130 lines
4.7 KiB
C++
130 lines
4.7 KiB
C++
/*****************************************************************************
|
|
* PokerTH - The open source texas holdem engine *
|
|
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
|
|
* *
|
|
* This program is free software: you can redistribute it and/or modify *
|
|
* it under the terms of the GNU Affero General Public License as *
|
|
* published by the Free Software Foundation, either version 3 of the *
|
|
* License, or (at your option) any later version. *
|
|
* *
|
|
* This program is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU Affero General Public License for more details. *
|
|
* *
|
|
* You should have received a copy of the GNU Affero General Public License *
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
|
*****************************************************************************/
|
|
#ifndef GUILOG_H
|
|
#define GUILOG_H
|
|
|
|
#include <fstream>
|
|
#include <iostream>
|
|
#include <sstream>
|
|
#include <sqlite3.h>
|
|
|
|
#include "configfile.h"
|
|
|
|
#include <QtCore>
|
|
#include <QtGui>
|
|
#include <QtSql>
|
|
|
|
struct result_struct {
|
|
char **result_Session;
|
|
char **result_Game;
|
|
char **result_Player;
|
|
char **result_Hand;
|
|
char **result_Hand_ID;
|
|
char **result_Action;
|
|
};
|
|
|
|
class gameTableImpl;
|
|
class GameTableStyleReader;
|
|
|
|
class guiLog : public QObject
|
|
{
|
|
Q_OBJECT
|
|
|
|
public:
|
|
guiLog(gameTableImpl*, ConfigFile *c);
|
|
|
|
~guiLog();
|
|
|
|
public slots:
|
|
|
|
void logPlayerActionMsg(QString playerName, int action, int setValue);
|
|
void logNewGameHandMsg(int gameID, int handID);
|
|
void logNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString bbName);
|
|
void logPlayerWinsMsg(QString playerName, int pot, bool main);
|
|
void logPlayerSitsOut(QString playerName);
|
|
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
|
|
void logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
|
|
void logPlayerLeftMsg(QString playerName, int wasKicked);
|
|
void logPlayerJoinedMsg(QString playerName);
|
|
void logNewGameAdminMsg(QString playerName);
|
|
void logPlayerWinGame(QString playerName, int gameID);
|
|
void flushLogAtGame(int gameID);
|
|
void flushLogAtHand();
|
|
void exportLogPdbToHtml(QString fileStringPdb, QString exportFileString);
|
|
void exportLogPdbToTxt(QString fileStringPdb, QString exportFileString);
|
|
void showLog(QString fileStringPdb, QTextBrowser *tb, int uniqueGameID = 0);
|
|
int exportLog(QString fileStringPdb, int modus, int uniqueGameID = 0);
|
|
QList<int> getGameList(QString fileStringPdb);
|
|
|
|
public:
|
|
QStringList translateCardCode(int cardCode);
|
|
|
|
void writeLogFileStream(QString string);
|
|
|
|
void setMySqliteLogFileName(std::string theValue) {
|
|
mySqliteLogFileName = theValue;
|
|
}
|
|
std::string getMySqliteLogFileName() {
|
|
return mySqliteLogFileName;
|
|
}
|
|
|
|
signals:
|
|
void signalLogPlayerActionMsg(QString playerName, int action, int setValue);
|
|
void signalLogNewGameHandMsg(int gameID, int handID);
|
|
void signalLogNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString bbName);
|
|
void signalLogPlayerWinsMsg(QString playerName, int pot, bool main);
|
|
void signalLogPlayerSitsOut(QString playerName);
|
|
void signalLogDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1);
|
|
void signalLogFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt = -1, QString showHas = "shows");
|
|
void signalLogPlayerLeftMsg(QString playerName, int wasKicked);
|
|
void signalLogPlayerJoinedMsg(QString playerName);
|
|
void signalLogNewGameAdminMsg(QString playerName);
|
|
void signalLogPlayerWinGame(QString playerName, int gameID);
|
|
void signalFlushLogAtGame(int gameID);
|
|
void signalFlushLogAtHand();
|
|
|
|
|
|
private:
|
|
|
|
void writeLogFileStream(std::string log_string, QFile *LogFile);
|
|
void writeLog(std::string log_string, int modus);
|
|
void cleanUp(result_struct &results, sqlite3 *mySqliteLogDb);
|
|
int convertCardStringToInt(std::string val, std::string col);
|
|
std::string convertCardIntToString(int code, int modus);
|
|
|
|
int lastGameID;
|
|
|
|
gameTableImpl *myW;
|
|
ConfigFile *myConfig;
|
|
QTextStream stream_old;
|
|
QDir *myLogDir;
|
|
QFile *myHtmlLogFile;
|
|
QFile *myHtmlLogFile_old;
|
|
QFile *myTxtLogFile;
|
|
QString logFileStreamString;
|
|
QString myAppDataPath;
|
|
QTextBrowser* tb;
|
|
GameTableStyleReader *myStyle;
|
|
std::string mySqliteLogFileName;
|
|
|
|
friend class GuiWrapper;
|
|
|
|
};
|
|
|
|
#endif
|