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db208190bef1a84e828876ed2fc25983442b24cb
pokerth
/
src
T
History
lotodore
db208190be
Added avatar manager which will help when transfering and caching avatars. Using boost::filesystem. MD5 sum is used to identify avatars, different types of files are possible. Avatar cache (and the avatars provided) use for example <md5sum>.png as file names, so that no additional storage for the md5sum is required.
...
A cache directory with write permissions is required, however, as avatars are not cached in RAM.
2007-09-08 16:26:10 +00:00
..
config
dutch, german translation update; string updates; IRC server configuration added; password-dialog to join a private game; return-event for chat-input (chat-classes not implementet)
2007-09-07 08:58:36 +00:00
core
Added avatar manager which will help when transfering and caching avatars. Using boost::filesystem. MD5 sum is used to identify avatars, different types of files are possible. Avatar cache (and the avatars provided) use for example <md5sum>.png as file names, so that no additional storage for the md5sum is required.
2007-09-08 16:26:10 +00:00
engine
Now using openssl on windows instead of ms crypto api. Can't stand all these handles for the crypto api, openssl will be required later anyway. MD5 sums will be used when transfering avatars for efficient caching - avatars are identified by their MD5 sum.
2007-09-08 11:00:46 +00:00
gui
2007-09-07 20:30:56 +00:00
net
Now using openssl on windows instead of ms crypto api. Can't stand all these handles for the crypto api, openssl will be required later anyway. MD5 sums will be used when transfering avatars for efficient caching - avatars are identified by their MD5 sum.
2007-09-08 11:00:46 +00:00
game_defs.h
refactoring Bugfix
2007-08-11 14:36:20 +00:00
game.cpp
More work on server redesign. Network mode still broken.
2007-08-20 15:30:22 +00:00
game.h
More work on server redesign. Network mode still broken.
2007-08-20 15:30:22 +00:00
gamedata.h
Player list is now sent in Game List New notification. Not shown in dialog yet.
2007-09-01 22:59:55 +00:00
playerdata.cpp
The console server can now be fully used for a single game. The first player to join the game is admin, he can start the game and kick players.
2007-08-02 20:52:13 +00:00
playerdata.h
Player list is now sent in Game List New notification. Not shown in dialog yet.
2007-09-01 22:59:55 +00:00
pokerth_server.cpp
*sigh* some linux implementations have the function daemon.
2007-08-28 10:43:34 +00:00
pokerth.cpp
font fixes
2007-09-04 22:54:07 +00:00
session.cpp
Major redesign: The game can not be left without disconnecting from the server. This happens if a player is kicked, if he wishes to leave, or for other reasons. Error packets from the server will always cause a disconnect, however.
2007-09-06 19:09:05 +00:00
session.h
Major redesign: The game can not be left without disconnecting from the server. This happens if a player is kicked, if he wishes to leave, or for other reasons. Error packets from the server will always cause a disconnect, however.
2007-09-06 19:09:05 +00:00