creating log-object in main-function and commiting it to session
This commit is contained in:
+1
-1
@@ -113,7 +113,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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currentBoard->setPlayerLists(seatsList, activePlayerList, runningPlayerList);
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// log game data
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myLog->logNewGameMsg(myGameID, startCash, startSmallBlind, getPlayerByUniqueId(dealerPosition)->getMyID()+1, seatsList);
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if(myLog) myLog->logNewGameMsg(myGameID, startCash, startSmallBlind, getPlayerByUniqueId(dealerPosition)->getMyID()+1, seatsList);
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//start timer
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blindsTimer.reset();
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@@ -152,7 +152,7 @@ void LocalBeRo::run()
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LOG_ERROR(__FILE__ << " (" << __LINE__ << "): ERROR - wrong myBeRoID");
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}
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}
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myHand->getLog()->logBoardCards(myBeRoID, tempBoardCardsArray);
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if(myHand->getLog()) myHand->getLog()->logBoardCards(myBeRoID, tempBoardCardsArray);
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logBoardCardsDone = true;
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}
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@@ -89,12 +89,14 @@ void LocalBeRoPostRiver::postRiverRun()
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if ((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) nonfoldPlayersCounter++;
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}
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if(nonfoldPlayersCounter>1) {
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getMyHand()->getLog()->logHoleCardsHandName(GAME_STATE_POST_RIVER,getMyHand()->getActivePlayerList());
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if(getMyHand()->getLog()) getMyHand()->getLog()->logHoleCardsHandName(GAME_STATE_POST_RIVER,getMyHand()->getActivePlayerList());
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}
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if(getMyHand()->getLog()) {
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getMyHand()->getLog()->logHandWinner(getMyHand()->getActivePlayerList(), highestCardsValue, getMyHand()->getBoard()->getWinners());
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getMyHand()->getLog()->logPlayerSitsOut(getMyHand()->getActivePlayerList());
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getMyHand()->getLog()->logGameWinner(getMyHand()->getActivePlayerList());
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getMyHand()->getLog()->logAfterHand();
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}
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getMyHand()->getLog()->logHandWinner(getMyHand()->getActivePlayerList(), highestCardsValue, getMyHand()->getBoard()->getWinners());
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getMyHand()->getLog()->logPlayerSitsOut(getMyHand()->getActivePlayerList());
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getMyHand()->getLog()->logGameWinner(getMyHand()->getActivePlayerList());
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getMyHand()->getLog()->logAfterHand();
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//starte die Animaionsreihe
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getMyHand()->getGuiInterface()->postRiverRunAnimation1();
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@@ -365,7 +365,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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setBlinds();
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myLog->logNewHandMsg(myID, dealerPosition+1, smallBlind, smallBlindPosition+1, 2*smallBlind, bigBlindPosition+1, seatsList);
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if(myLog) myLog->logNewHandMsg(myID, dealerPosition+1, smallBlind, smallBlindPosition+1, 2*smallBlind, bigBlindPosition+1, seatsList);
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myBeRo = myFactory->createBeRo(this, dealerPosition, smallBlind);
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}
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@@ -527,7 +527,7 @@ void LocalHand::switchRounds()
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// logging last player action
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PlayerListConstIterator previousPlayerIt = getRunningPlayerIt(previousPlayerID);
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if(previousPlayerIt != runningPlayerList->end()) {
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myLog->logPlayerAction(currentRound,(*previousPlayerIt)->getMyID()+1,myLog->transformPlayerActionLog((*previousPlayerIt)->getMyAction()),(*previousPlayerIt)->getMySet());
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if(myLog) myLog->logPlayerAction(currentRound,(*previousPlayerIt)->getMyID()+1,myLog->transformPlayerActionLog((*previousPlayerIt)->getMyAction()),(*previousPlayerIt)->getMySet());
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}
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PlayerListIterator it, it_1;
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@@ -630,7 +630,7 @@ void LocalHand::switchRounds()
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myGui->flipHolecardsAllIn();
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// Logging HoleCards
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if(currentRound<GAME_STATE_RIVER) {
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myLog->logHoleCardsHandName(currentRound,activePlayerList);
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if(myLog) myLog->logHoleCardsHandName(currentRound,activePlayerList);
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}
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if (currentRound < GAME_STATE_POST_RIVER) // do not increment past 4
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@@ -642,7 +642,7 @@ void LocalHand::switchRounds()
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myBoard->getMyCards(tempBoardCardsArray);
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myGui->logDealBoardCardsMsg(currentRound, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
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myLog->logBoardCards(currentRound, tempBoardCardsArray);
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if(myLog) myLog->logBoardCards(currentRound, tempBoardCardsArray);
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}
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}
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+14
-8
@@ -29,6 +29,18 @@
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using namespace std;
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Log::Log(ConfigFile *c) : mySqliteLogDb(0), myConfig(c), curGameID(0), curHandID(0), sql("")
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{
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}
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Log::~Log()
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{
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if(SQLITE_LOG) {
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sqlite3_close(mySqliteLogDb);
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}
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}
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void
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Log::init()
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{
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if(SQLITE_LOG) {
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@@ -80,7 +92,8 @@ Log::Log(ConfigFile *c) : mySqliteLogDb(0), myConfig(c), curGameID(0), curHandID
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// create game table
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sql += "CREATE TABLE Game (";
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sql += "GameID INTEGER NOT NULL PRIMARY KEY";
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sql += "UniqueGameID INTEGER PRIMARY KEY AUTOINCREMENT";
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sql += ",GameID INTEGER NOT NULL";
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sql += ",Startmoney INTEGER NOT NULL";
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sql += ",StartSb INTEGER NOT NULL";
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sql += ",DealerPos INTEGER NOT NULL";
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@@ -129,13 +142,6 @@ Log::Log(ConfigFile *c) : mySqliteLogDb(0), myConfig(c), curGameID(0), curHandID
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}
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}
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Log::~Log()
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{
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if(SQLITE_LOG) {
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sqlite3_close(mySqliteLogDb);
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}
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}
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void
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Log::logNewGameMsg(int gameID, int startCash, int startSmallBlind, unsigned dealerPosition, PlayerList seatsList)
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{
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+4
-1
@@ -34,6 +34,7 @@ public:
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~Log();
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void init();
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void logNewGameMsg(int gameID, int startCash, int startSmallBlind, unsigned dealerPosition, PlayerList seatsList);
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void logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, unsigned smallBlindPosition, int bigBlind, unsigned bigBlindPosition, PlayerList seatsList);
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void logPlayerAction(GameState bero, int seat, PlayerActionLog action, int amount = 0);
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@@ -46,11 +47,13 @@ public:
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void logPlayerSitsOut(PlayerList activePlayerList);
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void logAfterHand();
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void logAfterGame();
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void exec_transaction();
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// void closeLogDbAtExit();
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private:
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void exec_transaction();
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sqlite3 *mySqliteLogDb;
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ConfigFile *myConfig;
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int curGameID;
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@@ -46,14 +46,15 @@
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using namespace std;
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startWindowImpl::startWindowImpl(ConfigFile *c)
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: myConfig(c), msgBoxOutdatedVersionActive(false)
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startWindowImpl::startWindowImpl(ConfigFile *c, Log *l)
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: myConfig(c), myLog(l), msgBoxOutdatedVersionActive(false)
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{
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myGuiInterface.reset(new GuiWrapper(myConfig, this));
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{
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mySession.reset(new Session(myGuiInterface.get(), myConfig));
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mySession.reset(new Session(myGuiInterface.get(), myConfig, myLog));
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mySession->init(); // TODO handle error
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myLog->init();
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// myGuiInterface->setSession(session);
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}
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@@ -399,7 +400,8 @@ void startWindowImpl::callRejoinPossibleDialog(unsigned gameId)
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case QMessageBox::Yes:
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mySession->clientRejoinGame(gameId);
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break;
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case QMessageBox::No:;
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case QMessageBox::No:
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;
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break;
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}
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}
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@@ -419,7 +421,7 @@ void startWindowImpl::callCreateNetworkGameDialog()
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// Create pseudo Gui Wrapper for the server.
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myServerGuiInterface.reset(new ServerGuiWrapper(myConfig, mySession->getGui(), mySession->getGui(), mySession->getGui()));
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{
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boost::shared_ptr<Session> session(new Session(myServerGuiInterface.get(), myConfig));
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boost::shared_ptr<Session> session(new Session(myServerGuiInterface.get(), myConfig, 0));
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session->init(mySession->getAvatarManager());
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myServerGuiInterface->setSession(session);
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}
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@@ -51,12 +51,13 @@ class timeoutMsgBoxImpl;
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class serverListDialogImpl;
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class internetGameLoginDialogImpl;
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class guiLog;
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class Log;
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class startWindowImpl: public QMainWindow, public Ui::startWindow
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{
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Q_OBJECT
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public:
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startWindowImpl(ConfigFile *c =0);
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startWindowImpl(ConfigFile *c, Log *l);
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~startWindowImpl();
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void setSession(boost::shared_ptr<Session> session) {
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@@ -155,6 +156,7 @@ public slots:
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private:
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ConfigFile *myConfig;
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guiLog *myGuiLog;
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Log *myLog;
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boost::shared_ptr<GuiInterface> myGuiInterface;
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boost::shared_ptr<Session> mySession;
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+3
-1
@@ -32,6 +32,7 @@
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#include "session.h"
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#include "startwindowimpl.h"
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#include "configfile.h"
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#include "log.h"
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#include "startsplash.h"
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#include "game_defs.h"
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#include <net/socket_startup.h>
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@@ -86,6 +87,7 @@ int main( int argc, char **argv )
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//create defaultconfig
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ConfigFile *myConfig = new ConfigFile(argv[0], false);
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Log *myLog = new Log(myConfig);
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// set PlastiqueStyle even for mac-version to prevent artefacts on styled widgets
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a.setStyle(new QPlastiqueStyle);
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@@ -131,7 +133,7 @@ int main( int argc, char **argv )
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qRegisterMetaType<DenyGameInvitationReason>("DenyGameInvitationReason");
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///////////////////////////////////////////////////
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startWindowImpl mainWin(myConfig);
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startWindowImpl mainWin(myConfig,myLog);
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a.setActivationWindow(&mainWin, true);
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int retVal = a.exec();
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@@ -157,7 +157,7 @@ main(int argc, char *argv[])
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// Create pseudo Gui Wrapper for the server.
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boost::shared_ptr<GuiInterface> myServerGuiInterface(new ServerGuiWrapper(myConfig.get(), NULL, NULL, NULL));
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boost::shared_ptr<Session> session(new Session(myServerGuiInterface.get(), myConfig.get()));
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boost::shared_ptr<Session> session(new Session(myServerGuiInterface.get(), myConfig.get(), NULL));
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if (!session->init())
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LOG_ERROR("Missing files - please check your directory settings!");
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myServerGuiInterface->setSession(session);
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+2
-3
@@ -39,11 +39,10 @@
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using namespace std;
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Session::Session(GuiInterface *g, ConfigFile *c)
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: currentGameNum(0), myGui(g), myConfig(c), myLog(0), myGameType(GAME_TYPE_NONE)
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Session::Session(GuiInterface *g, ConfigFile *c, Log *l)
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: currentGameNum(0), myGui(g), myConfig(c), myLog(l), myGameType(GAME_TYPE_NONE)
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{
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myQtToolsInterface = CreateQtToolsWrapper();
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myLog = new Log(myConfig);
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}
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+1
-1
@@ -42,7 +42,7 @@ class Session
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{
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public:
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Session(GuiInterface*, ConfigFile*);
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Session(GuiInterface*, ConfigFile*, Log*);
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~Session();
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