78 lines
2.9 KiB
C++
78 lines
2.9 KiB
C++
/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*****************************************************************************/
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#ifndef LOG_H
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#define LOG_H
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#include <string>
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#include <boost/filesystem.hpp>
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#include "engine_defs.h"
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#include "game_defs.h"
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struct sqlite3;
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class ConfigFile;
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class Log
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{
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public:
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Log(ConfigFile *c);
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~Log();
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void init();
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void logNewGameMsg(int gameID, int startCash, int startSmallBlind, unsigned dealerPosition, PlayerList seatsList);
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void logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, unsigned smallBlindPosition, int bigBlind, unsigned bigBlindPosition, PlayerList seatsList);
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void logPlayerAction(std::string playerName, PlayerActionLog action, int amount = 0);
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void logPlayerAction(int seat, PlayerActionLog action, int amount = 0);
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PlayerActionLog transformPlayerActionLog(PlayerAction action);
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void logBoardCards(int boardCards[5]);
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void logHoleCardsHandName(PlayerList activePlayerList);
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void logHoleCardsHandName(PlayerList activePlayerList, boost::shared_ptr<PlayerInterface> player, bool forceExecLog = 0);
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void logHandWinner(PlayerList activePlayerList, int highestCardsValue, std::list<unsigned> winners);
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void logGameWinner(PlayerList activePlayerList);
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void logPlayerSitsOut(PlayerList activePlayerList);
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void logAfterHand();
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void logAfterGame();
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// void closeLogDbAtExit();
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void setCurrentRound(GameState theValue) {
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currentRound = theValue;
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}
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std::string getMySqliteLogFileName() {
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return mySqliteLogFileName.directory_string();
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}
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private:
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void exec_transaction();
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sqlite3 *mySqliteLogDb;
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boost::filesystem::path mySqliteLogFileName;
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ConfigFile *myConfig;
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int uniqueGameID;
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int currentHandID;
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GameState currentRound;
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std::string sql;
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};
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#endif // LOG_H
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