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pokerth/src/pokerth_server.cpp
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/***************************************************************************
* Copyright (C) 2007 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <iostream>
#include "session.h"
#include "configfile.h"
#include <gui/generic/serverguiwrapper.h>
#include <net/socket_startup.h>
#include <QtCore>
#include <csignal>
#ifdef _MSC_VER
#ifdef _DEBUG
#define _CRTDBG_MAP_ALLOC
#include <crtdbg.h>
#define ENABLE_LEAK_CHECK() \
{ \
int tmpFlag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG); \
tmpFlag |= _CRTDBG_LEAK_CHECK_DF; \
_CrtSetDbgFlag(tmpFlag); \
}
#endif
#endif
#ifndef ENABLE_LEAK_CHECK
#define ENABLE_LEAK_CHECK()
#endif
using namespace std;
volatile int g_pokerthTerminate = 0;
void
TerminateHandler(int signal)
{
g_pokerthTerminate = 1;
}
int
main(int argc, char *argv[])
{
ENABLE_LEAK_CHECK();
//_CrtSetBreakAlloc(164);
signal(SIGTERM, TerminateHandler);
signal(SIGINT, TerminateHandler);
//create defaultconfig
ConfigFile *myConfig = new ConfigFile(argc, argv);
socket_startup();
// Create pseudo Gui Wrapper for the server.
boost::shared_ptr<GuiInterface> myServerGuiInterface(new ServerGuiWrapper(myConfig, NULL, NULL));
{
boost::shared_ptr<Session> session(new Session(myServerGuiInterface.get(), myConfig));
myServerGuiInterface->setSession(session);
}
myServerGuiInterface->getSession().startNetworkServer();
while (!g_pokerthTerminate)
{
myServerGuiInterface->getSession().waitForNetworkServer(100);
}
myServerGuiInterface->getSession().terminateNetworkServer();
socket_cleanup();
return 0;
}