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pokerth/src/gui/qt/gametable/mychancelabel.h
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//
// C++ Interface: mycardspixmaplabel
//
// Description:
//
//
// Author: FThauer FHammer <f.thauer@web.de>, (C) 2007
//
// Copyright: See COPYING file that comes with this distribution
//
//
#ifndef MYCHANCELABEL_H
#define MYCHANCELABEL_H
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#include <vector>
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#include <QtGui>
#include <QtCore>
class gameTableImpl;
class GameTableStyleReader;
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class MyChanceLabel : public QLabel
{
Q_OBJECT
public:
MyChanceLabel(QWidget*);
~MyChanceLabel();
void setMyW ( gameTableImpl* theValue ) { myW = theValue; }
void setMyStyle ( GameTableStyleReader* theValue ) { myStyle = theValue; }
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void paintEvent(QPaintEvent * event);
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void refreshChance(std::vector< std::vector<int> >);
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void resetChance();
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private:
gameTableImpl *myW;
GameTableStyleReader *myStyle;
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int RFChance[2];
int SFChance[2];
int FOAKChance[2];
int FHChance[2];
int FLChance[2];
int STRChance[2];
int TOAKChance[2];
int TPChance[2];
int OPChance[2];
int HCChance[2];
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};
#endif