2007-01-13 02:40:33 +00:00
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/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "localboard.h"
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2007-05-18 17:13:27 +00:00
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#include "handinterface.h"
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2007-04-17 07:28:32 +00:00
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#include <game_defs.h>
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2007-01-13 02:40:33 +00:00
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using namespace std;
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2007-08-10 00:15:51 +00:00
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LocalBoard::LocalBoard() : BoardInterface(), playerArray(0), currentHand(0), pot(0), sets(0)
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2007-01-13 02:40:33 +00:00
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{
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}
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LocalBoard::~LocalBoard()
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{
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}
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2007-01-13 22:29:17 +00:00
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void LocalBoard::setPlayer(PlayerInterface** p) { playerArray = p; }
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2007-01-13 02:40:33 +00:00
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2007-08-10 00:15:51 +00:00
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void LocalBoard::setHand(HandInterface* br) { currentHand = br; }
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2007-01-13 02:40:33 +00:00
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void LocalBoard::collectSets() {
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sets = 0;
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int i;
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2007-04-17 07:28:32 +00:00
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) sets += playerArray[i]->getMySet();
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2007-01-13 02:40:33 +00:00
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}
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void LocalBoard::collectPot() {
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int i;
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pot += sets;
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sets = 0;
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2007-04-17 07:28:32 +00:00
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++){ playerArray[i]->setMySetNull(); }
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2007-01-13 02:40:33 +00:00
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}
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2007-08-09 18:02:58 +00:00
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void LocalBoard::distributePot() {
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2007-08-10 00:15:51 +00:00
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size_t i,j,k;
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// filling player stes vector
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2007-08-09 18:02:58 +00:00
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vector<int> playerSets;
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2007-08-10 00:15:51 +00:00
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for(i=0; i<(size_t)MAX_NUMBER_OF_PLAYERS; i++) {
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if(playerArray[i]->getMyActiveStatus()) {
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playerSets.push_back(((playerArray[i]->getMyRoundStartCash())-(playerArray[i]->getMyCash())));
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} else {
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playerSets.push_back(0);
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}
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}
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// sort player sets asc
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vector<int> playerSetsSort = playerSets;
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sort(playerSetsSort.begin(), playerSetsSort.end());
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// pot[0] = potLevel0, pot[1] = potLevel1, ...
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// vector< vector<int> > pot;
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// potLevel[0] = amount, potLevel[1] = sum, potLevel[2..n] = winner
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vector<int> potLevel;
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// temp var
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int highestCardsValue;
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size_t winnerCount;
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size_t mod;
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int winnerPointer;
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bool winnerHit;
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// level loop
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for(i=0; i<playerSetsSort.size(); i++) {
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// for(i=0; i<4; i++) {
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// restart levelHighestCardsValue
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highestCardsValue = 0;
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// level detection
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if(playerSetsSort[i] > 0) {
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// level amount
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potLevel.push_back(playerSetsSort[i]);
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// level sum
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potLevel.push_back((playerSetsSort.size()-i)*potLevel[0]);
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// determine level highestCardsValue
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for(j=0; j<MAX_NUMBER_OF_PLAYERS; j++) {
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if(playerArray[j]->getMyCardsValueInt() > highestCardsValue && playerArray[j]->getMyActiveStatus() && playerArray[j]->getMyAction() != PLAYER_ACTION_FOLD && playerSets[j] >= potLevel[0]) {
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highestCardsValue = playerArray[j]->getMyCardsValueInt();
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}
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}
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// level winners
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for(j=0; j<MAX_NUMBER_OF_PLAYERS; j++) {
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if(highestCardsValue == playerArray[j]->getMyCardsValueInt() && playerArray[j]->getMyActiveStatus() && playerArray[j]->getMyAction() != PLAYER_ACTION_FOLD) {
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potLevel.push_back(playerArray[j]->getMyID());
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}
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}
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// determine the number of level winners
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winnerCount = potLevel.size()-2;
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// distribute the pot level sum to level winners
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mod = (potLevel[1])%winnerCount;
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// pot level sum divisible by winnerCount
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if(mod == 0) {
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for(j=2; j<potLevel.size(); j++) {
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playerArray[potLevel[j]]->setMyCash(playerArray[potLevel[j]]->getMyCash() + ((potLevel[1])/winnerCount));
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}
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}
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// pot level sum not divisible by winnerCount
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// --> distribution after smallBlind (perhaps lastActionPlayer? - TODO)
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else {
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winnerPointer = currentHand->getDealerPosition();
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for(j=0; j<winnerCount; j++) {
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do {
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winnerPointer = (winnerPointer+1)%(MAX_NUMBER_OF_PLAYERS);
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winnerHit = false;
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for(k=2; k<potLevel.size(); k++) {
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if(winnerPointer == potLevel[k]) winnerHit = true;
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}
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} while(!winnerHit);
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if(j<mod) {
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playerArray[winnerPointer]->setMyCash(playerArray[winnerPointer]->getMyCash() + (int)((potLevel[1])/winnerCount) + 1);
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} else {
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playerArray[winnerPointer]->setMyCash(playerArray[winnerPointer]->getMyCash() + (int)((potLevel[1])/winnerCount));
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}
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}
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}
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// reevaluate the player sets
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for(j=0; j<playerSets.size(); j++) {
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if(playerSets[j]>0) {
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playerSets[j] -= potLevel[0];
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}
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}
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// sort player sets asc
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playerSetsSort = playerSets;
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sort(playerSetsSort.begin(), playerSetsSort.end());
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// pot refresh
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pot -= potLevel[1];
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// clear potLevel
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potLevel.clear();
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}
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}
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// playerSetsSort output
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// for(i=0; i<playerSetsSort.size(); i++) cout << i << ": " << playerSetsSort.at(i) << endl;
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// potLevel output
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// cout << "potLevel" << endl;
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// for(i=0; i<potLevel.size(); i++) cout << i << ": " << potLevel.at(i) << endl;
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// cout << pot << endl;
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// ERROR-Outputs
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if(pot!=0) cout << "distributePot-ERROR: Pot = " << pot << endl;
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int sum = 0;
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for(i=0; i<(size_t)MAX_NUMBER_OF_PLAYERS; i++) {
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if(playerArray[i]->getMyActiveStatus())
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sum += playerArray[i]->getMyCash();
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}
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if(sum != (currentHand->getStartQuantityPlayers() * currentHand->getStartCash()))
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cout << "distributePot-ERROR: PlayersSumCash = " << sum << endl;
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2007-08-09 18:02:58 +00:00
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}
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2007-01-13 02:40:33 +00:00
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