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pokerth/src/net/clientcontext.h
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
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/* Context of network client. */
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#ifndef _CLIENTCONTEXT_H_
#define _CLIENTCONTEXT_H_
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#include <net/netcontext.h>
#include <net/receivebuffer.h>
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class ClientContext : public NetContext
{
public:
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ClientContext();
virtual ~ClientContext();
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virtual SOCKET GetSocket() const;
virtual u_int32_t GetId() const;
void SetSocket(SOCKET sockfd);
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int GetProtocol() const
{return m_protocol;}
void SetProtocol(int protocol)
{m_protocol = protocol;}
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int GetAddrFamily() const
{return m_addrFamily;}
void SetAddrFamily(int addrFamily)
{m_addrFamily = addrFamily;}
const std::string &GetServerAddr() const
{return m_serverAddr;}
void SetServerAddr(const std::string &serverAddr)
{m_serverAddr = serverAddr;}
unsigned GetServerPort() const
{return m_serverPort;}
void SetServerPort(unsigned serverPort)
{m_serverPort = serverPort;}
const std::string &GetPassword() const
{return m_password;}
void SetPassword(const std::string &password)
{m_password = password;}
const sockaddr_storage *GetClientSockaddr() const
{return &m_clientSockaddr;}
sockaddr_storage *GetClientSockaddr()
{return &m_clientSockaddr;}
const std::string &GetPlayerName() const
{return m_playerName;}
void SetPlayerName(const std::string &playerName)
{m_playerName = playerName;}
const std::string &GetAvatarFile() const
{return m_avatarFile;}
void SetAvatarFile(const std::string &avatarFile)
{m_avatarFile = avatarFile;}
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int GetClientSockaddrSize() const
{return m_addrFamily == AF_INET6 ? sizeof(sockaddr_in6) : sizeof(sockaddr_in);}
ReceiveBuffer &GetReceiveBuffer()
{return m_receiveBuffer;}
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private:
SOCKET m_sockfd;
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int m_protocol;
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int m_addrFamily;
std::string m_serverAddr;
unsigned m_serverPort;
std::string m_password;
sockaddr_storage m_clientSockaddr;
std::string m_playerName;
std::string m_avatarFile;
ReceiveBuffer m_receiveBuffer;
};
#endif