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pokerth/src/net/common/clientthread.cpp
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <net/socket_helper.h>
#include <net/clientthread.h>
#include <net/clientstate.h>
#include <net/clientcontext.h>
#include <net/senderthread.h>
#include <net/receiverhelper.h>
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#include <net/downloaderthread.h>
#include <net/clientexception.h>
#include <net/socket_msg.h>
#include <core/avatarmanager.h>
#include <core/loghelper.h>
#include <clientenginefactory.h>
#include <game.h>
#include <qttoolsinterface.h>
#include <boost/lambda/lambda.hpp>
#include <sstream>
#include <memory>
#include <cassert>
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#define TEMP_AVATAR_FILENAME "avatar.tmp"
using namespace std;
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class ClientSenderCallback : public SenderCallback, public SessionDataCallback
{
public:
ClientSenderCallback() {}
virtual ~ClientSenderCallback() {}
virtual void SignalNetError(SessionId /*session*/, int /*errorID*/, int /*osErrorID*/)
{
}
virtual void SignalSessionTerminated(unsigned /*session*/)
{
}
private:
};
ClientThread::ClientThread(GuiInterface &gui, AvatarManager &avatarManager)
: m_curState(NULL), m_gui(gui), m_avatarManager(avatarManager),
m_curGameId(0), m_curGameNum(1), m_guiPlayerId(0), m_sessionEstablished(false)
{
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m_ioService.reset(new boost::asio::io_service());
m_context.reset(new ClientContext);
m_receiver.reset(new ReceiverHelper);
myQtToolsInterface.reset(CreateQtToolsWrapper());
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m_senderCallback.reset(new ClientSenderCallback());
m_senderThread.reset(new SenderThread(*m_senderCallback, m_ioService));
}
ClientThread::~ClientThread()
{
}
void
ClientThread::Init(
const string &serverAddress, const string &serverListUrl,
bool useServerList, unsigned serverPort, bool ipv6, bool sctp,
const string &avatarServerAddress, const string &pwd,
const string &playerName, const string &avatarFile,
const string &cacheDir)
{
if (IsRunning())
{
assert(false);
return;
}
ClientContext &context = GetContext();
context.SetProtocol(sctp ? SOCKET_IPPROTO_SCTP : 0);
context.SetAddrFamily(ipv6 ? AF_INET6 : AF_INET);
context.SetServerAddr(serverAddress);
context.SetServerListUrl(serverListUrl);
context.SetUseServerList(useServerList);
context.SetServerPort(serverPort);
context.SetAvatarServerAddr(avatarServerAddress);
context.SetPassword(pwd);
context.SetPlayerName(playerName);
context.SetAvatarFile(avatarFile);
context.SetCacheDir(cacheDir);
}
void
ClientThread::SendKickPlayer(unsigned playerId)
{
boost::shared_ptr<NetPacket> request(new NetPacketKickPlayer);
NetPacketKickPlayer::Data requestData;
requestData.playerId = playerId;
static_cast<NetPacketKickPlayer *>(request.get())->SetData(requestData);
boost::mutex::scoped_lock lock(m_outPacketListMutex);
m_outPacketList.push_back(request);
}
void
ClientThread::SendLeaveCurrentGame()
{
boost::shared_ptr<NetPacket> request(new NetPacketLeaveCurrentGame);
boost::mutex::scoped_lock lock(m_outPacketListMutex);
m_outPacketList.push_back(request);
}
void
ClientThread::SendStartEvent(bool fillUpWithCpuPlayers)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet for the server start event.
boost::shared_ptr<NetPacket> start(new NetPacketStartEvent);
NetPacketStartEvent::Data startData;
startData.fillUpWithCpuPlayers = fillUpWithCpuPlayers;
try
{
static_cast<NetPacketStartEvent *>(start.get())->SetData(startData);
boost::mutex::scoped_lock lock(m_outPacketListMutex);
m_outPacketList.push_back(start);
} catch (const NetException &e)
{
LOG_ERROR("ClientThread::SendStartEvent: " << e.what());
}
}
void
ClientThread::SendPlayerAction()
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet containing the current player action.
boost::shared_ptr<NetPacket> action(new NetPacketPlayersAction);
NetPacketPlayersAction::Data actionData;
boost::shared_ptr<PlayerInterface> myPlayer = GetGame()->getSeatsList()->front();
actionData.gameState = static_cast<GameState>(GetGame()->getCurrentHand()->getCurrentRound());
actionData.playerAction = static_cast<PlayerAction>(myPlayer->getMyAction());
// Only send last bet if not fold/checked.
if (actionData.playerAction != PLAYER_ACTION_FOLD && actionData.playerAction != PLAYER_ACTION_CHECK)
actionData.playerBet = myPlayer->getMyLastRelativeSet();
else
actionData.playerBet = 0;
try
{
static_cast<NetPacketPlayersAction *>(action.get())->SetData(actionData);
// Just dump the packet.
boost::mutex::scoped_lock lock(m_outPacketListMutex);
m_outPacketList.push_back(action);
} catch (const NetException &e)
{
LOG_ERROR("ClientThread::SendPlayerAction: " << e.what());
}
}
void
ClientThread::SendChatMessage(const std::string &msg)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet containing the chat message.
boost::shared_ptr<NetPacket> chat(new NetPacketSendChatText);
NetPacketSendChatText::Data chatData;
chatData.text = msg;
try
{
static_cast<NetPacketSendChatText *>(chat.get())->SetData(chatData);
// Just dump the packet.
boost::mutex::scoped_lock lock(m_outPacketListMutex);
m_outPacketList.push_back(chat);
} catch (const NetException &e)
{
LOG_ERROR("ClientThread::SendChatMessage: " << e.what());
}
}
void
ClientThread::SendJoinFirstGame(const std::string &password)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet to request joining a game.
boost::shared_ptr<NetPacket> join(new NetPacketJoinGame);
NetPacketJoinGame::Data joinData;
joinData.gameId = 1;
joinData.password = password;
try
{
static_cast<NetPacketJoinGame *>(join.get())->SetData(joinData);
boost::mutex::scoped_lock lock(m_outPacketListMutex);
m_outPacketList.push_back(join);
} catch (const NetException &e)
{
LOG_ERROR("ClientThread::SendJoinFirstGame: " << e.what());
}
}
void
ClientThread::SendJoinGame(unsigned gameId, const std::string &password)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet to request joining a game.
boost::shared_ptr<NetPacket> join(new NetPacketJoinGame);
NetPacketJoinGame::Data joinData;
joinData.password = password;
joinData.gameId = gameId;
try
{
static_cast<NetPacketJoinGame *>(join.get())->SetData(joinData);
boost::mutex::scoped_lock lock(m_outPacketListMutex);
m_outPacketList.push_back(join);
} catch (const NetException &e)
{
LOG_ERROR("ClientThread::SendJoinGame: " << e.what());
}
}
void
ClientThread::SendCreateGame(const GameData &gameData, const std::string &name, const std::string &password)
{
// Warning: This function is called in the context of the GUI thread.
// Create a network packet to request creating a new game.
boost::shared_ptr<NetPacket> create(new NetPacketCreateGame);
NetPacketCreateGame::Data createData;
createData.gameData = gameData;
createData.gameName = name;
createData.password = password;
try
{
static_cast<NetPacketCreateGame *>(create.get())->SetData(createData);
boost::mutex::scoped_lock lock(m_outPacketListMutex);
m_outPacketList.push_back(create);
} catch (const NetException &e)
{
LOG_ERROR("ClientThread::SendCreateGame: " << e.what());
}
}
void
ClientThread::SendResetTimeout()
{
boost::shared_ptr<NetPacket> reset(new NetPacketResetTimeout);
boost::mutex::scoped_lock lock(m_outPacketListMutex);
m_outPacketList.push_back(reset);
}
void
ClientThread::SendAskKickPlayer(unsigned playerId)
{
boost::shared_ptr<NetPacket> ask(new NetPacketAskKickPlayer);
NetPacketAskKickPlayer::Data askData;
askData.playerId = playerId;
static_cast<NetPacketAskKickPlayer *>(ask.get())->SetData(askData);
boost::mutex::scoped_lock lock(m_outPacketListMutex);
m_outPacketList.push_back(ask);
}
void
ClientThread::SendVoteKick(bool doKick)
{
boost::shared_ptr<NetPacket> vote(new NetPacketVoteKickPlayer);
NetPacketVoteKickPlayer::Data voteData;
{
boost::mutex::scoped_lock lock(m_curPetitionIdMutex);
voteData.petitionId = m_curPetitionId;
}
voteData.vote = doKick ? KICK_VOTE_IN_FAVOUR : KICK_VOTE_AGAINST;
static_cast<NetPacketVoteKickPlayer *>(vote.get())->SetData(voteData);
boost::mutex::scoped_lock lock(m_outPacketListMutex);
m_outPacketList.push_back(vote);
}
ServerInfo
ClientThread::GetServerInfo(unsigned serverId) const
{
ServerInfo tmpInfo;
boost::mutex::scoped_lock lock(m_serverInfoMapMutex);
ServerInfoMap::const_iterator pos = m_serverInfoMap.find(serverId);
if (pos != m_serverInfoMap.end())
{
tmpInfo = pos->second;
}
return tmpInfo;
}
GameInfo
ClientThread::GetGameInfo(unsigned gameId) const
{
GameInfo tmpInfo;
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::const_iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end())
{
tmpInfo = pos->second;
}
return tmpInfo;
}
PlayerInfo
ClientThread::GetPlayerInfo(unsigned playerId) const
{
PlayerInfo info;
if (!GetCachedPlayerInfo(playerId, info))
{
ostringstream name;
name << "#" << playerId;
info.playerName = name.str();
}
return info;
}
bool
ClientThread::GetPlayerIdFromName(const string &playerName, unsigned &playerId) const
{
bool retVal = false;
boost::mutex::scoped_lock lock(m_playerInfoMapMutex);
PlayerInfoMap::const_reverse_iterator i = m_playerInfoMap.rbegin();
PlayerInfoMap::const_reverse_iterator end = m_playerInfoMap.rend();
while (i != end)
{
if (i->second.playerName == playerName)
{
playerId = i->first;
retVal = true;
break;
}
++i;
}
return retVal;
}
ClientCallback &
ClientThread::GetCallback()
{
return m_gui;
}
GuiInterface &
ClientThread::GetGui()
{
return m_gui;
}
AvatarManager &
ClientThread::GetAvatarManager()
{
return m_avatarManager;
}
void
ClientThread::Main()
{
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// Start sub-threads.
m_senderThread->Start();
m_avatarDownloader.reset(new DownloaderThread);
m_avatarDownloader->Run();
SetState(CLIENT_INITIAL_STATE::Instance());
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// Main loop.
try
{
while (!ShouldTerminate())
{
int msg = GetState().Process(*this);
if (msg != MSG_SOCK_INTERNAL_PENDING)
{
if (msg <= MSG_SOCK_LIMIT_CONNECT)
GetCallback().SignalNetClientConnect(msg);
else
GetCallback().SignalNetClientGameInfo(msg);
// Additionally signal the start of the game.
if (msg == MSG_NET_GAME_CLIENT_START)
{
// EngineFactory erstellen
boost::shared_ptr<EngineFactory> factory(new ClientEngineFactory); // LocalEngine erstellen
MapPlayerDataList();
if (GetPlayerDataList().size() != (unsigned)GetStartData().numberOfPlayers)
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PLAYER_COUNT, 0);
m_game.reset(new Game(&m_gui, factory, GetPlayerDataList(), GetGameData(), GetStartData(), m_curGameNum++));
// Initialize GUI speed.
GetGui().initGui(GetGameData().guiSpeed);
// Signal start of game to GUI.
GetCallback().SignalNetClientGameStart(m_game);
}
}
if (IsSessionEstablished())
SendPacketLoop();
}
} catch (const PokerTHException &e)
{
GetCallback().SignalNetClientError(e.GetErrorId(), e.GetOsErrorCode());
}
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// Terminate sub-threads.
m_avatarDownloader->SignalTermination();
m_avatarDownloader->Join(DOWNLOADER_THREAD_TERMINATE_TIMEOUT);
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m_senderThread->SignalStop();
m_senderThread->WaitStop();
}
void
ClientThread::AddPacket(boost::shared_ptr<NetPacket> packet)
{
boost::mutex::scoped_lock lock(m_outPacketListMutex);
m_outPacketList.push_back(packet);
}
void
ClientThread::SendPacketLoop()
{
boost::mutex::scoped_lock lock(m_outPacketListMutex);
if (!m_outPacketList.empty())
{
NetPacketList::iterator i = m_outPacketList.begin();
NetPacketList::iterator end = m_outPacketList.end();
while (i != end)
{
GetContext().GetSessionData()->GetSender().Send(GetContext().GetSessionData(), *i);
++i;
}
m_outPacketList.clear();
}
}
bool
ClientThread::GetCachedPlayerInfo(unsigned id, PlayerInfo &info) const
{
bool retVal = false;
boost::mutex::scoped_lock lock(m_playerInfoMapMutex);
PlayerInfoMap::const_iterator pos = m_playerInfoMap.find(id);
if (pos != m_playerInfoMap.end())
{
info = pos->second;
retVal = true;
}
return retVal;
}
void
ClientThread::RequestPlayerInfo(unsigned id, bool requestAvatar)
{
if (find(m_playerInfoRequestList.begin(), m_playerInfoRequestList.end(), id) == m_playerInfoRequestList.end())
{
boost::shared_ptr<NetPacket> req(new NetPacketRetrievePlayerInfo);
NetPacketRetrievePlayerInfo::Data reqData;
reqData.playerId = id;
static_cast<NetPacketRetrievePlayerInfo *>(req.get())->SetData(reqData);
GetContext().GetSessionData()->GetSender().Send(GetContext().GetSessionData(), req);
m_playerInfoRequestList.push_back(id);
}
// Remember that we have to request an avatar.
if (requestAvatar)
{
m_avatarShouldRequestList.push_back(id);
}
}
void
ClientThread::SetPlayerInfo(unsigned id, const PlayerInfo &info)
{
{
boost::mutex::scoped_lock lock(m_playerInfoMapMutex);
// Remove previous player entry with different id
// for the same player name if it exists.
// This can only be one entry, since every time a duplicate
// name is added one is removed.
// Only erase non computer player entries.
if (info.playerName.substr(0, sizeof(SERVER_COMPUTER_PLAYER_NAME) - 1) != SERVER_COMPUTER_PLAYER_NAME)
{
PlayerInfoMap::iterator i = m_playerInfoMap.begin();
PlayerInfoMap::iterator end = m_playerInfoMap.end();
while (i != end)
{
if (i->first != id && i->second.playerName == info.playerName)
{
m_playerInfoMap.erase(i);
break;
}
++i;
}
}
m_playerInfoMap[id] = info;
}
// Update player data for current game.
boost::shared_ptr<PlayerData> playerData = GetPlayerDataByUniqueId(id);
if (playerData.get())
{
playerData->SetName(info.playerName);
playerData->SetType(info.ptype);
if (info.hasAvatar)
{
string avatarFile;
if (GetAvatarManager().GetAvatarFileName(info.avatar, avatarFile))
{
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playerData->SetAvatarFile(GetQtToolsInterface().stringToUtf8(avatarFile));
}
}
}
if (find(m_avatarShouldRequestList.begin(), m_avatarShouldRequestList.end(), id) != m_avatarShouldRequestList.end())
{
m_avatarShouldRequestList.remove(id);
// Retrieve avatar if needed.
RetrieveAvatarIfNeeded(id, info);
}
// Remove it from the request list.
m_playerInfoRequestList.remove(id);
// Notify GUI
GetCallback().SignalNetClientPlayerChanged(id, info.playerName);
}
void
ClientThread::SetUnknownPlayer(unsigned id)
{
// Just remove it from the request list.
m_playerInfoRequestList.remove(id);
m_avatarShouldRequestList.remove(id);
LOG_ERROR("Server reported unknown player id: " << id);
}
void
ClientThread::SetNewGameAdmin(unsigned id)
{
// Update player data for current game.
boost::shared_ptr<PlayerData> playerData = GetPlayerDataByUniqueId(id);
if (playerData.get())
{
playerData->SetRights(PLAYER_RIGHTS_ADMIN);
GetCallback().SignalNetClientNewGameAdmin(id, playerData->GetName());
}
}
void
ClientThread::RetrieveAvatarIfNeeded(unsigned id, const PlayerInfo &info)
{
if (find(m_avatarHasRequestedList.begin(), m_avatarHasRequestedList.end(), id) == m_avatarHasRequestedList.end())
{
if (info.hasAvatar && !info.avatar.IsZero() && !GetAvatarManager().HasAvatar(info.avatar))
{
m_avatarHasRequestedList.push_back(id); // Never remove from this list. Only request once.
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// Download from avatar server if applicable.
string avatarServerAddress(GetContext().GetAvatarServerAddr());
if (!avatarServerAddress.empty() && m_avatarDownloader)
{
string serverFileName(info.avatar.ToString() + AvatarManager::GetAvatarFileExtension(info.avatarType));
m_avatarDownloader->QueueDownload(
id, avatarServerAddress + serverFileName, GetContext().GetCacheDir() + TEMP_AVATAR_FILENAME);
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}
else
{
boost::shared_ptr<NetPacket> retrieveAvatar(new NetPacketRetrieveAvatar);
NetPacketRetrieveAvatar::Data retrieveAvatarData;
retrieveAvatarData.requestId = id;
retrieveAvatarData.avatar = info.avatar;
static_cast<NetPacketRetrieveAvatar *>(retrieveAvatar.get())->SetData(retrieveAvatarData);
GetContext().GetSessionData()->GetSender().Send(GetContext().GetSessionData(), retrieveAvatar);
}
}
}
}
void
ClientThread::AddTempAvatarData(unsigned playerId, unsigned avatarSize, AvatarFileType type)
{
boost::shared_ptr<AvatarData> tmpAvatar(new AvatarData);
tmpAvatar->fileData.reserve(avatarSize);
tmpAvatar->fileType = type;
tmpAvatar->reportedSize = avatarSize;
m_tempAvatarMap[playerId] = tmpAvatar;
}
void
ClientThread::StoreInTempAvatarData(unsigned playerId, const vector<unsigned char> &data)
{
AvatarDataMap::iterator pos = m_tempAvatarMap.find(playerId);
if (pos == m_tempAvatarMap.end())
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_REQUEST_ID, 0);
// We trust the server (concerning size of the data).
std::copy(data.begin(), data.end(), back_inserter(pos->second->fileData));
}
void
ClientThread::CompleteTempAvatarData(unsigned playerId)
{
AvatarDataMap::iterator pos = m_tempAvatarMap.find(playerId);
if (pos == m_tempAvatarMap.end())
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_REQUEST_ID, 0);
boost::shared_ptr<AvatarData> tmpAvatar = pos->second;
unsigned avatarSize = (unsigned)tmpAvatar->fileData.size();
if (avatarSize != tmpAvatar->reportedSize)
LOG_ERROR("Client received invalid avatar file size!");
else
PassAvatarDataToManager(playerId, tmpAvatar);
// Free memory.
m_tempAvatarMap.erase(pos);
}
void
ClientThread::PassAvatarDataToManager(unsigned playerId, boost::shared_ptr<AvatarData> avatarData)
{
PlayerInfo tmpPlayerInfo;
if (!GetCachedPlayerInfo(playerId, tmpPlayerInfo))
LOG_ERROR("Client received invalid player id!");
else
{
if (avatarData->fileType == AVATAR_FILE_TYPE_UNKNOWN)
avatarData->fileType = tmpPlayerInfo.avatarType;
if (!GetAvatarManager().StoreAvatarInCache(tmpPlayerInfo.avatar, avatarData->fileType, &avatarData->fileData[0], avatarData->reportedSize, false))
LOG_ERROR("Failed to store avatar in cache directory.");
// Update player info, but never re-request avatar.
SetPlayerInfo(playerId, tmpPlayerInfo);
string fileName;
if (GetAvatarManager().GetAvatarFileName(tmpPlayerInfo.avatar, fileName))
{
// Dynamically update avatar in GUI.
GetGui().setPlayerAvatar(playerId, GetQtToolsInterface().stringToUtf8(fileName));
}
}
}
void
ClientThread::SetUnknownAvatar(unsigned playerId)
{
m_tempAvatarMap.erase(playerId);
LOG_ERROR("Server reported unknown avatar for player: " << playerId);
}
void
ClientThread::CheckAvatarDownloads()
{
if (m_avatarDownloader && m_avatarDownloader->HasDownloadResult())
{
unsigned playerId;
boost::shared_ptr<AvatarData> tmpAvatar(new AvatarData);
m_avatarDownloader->GetDownloadResult(playerId, tmpAvatar->fileData);
tmpAvatar->reportedSize = tmpAvatar->fileData.size();
PassAvatarDataToManager(playerId, tmpAvatar);
}
}
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void
ClientThread::UnsubscribeLobbyMsg()
{
if (GetContext().GetSubscribeLobbyMsg())
{
// Send unsubscribe request.
boost::shared_ptr<NetPacket> unsubscr(new NetPacketUnsubscribeGameList);
GetContext().GetSessionData()->GetSender().Send(GetContext().GetSessionData(), unsubscr);
GetContext().SetSubscribeLobbyMsg(false);
}
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}
void
ClientThread::ResubscribeLobbyMsg()
{
if (!GetContext().GetSubscribeLobbyMsg())
{
// Clear game info map as it is outdated.
ClearGameInfoMap();
// Send resubscribe request.
boost::shared_ptr<NetPacket> resubscr(new NetPacketResubscribeGameList);
GetContext().GetSessionData()->GetSender().Send(GetContext().GetSessionData(), resubscr);
GetContext().SetSubscribeLobbyMsg(true);
}
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}
const ClientContext &
ClientThread::GetContext() const
{
assert(m_context.get());
return *m_context;
}
ClientContext &
ClientThread::GetContext()
{
assert(m_context.get());
return *m_context;
}
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void
ClientThread::SetContextSocket(SOCKET s)
{
GetContext().SetSessionData(boost::shared_ptr<SessionData>(new SessionData(
s,
SESSION_ID_GENERIC,
m_senderThread,
*m_senderCallback,
*m_ioService)));
}
ClientState &
ClientThread::GetState()
{
assert(m_curState);
return *m_curState;
}
void
ClientThread::SetState(ClientState &newState)
{
m_curState = &newState;
}
ReceiverHelper &
ClientThread::GetReceiver()
{
assert(m_receiver.get());
return *m_receiver;
}
unsigned
ClientThread::GetGameId() const
{
boost::mutex::scoped_lock lock(m_curGameIdMutex);
return m_curGameId;
}
void
ClientThread::SetGameId(unsigned id)
{
boost::mutex::scoped_lock lock(m_curGameIdMutex);
m_curGameId = id;
}
const GameData &
ClientThread::GetGameData() const
{
return m_gameData;
}
void
ClientThread::SetGameData(const GameData &gameData)
{
m_gameData = gameData;
}
const StartData &
ClientThread::GetStartData() const
{
return m_startData;
}
void
ClientThread::SetStartData(const StartData &startData)
{
m_startData = startData;
}
unsigned
ClientThread::GetGuiPlayerId() const
{
return m_guiPlayerId;
}
void
ClientThread::SetGuiPlayerId(unsigned guiPlayerId)
{
m_guiPlayerId = guiPlayerId;
}
boost::shared_ptr<Game>
ClientThread::GetGame()
{
return m_game;
}
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QtToolsInterface &
ClientThread::GetQtToolsInterface()
{
assert(myQtToolsInterface.get());
return *myQtToolsInterface;
}
void
ClientThread::AddPlayerData(boost::shared_ptr<PlayerData> playerData)
{
if (playerData.get() && !playerData->GetName().empty())
{
m_playerDataList.push_back(playerData);
if (playerData->GetUniqueId() == GetGuiPlayerId())
GetCallback().SignalNetClientSelfJoined(playerData->GetUniqueId(), playerData->GetName(), playerData->GetRights());
else
GetCallback().SignalNetClientPlayerJoined(playerData->GetUniqueId(), playerData->GetName(), playerData->GetRights());
}
}
void
ClientThread::RemovePlayerData(unsigned playerId, int removeReason)
{
boost::shared_ptr<PlayerData> tmpData;
PlayerDataList::iterator i = m_playerDataList.begin();
PlayerDataList::iterator end = m_playerDataList.end();
while (i != end)
{
if ((*i)->GetUniqueId() == playerId)
{
tmpData = *i;
m_playerDataList.erase(i);
break;
}
++i;
}
if (tmpData.get())
{
// Remove player from gui.
GetCallback().SignalNetClientPlayerLeft(tmpData->GetUniqueId(), tmpData->GetName(), removeReason);
}
}
void
ClientThread::ClearPlayerDataList()
{
m_playerDataList.clear();
}
void
ClientThread::MapPlayerDataList()
{
// Retrieve the GUI player.
boost::shared_ptr<PlayerData> guiPlayer = GetPlayerDataByUniqueId(GetGuiPlayerId());
assert(guiPlayer.get());
int guiPlayerNum = guiPlayer->GetNumber();
// Create a copy of the player list so that the GUI player
// is player 0. This is mapped because the GUI depends on it.
PlayerDataList mappedList;
PlayerDataList::const_iterator i = m_playerDataList.begin();
PlayerDataList::const_iterator end = m_playerDataList.end();
int numPlayers = GetStartData().numberOfPlayers;
while (i != end)
{
boost::shared_ptr<PlayerData> tmpData(new PlayerData(*(*i)));
int numberDiff = tmpData->GetNumber() - guiPlayerNum;
if (numberDiff >= 0)
tmpData->SetNumber(numberDiff);
else
tmpData->SetNumber(numPlayers + numberDiff);
mappedList.push_back(tmpData);
++i;
}
// Sort the list by player number.
mappedList.sort(*boost::lambda::_1 < *boost::lambda::_2);
m_playerDataList = mappedList;
}
const PlayerDataList &
ClientThread::GetPlayerDataList() const
{
return m_playerDataList;
}
boost::shared_ptr<PlayerData>
ClientThread::GetPlayerDataByUniqueId(unsigned id)
{
boost::shared_ptr<PlayerData> tmpPlayer;
PlayerDataList::const_iterator i = m_playerDataList.begin();
PlayerDataList::const_iterator end = m_playerDataList.end();
while (i != end)
{
if ((*i)->GetUniqueId() == id)
{
tmpPlayer = *i;
break;
}
++i;
}
return tmpPlayer;
}
boost::shared_ptr<PlayerData>
ClientThread::GetPlayerDataByName(const std::string &name)
{
boost::shared_ptr<PlayerData> tmpPlayer;
if (!name.empty())
{
PlayerDataList::const_iterator i = m_playerDataList.begin();
PlayerDataList::const_iterator end = m_playerDataList.end();
while (i != end)
{
if ((*i)->GetName() == name)
{
tmpPlayer = *i;
break;
}
++i;
}
}
return tmpPlayer;
}
void
ClientThread::RemoveDisconnectedPlayers()
{
// This should only be called between hands.
if (m_game.get())
{
PlayerListIterator it;
for (it = m_game->getSeatsList()->begin(); it != m_game->getSeatsList()->end(); it++)
{
boost::shared_ptr<PlayerInterface> tmpPlayer = *it;
if (tmpPlayer->getMyActiveStatus())
{
// If a player is not in the player data list, it was disconnected.
if (!GetPlayerDataByUniqueId(tmpPlayer->getMyUniqueID()).get())
{
tmpPlayer->setMyCash(0);
tmpPlayer->setMyActiveStatus(false);
}
}
}
}
}
void
ClientThread::AddServerInfo(unsigned serverId, const ServerInfo &info)
{
{
boost::mutex::scoped_lock lock(m_serverInfoMapMutex);
m_serverInfoMap.insert(ServerInfoMap::value_type(serverId, info));
}
//GetCallback().SignalNetClientServerListAdd(serverId);
}
void
ClientThread::ClearServerInfoMap()
{
{
boost::mutex::scoped_lock lock(m_serverInfoMapMutex);
m_serverInfoMap.clear();
}
//GetCallback().SignalNetClientServerListClear();
}
void
ClientThread::UseServer(unsigned serverId)
{
ClientContext &context = client.GetContext();
ServerInfo useInfo(GetServerInfo(serverId));
if (context.GetAddrFamily() == AF_INET6)
context.SetServerAddr(useInfo.ipv6addr);
else
context.SetServerAddr(useInfo.ipv4addr);
context.SetServerPort((unsigned)useInfo.port);
context.SetAvatarServerAddr(useInfo.avatarServerAddr);
}
unsigned
ClientThread::GetGameIdByName(const std::string &name) const
{
// Find the game.
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::const_iterator i = m_gameInfoMap.begin();
GameInfoMap::const_iterator end = m_gameInfoMap.end();
while (i != end)
{
if (i->second.name == name)
break;
++i;
}
if (i == end)
throw ClientException(__FILE__, __LINE__, ERR_NET_UNKNOWN_GAME, 0);
return i->first;
}
void
ClientThread::AddGameInfo(unsigned gameId, const GameInfo &info)
{
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
m_gameInfoMap.insert(GameInfoMap::value_type(gameId, info));
}
GetCallback().SignalNetClientGameListNew(gameId);
}
void
ClientThread::UpdateGameInfoMode(unsigned gameId, GameMode mode)
{
bool found = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end())
{
found = true;
(*pos).second.mode = mode;
}
}
if (found)
GetCallback().SignalNetClientGameListUpdateMode(gameId, mode);
}
void
ClientThread::UpdateGameInfoAdmin(unsigned gameId, unsigned adminPlayerId)
{
bool found = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end())
{
found = true;
(*pos).second.adminPlayerId = adminPlayerId;
}
}
if (found)
GetCallback().SignalNetClientGameListUpdateAdmin(gameId, adminPlayerId);
}
void
ClientThread::RemoveGameInfo(unsigned gameId)
{
bool found = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end())
{
found = true;
m_gameInfoMap.erase(pos);
}
}
if (found)
GetCallback().SignalNetClientGameListRemove(gameId);
}
void
ClientThread::ModifyGameInfoAddPlayer(unsigned gameId, unsigned playerId)
{
bool playerAdded = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end())
{
pos->second.players.push_back(playerId);
playerAdded = true;
}
}
if (playerAdded)
GetCallback().SignalNetClientGameListPlayerJoined(gameId, playerId);
}
void
ClientThread::ModifyGameInfoRemovePlayer(unsigned gameId, unsigned playerId)
{
bool playerRemoved = false;
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
GameInfoMap::iterator pos = m_gameInfoMap.find(gameId);
if (pos != m_gameInfoMap.end())
{
pos->second.players.remove(playerId);
playerRemoved = true;
}
}
if (playerRemoved)
GetCallback().SignalNetClientGameListPlayerLeft(gameId, playerId);
}
void
ClientThread::ClearGameInfoMap()
{
boost::mutex::scoped_lock lock(m_gameInfoMapMutex);
m_gameInfoMap.clear();
}
void
ClientThread::StartPetition(unsigned petitionId, unsigned proposingPlayerId, unsigned kickPlayerId, int timeoutSec, int numVotesToKick)
{
{
boost::mutex::scoped_lock lock(m_curPetitionIdMutex);
m_curPetitionId = petitionId;
}
GetGui().startVoteOnKick(kickPlayerId, proposingPlayerId, timeoutSec, numVotesToKick);
if (GetGuiPlayerId() != kickPlayerId
&& GetGuiPlayerId() != proposingPlayerId)
{
GetGui().changeVoteOnKickButtonsState(true);
}
}
2008-12-07 12:22:35 +00:00
void
ClientThread::UpdatePetition(unsigned petitionId, int /*numVotesAgainstKicking*/, int numVotesInFavourOfKicking, int numVotesToKick)
{
bool isCurPetition;
{
boost::mutex::scoped_lock lock(m_curPetitionIdMutex);
isCurPetition = m_curPetitionId == petitionId;
}
if (isCurPetition)
{
GetGui().refreshVotesMonitor(numVotesInFavourOfKicking, numVotesToKick);
}
}
void
ClientThread::EndPetition(unsigned petitionId)
{
bool isCurPetition;
{
boost::mutex::scoped_lock lock(m_curPetitionIdMutex);
isCurPetition = m_curPetitionId == petitionId;
}
if (isCurPetition)
GetGui().endVoteOnKick();
}
void
ClientThread::UpdateStatData(const ServerStats &stats)
{
boost::mutex::scoped_lock lock(m_curStatsMutex);
if (stats.numberOfPlayersOnServer)
m_curStats.numberOfPlayersOnServer = stats.numberOfPlayersOnServer;
if (stats.totalPlayersEverLoggedIn)
m_curStats.totalPlayersEverLoggedIn = stats.totalPlayersEverLoggedIn;
if (stats.totalGamesEverCreated)
m_curStats.totalGamesEverCreated = stats.totalGamesEverCreated;
GetCallback().SignalNetClientStatsUpdate(m_curStats);
}
ServerStats
ClientThread::GetStatData() const
{
boost::mutex::scoped_lock lock(m_curStatsMutex);
return m_curStats;
}
bool
ClientThread::IsSessionEstablished() const
{
return m_sessionEstablished;
}
void
ClientThread::SetSessionEstablished(bool flag)
{
m_sessionEstablished = flag;
}
bool
ClientThread::IsSynchronized() const
{
return m_playerInfoRequestList.empty();
}