper::HandleAccept, this, newSocket,
boost::asio::placeholders::error)
);
} else {
// Accept failed. This is a fatal error.
LOG_ERROR("In boost::asio handler: Accept failed.");
GetCallback().SignalNetServerError(ERR_SOCK_ACCEPT_FAILED, 0);
}
}
ServerCallback &GetCallback()
{
return m_serverCallback;
}
ServerLobbyThread &GetLobbyThread()
{
return *m_lobbyThread;
}
private:
boost::shared_ptr<boost::asio::io_service> m_ioService;
boost::shared_ptr<P_acceptor> m_acceptor;
boost::shared_ptr<P_endpoint> m_endpoint;
ServerCallback &m_serverCallback;
boost::shared_ptr<ServerLobbyThread> m_lobbyThread;
};
#endif