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pokerth/src/net/servermanager.h
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
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* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
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*****************************************************************************/
/* Manager thread for the server. */
#ifndef _SERVERMANAGER_H_
#define _SERVERMANAGER_H_
#include <boost/asio.hpp>
#include <string>
#include <list>
#include <game_defs.h>
#include <gui/guiinterface.h>
class ServerLobbyThread;
class ServerAcceptInterface;
class SenderThread;
class ConfigFile;
class AvatarManager;
class ServerManager
{
public:
ServerManager(ConfigFile &config, GuiInterface &gui);
ServerManager(ConfigFile &config, GuiInterface &gui, ServerMode mode, AvatarManager &avatarManager);
virtual ~ServerManager();
// Set the parameters.
virtual void Init(unsigned serverPort, unsigned websocketPort, bool ipv6, int proto, const std::string &logDir,
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const std::string &webSocketResource, const std::string &webSocketOrigin);
// Main start function.
virtual void RunAll();
virtual void SignalTerminationAll();
virtual bool JoinAll(bool wait);
protected:
typedef std::list<boost::shared_ptr<ServerAcceptInterface> > AcceptHelperList;
ServerLobbyThread &GetLobbyThread();
ConfigFile &GetConfig() {
return m_playerConfig;
}
GuiInterface &GetGui() {
return m_gui;
}
boost::shared_ptr<boost::asio::io_service> m_ioService;
boost::shared_ptr<ServerLobbyThread> m_lobbyThread;
private:
ConfigFile &m_playerConfig;
GuiInterface &m_gui;
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AcceptHelperList m_acceptHelperPool;
};
#endif