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pokerth/src/gamedata.h
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
/* Game data. */
#ifndef _GAMEDATA_H_
#define _GAMEDATA_H_
#include <playerdata.h>
enum GameMode
{
GAME_MODE_CREATED = 1,
GAME_MODE_STARTED,
GAME_MODE_CLOSED
};
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enum RaiseIntervalMode
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{
RAISE_ON_HANDNUMBER = 1,
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RAISE_ON_MINUTES
};
enum RaiseMode
{
DOUBLE_BLINDS = 1,
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MANUAL_BLINDS_ORDER
};
enum AfterManualBlindsMode
{
AFTERMB_DOUBLE_BLINDS = 1,
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AFTERMB_RAISE_ABOUT,
AFTERMB_STAY_AT_LAST_BLIND
};
// For the sake of simplicity, this is a struct.
struct GameData
{
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GameData() : maxNumberOfPlayers(0), startMoney(0), smallBlind(0), firstSmallBlind(0), raiseIntervalMode(RAISE_ON_HANDNUMBER), raiseSmallBlindEveryHandsValue(8), raiseSmallBlindEveryMinutesValue(0), raiseMode(DOUBLE_BLINDS), afterManualBlindsMode(AFTERMB_DOUBLE_BLINDS), afterMBAlwaysRaiseValue(0), handsBeforeRaise(1), guiSpeed(4), playerActionTimeoutSec(20) {}
int maxNumberOfPlayers;
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int startMoney;
int smallBlind; // deprecated
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int firstSmallBlind;
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RaiseIntervalMode raiseIntervalMode;
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int raiseSmallBlindEveryHandsValue;
int raiseSmallBlindEveryMinutesValue;
RaiseMode raiseMode;
std::list<int> manualBlindsList;
AfterManualBlindsMode afterManualBlindsMode;
int afterMBAlwaysRaiseValue;
int handsBeforeRaise; // deprecated
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int guiSpeed;
int playerActionTimeoutSec;
};
struct GameInfo
{
GameInfo() : mode(GAME_MODE_CREATED), isPasswordProtected(false) {}
std::string name;
GameData data;
GameMode mode;
PlayerIdList players;
bool isPasswordProtected;
};
struct StartData
{
StartData() : startDealerPlayerId(0), numberOfPlayers(0) {}
unsigned startDealerPlayerId;
int numberOfPlayers;
};
#endif