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pokerth/src/gui/guiinterface.h
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/***************************************************************************
* Copyright (C) 2006 by FThauer FHammer *
* f.thauer@web.de *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef GUIINTERFACE_H
#define GUIINTERFACE_H
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#include <net/clientcallback.h>
#include <net/servercallback.h>
#include <net/irccallback.h>
#include <game_defs.h>
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#include <string>
#include <boost/shared_ptr.hpp>
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class Session;
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class GuiInterface : public ClientCallback, public ServerCallback, public IrcCallback {
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public:
virtual ~GuiInterface();
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virtual void initGui(int speed) =0;
virtual Session &getSession() =0;
virtual void setSession(boost::shared_ptr<Session> session) =0;
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//refresh-Funktionen
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virtual void refreshSet() const=0;
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virtual void refreshCash() const=0;
virtual void refreshAction(int =-1, int =-1) const=0;
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virtual void refreshChangePlayer() const=0;
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virtual void refreshPot() const=0;
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virtual void refreshGroupbox(int =-1, int =-1) const=0;
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virtual void refreshAll() const=0;
virtual void refreshPlayerName() const=0;
virtual void refreshButton() const =0;
virtual void refreshGameLabels(GameState state) const=0;
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virtual void waitForGuiUpdateDone() const=0;
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virtual void dealBeRoCards(int) =0;
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// // Karten-Funktionen
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virtual void dealHoleCards()=0;
virtual void dealFlopCards()=0;
virtual void dealTurnCard()=0;
virtual void dealRiverCard()=0;
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virtual void nextPlayerAnimation()=0;
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virtual void beRoAnimation2(int)=0;
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virtual void preflopAnimation1()=0;
virtual void preflopAnimation2()=0;
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virtual void flopAnimation1()=0;
virtual void flopAnimation2()=0;
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virtual void turnAnimation1()=0;
virtual void turnAnimation2()=0;
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virtual void riverAnimation1()=0;
virtual void riverAnimation2()=0;
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virtual void postRiverAnimation1()=0;
virtual void postRiverRunAnimation1()=0;
// virtual void postRiverAnimation2()=0;
virtual void flipHolecardsAllIn()=0;
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// virtual void startNewHand() const=0;
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virtual void nextRoundCleanGui()=0;
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//
// virtual void userWidgetsBackgroudColor() const=0;
// virtual void timerBlockerFalse() const=0;
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virtual void meInAction()=0;
virtual void updateMyButtonsState()=0;
virtual void disableMyButtons()=0;
virtual void startTimeoutAnimation(int playerId, int timeoutSec) =0;
virtual void stopTimeoutAnimation(int playerId) =0;
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//log.cpp
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virtual void logPlayerActionMsg(std::string playName, int action, int setValue) =0;
virtual void logNewGameHandMsg(int gameID, int HandID) =0;
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virtual void logPlayerWinsMsg(std::string playerName, int pot, bool main) = 0;
virtual void logPlayerSitsOut(std::string playerName) = 0;
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virtual void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName) =0;
virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0;
virtual void logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0;
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virtual void logPlayerWinGame(std::string playerName, int gameID) =0;
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virtual void flushLogAtGame(int gameID) =0;
virtual void flushLogAtHand() =0;
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};
#endif