70 lines
3.9 KiB
C++
70 lines
3.9 KiB
C++
/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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* *
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* Additional permission under GNU AGPL version 3 section 7 *
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* *
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* If you modify this program, or any covered work, by linking or *
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* combining it with the OpenSSL project's OpenSSL library (or a *
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* modified version of that library), containing parts covered by the *
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* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
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* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
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* permission to convey the resulting work. *
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* Corresponding Source for a non-source form of such a combination *
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* shall include the source code for the parts of OpenSSL used as well *
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* as that of the covered work. *
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*****************************************************************************/
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/* Server database interface. */
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#ifndef _SERVERDBINTERFACE_H_
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#define _SERVERDBINTERFACE_H_
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#include <db/serverdbcallback.h>
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#include <string>
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#include <list>
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typedef std::list<DB_id> db_list;
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class ServerDBInterface
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{
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public:
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virtual ~ServerDBInterface();
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virtual void Init(const std::string &host, const std::string &user, const std::string &pwd,
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const std::string &database, const std::string &encryptionKey) = 0;
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virtual void Start() = 0;
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virtual void Stop() = 0;
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virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName) = 0;
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virtual void AsyncCheckAvatarBlacklist(unsigned requestId, const std::string &avatarHash) = 0;
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virtual void PlayerPostLogin(DB_id playerId, const std::string &avatarHash, const std::string &avatarType) = 0;
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virtual void PlayerLogout(DB_id playerId) = 0;
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virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) = 0;
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virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place) = 0;
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virtual void EndGame(unsigned requestId) = 0;
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virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId) = 0;
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virtual void AsyncReportGame(unsigned requestId, unsigned replyId, DB_id *creatorPlayerId, unsigned gameId, const std::string &gameName, DB_id *byPlayerId) = 0;
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virtual void AsyncQueryAdminPlayers(unsigned requestId) = 0;
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virtual void AsyncBlockPlayer(unsigned requestId, unsigned replyId, DB_id playerId, int valid, int active) = 0;
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};
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#endif
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