Files
pokerth/src/gui/qt/gametable/log/guilog.h
T

130 lines
4.7 KiB
C++

/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*****************************************************************************/
#ifndef GUILOG_H
#define GUILOG_H
#include <fstream>
#include <iostream>
#include <sstream>
#include <sqlite3.h>
#include "configfile.h"
#include <QtCore>
#include <QtGui>
#include <QtSql>
struct result_struct {
char **result_Session;
char **result_Game;
char **result_Player;
char **result_Hand;
char **result_Hand_ID;
char **result_Action;
};
class gameTableImpl;
class GameTableStyleReader;
class guiLog : public QObject
{
Q_OBJECT
public:
guiLog(gameTableImpl*, ConfigFile *c);
~guiLog();
public slots:
void logPlayerActionMsg(QString playerName, int action, int setValue);
void logNewGameHandMsg(int gameID, int handID);
void logNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString bbName);
void logPlayerWinsMsg(QString playerName, int pot, bool main);
void logPlayerSitsOut(QString playerName);
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
void logPlayerLeftMsg(QString playerName, int wasKicked);
void logPlayerJoinedMsg(QString playerName);
void logNewGameAdminMsg(QString playerName);
void logPlayerWinGame(QString playerName, int gameID);
void flushLogAtGame(int gameID);
void flushLogAtHand();
void exportLogPdbToHtml(QString fileStringPdb, QString exportFileString);
void exportLogPdbToTxt(QString fileStringPdb, QString exportFileString);
void showLog(QString fileStringPdb, QTextBrowser *tb, int uniqueGameID = 0);
int exportLog(QString fileStringPdb, int modus, int uniqueGameID = 0);
QList<int> getGameList(QString fileStringPdb);
public:
QStringList translateCardCode(int cardCode);
void writeLogFileStream(QString string);
void setMySqliteLogFileName(std::string theValue) {
mySqliteLogFileName = theValue;
}
std::string getMySqliteLogFileName() {
return mySqliteLogFileName;
}
signals:
void signalLogPlayerActionMsg(QString playerName, int action, int setValue);
void signalLogNewGameHandMsg(int gameID, int handID);
void signalLogNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString bbName);
void signalLogPlayerWinsMsg(QString playerName, int pot, bool main);
void signalLogPlayerSitsOut(QString playerName);
void signalLogDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
void signalLogFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
void signalLogPlayerLeftMsg(QString playerName, int wasKicked);
void signalLogPlayerJoinedMsg(QString playerName);
void signalLogNewGameAdminMsg(QString playerName);
void signalLogPlayerWinGame(QString playerName, int gameID);
void signalFlushLogAtGame(int gameID);
void signalFlushLogAtHand();
private:
void writeLogFileStream(std::string log_string, QFile *LogFile);
void writeLog(std::string log_string, int modus);
void cleanUp(result_struct &results, sqlite3 *mySqliteLogDb);
int convertCardStringToInt(std::string val, std::string col);
std::string convertCardIntToString(int code, int modus);
int lastGameID;
gameTableImpl *myW;
ConfigFile *myConfig;
QTextStream stream_old;
QDir *myLogDir;
QFile *myHtmlLogFile;
QFile *myHtmlLogFile_old;
QFile *myTxtLogFile;
QString logFileStreamString;
QString myAppDataPath;
QTextBrowser* tb;
GameTableStyleReader *myStyle;
std::string mySqliteLogFileName;
friend class GuiWrapper;
};
#endif