2007-01-13 02:40:33 +00:00
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/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "session.h"
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#include "game.h"
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#include "guiinterface.h"
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2007-01-21 14:20:15 +00:00
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#include "configfile.h"
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2007-02-18 13:45:56 +00:00
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#include <net/clientthread.h>
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2007-02-25 23:16:26 +00:00
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#include <net/serverthread.h>
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2007-01-21 14:20:15 +00:00
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2007-02-18 13:45:56 +00:00
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#define NET_CLIENT_TERMINATE_TIMEOUT_MSEC 1000
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2007-02-25 23:16:26 +00:00
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#define NET_SERVER_TERMINATE_TIMEOUT_MSEC 1000
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2007-01-13 02:40:33 +00:00
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using namespace std;
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2007-02-18 13:45:56 +00:00
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Session::Session(GuiInterface *g)
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2007-02-25 23:16:26 +00:00
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: actualGameID(0), myNetClient(0), myNetServer(0), actualGame(0), myGui(g)
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2007-02-18 13:45:56 +00:00
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{
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2007-01-21 14:20:15 +00:00
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myConfig = new ConfigFile;
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2007-01-13 02:40:33 +00:00
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}
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Session::~Session()
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{
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2007-02-18 13:45:56 +00:00
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terminateNetworkClient();
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deleteGame();
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delete myConfig;
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2007-01-13 02:40:33 +00:00
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}
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void Session::startGame(int qP, int sC, int sB) {
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2007-02-04 13:46:27 +00:00
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actualGameID++;
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2007-01-13 02:40:33 +00:00
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2007-02-04 13:46:27 +00:00
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actualGame = new Game(myConfig, myGui, qP, sC, sB, actualGameID);
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2007-01-13 02:40:33 +00:00
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}
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void Session::deleteGame() {
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delete actualGame;
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actualGame = 0;
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}
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2007-02-18 13:45:56 +00:00
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void Session::startNetworkClient(const string &serverAddress, unsigned serverPort, bool ipv6, const string &pwd)
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{
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if (myNetClient || !myGui)
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return; // TODO: throw exception
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myNetClient = new ClientThread(*myGui);
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myNetClient->Init(serverAddress, serverPort, ipv6, pwd);
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myNetClient->Run();
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}
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void Session::terminateNetworkClient()
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{
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if (!myNetClient)
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return; // already terminated
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myNetClient->SignalTermination();
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// Give the thread some time to terminate.
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if (myNetClient->Join(NET_CLIENT_TERMINATE_TIMEOUT_MSEC))
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{
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delete myNetClient;
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}
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// If termination fails, leave a memory leak to prevent a crash.
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myNetClient = 0;
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}
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2007-02-25 23:16:26 +00:00
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void Session::startNetworkServer()
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{
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if (myNetServer)
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return; // TODO: throw exception
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2007-03-20 02:20:50 +00:00
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myNetServer = new ServerThread(*myGui);
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2007-03-13 23:27:17 +00:00
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myNetServer->Init(
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myConfig->readConfigInt("ServerPort"),
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myConfig->readConfigInt("ServerUseIpv6") == 1,
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2007-03-20 02:20:50 +00:00
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""); // TODO: use pwd
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2007-02-25 23:16:26 +00:00
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myNetServer->Run();
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}
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2007-03-20 02:20:50 +00:00
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void Session::initiateNetworkServerGame()
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{
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if (!myNetServer)
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return; // TODO: throw exception
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myNetServer->StartGame();
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}
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2007-02-25 23:16:26 +00:00
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void Session::terminateNetworkServer()
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{
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if (!myNetServer)
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return; // already terminated
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myNetServer->SignalTermination();
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// Give the thread some time to terminate.
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if (myNetServer->Join(NET_SERVER_TERMINATE_TIMEOUT_MSEC))
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{
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delete myNetServer;
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}
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// If termination fails, leave a memory leak to prevent a crash.
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myNetServer = 0;
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}
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