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pokerth/src/engine/log.h
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/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*****************************************************************************/
#ifndef LOG_H
#define LOG_H
#include "engine_defs.h"
#include "game_defs.h"
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struct sqlite3;
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class ConfigFile;
class Log
{
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public:
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Log(ConfigFile *c);
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~Log();
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void init();
void logNewGameMsg(int gameID, int startCash, int startSmallBlind, unsigned dealerPosition, PlayerList seatsList);
void logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, unsigned smallBlindPosition, int bigBlind, unsigned bigBlindPosition, PlayerList seatsList);
void logPlayerAction(GameState bero, int seat, PlayerActionLog action, int amount = 0);
PlayerActionLog transformPlayerActionLog(PlayerAction action);
void logBoardCards(GameState bero, int boardCards[5]);
void logHoleCardsHandName(GameState bero, PlayerList activePlayerList);
void logHoleCardsHandName(GameState bero, PlayerList activePlayerList, boost::shared_ptr<PlayerInterface> player, bool forceExecLog = 0);
void logHandWinner(PlayerList activePlayerList, int highestCardsValue, std::list<unsigned> winners);
void logGameWinner(PlayerList activePlayerList);
void logPlayerSitsOut(PlayerList activePlayerList);
void logAfterHand();
void logAfterGame();
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// void closeLogDbAtExit();
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private:
void exec_transaction();
int logVersion;
sqlite3 *mySqliteLogDb;
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ConfigFile *myConfig;
int uniqueGameID;
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int curHandID;
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std::string sql;
};
#endif // LOG_H