56 lines
2.6 KiB
C#
56 lines
2.6 KiB
C#
/***************************************************************************
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* Copyright (C) 2008 by Lothar May *
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* *
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* This file is part of pokerth_console. *
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* pokerth_console is free software: you can redistribute it and/or *
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* modify it under the terms of the GNU Affero General Public License *
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* as published by the Free Software Foundation, either version 3 of *
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* the License, or (at your option) any later version. *
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* *
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* pokerth_console is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the *
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* GNU Affero General Public License along with pokerth_console. *
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* If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace pokerth_lib
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{
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public interface ICallback
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{
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void InitDone();
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void JoinedGame(string name);
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void GameStarted(List<string> players);
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void HandStarted(int[] cards);
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void SmallBlind(string name, uint blind);
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void BigBlind(string name, uint blind);
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void MyTurn(Hand.State state, uint highestSet, uint minimumRaise, uint money);
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void PlayersTurn(Hand.State state, string player);
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void ActionDone(string name, Hand.Action action, uint curBet, uint money, List<string> nonFoldPlayers);
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void ActionRejected();
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void ShowPot(uint pot);
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void ShowFlopCards(int[] cards);
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void ShowTurnCards(int[] cards);
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void ShowRiverCards(int[] cards);
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void AllInState();
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void ShowCards(string name, int[] cards);
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void EndOfHandShowCards(string name, int[] cards, int cardsValue, bool allIn);
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void HandResult();
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void PlayerWinsHand(string name, uint moneyWon);
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void PlayerWinsGame(string name);
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void RemovedFromGame();
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void ChatText(string name, string message);
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void Error(string message);
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void AvatarBegin(uint id, uint fileSize, GameInfo.AvatarFileType type);
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void AvatarData(uint id, byte[] block);
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void AvatarEnd(uint id);
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}
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}
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