135 lines
4.6 KiB
C++
135 lines
4.6 KiB
C++
/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*****************************************************************************/
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#ifndef PLAYERINTERFACE_H
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#define PLAYERINTERFACE_H
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#include "handinterface.h"
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#include <playerdata.h>
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class SessionData;
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class PlayerInterface
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{
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public:
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virtual ~PlayerInterface() =0;
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virtual void setHand(HandInterface *) =0;
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virtual int getMyID() const =0;
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virtual void setMyUniqueID(unsigned newId) =0;
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virtual unsigned getMyUniqueID() const =0;
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virtual void setMyGuid(const std::string &theValue) =0;
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virtual std::string getMyGuid() const =0;
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virtual PlayerType getMyType() const =0;
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virtual void setMyDude(int theValue) =0;
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virtual int getMyDude() const =0;
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virtual void setMyDude4(int theValue) =0;
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virtual int getMyDude4() const =0;
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virtual void setMyName(const std::string& theValue) =0;
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virtual std::string getMyName() const =0;
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virtual void setMyAvatar(const std::string& theValue) =0;
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virtual std::string getMyAvatar() const =0;
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virtual void setMyCash(int theValue) =0;
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virtual int getMyCash() const =0;
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virtual void setMySet(int theValue) =0;
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virtual void setMySetAbsolute(int theValue) =0;
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virtual void setMySetNull() =0;
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virtual int getMySet() const =0;
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virtual int getMyLastRelativeSet() const =0;
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virtual void setMyAction(PlayerAction theValue, bool blind=0) =0;
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virtual PlayerAction getMyAction() const =0;
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virtual void setMyButton(int theValue) =0;
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virtual int getMyButton() const =0;
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virtual void setMyActiveStatus(bool theValue) =0;
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virtual bool getMyActiveStatus() const =0;
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virtual void setMyStayOnTableStatus(bool theValue) =0;
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virtual bool getMyStayOnTableStatus() const =0;
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virtual void setMyCards(int* theValue) =0;
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virtual void getMyCards(int* theValue) const =0;
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virtual void setMyTurn(bool theValue) =0;
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virtual bool getMyTurn() const =0;
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virtual void setMyCardsFlip(bool theValue, int state) =0;
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virtual bool getMyCardsFlip() const =0;
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virtual void setMyCardsValueInt(int theValue) =0;
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virtual int getMyCardsValueInt() const =0;
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virtual void setLogHoleCardsDone(bool theValue) =0;
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virtual bool getLogHoleCardsDone() const =0;
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virtual void setMyBestHandPosition(int* theValue) =0;
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virtual void getMyBestHandPosition(int* theValue) const =0;
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virtual void setMyRoundStartCash(int theValue) =0;
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virtual int getMyRoundStartCash() const =0;
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virtual void setMyAverageSets(int theValue) =0;
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virtual int getMyAverageSets() const =0;
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virtual void setLastMoneyWon ( int theValue ) =0;
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virtual int getLastMoneyWon() const =0;
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virtual void setMyAggressive(bool theValue) =0;
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virtual int getMyAggressive() const =0;
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virtual void setSBluff ( int theValue ) =0;
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virtual int getSBluff() const =0;
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virtual void setSBluffStatus ( bool theValue ) =0;
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virtual bool getSBluffStatus() const =0;
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virtual void action() =0;
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virtual int checkMyAction(int targetAction, int targetBet, int highestSet, int minimumRaise, int smallBlind) = 0;
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virtual void preflopEngine() =0;
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virtual void flopEngine() =0;
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virtual void turnEngine() =0;
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virtual void riverEngine() =0;
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virtual void setIsSessionActive(bool connected) =0;
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virtual bool isSessionActive() const=0;
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virtual void setIsKicked(bool kicked) =0;
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virtual bool isKicked() const=0;
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virtual void setIsMuted(bool muted) =0;
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virtual bool isMuted() const=0;
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virtual bool checkIfINeedToShowCards() =0;
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virtual void markRemoteAction() =0;
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virtual unsigned getTimeSecSinceLastRemoteAction() const =0;
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};
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#endif
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