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pokerth/src/db/common/serverdbgeneric.cpp
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/***************************************************************************
* Copyright (C) 2009 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <boost/bind.hpp>
#include <db/serverdbgeneric.h>
using namespace std;
ServerDBGeneric::ServerDBGeneric(ServerDBCallback &cb, boost::shared_ptr<boost::asio::io_service> ioService)
: m_ioService(ioService), m_callback(cb)
{
}
ServerDBGeneric::~ServerDBGeneric()
{
}
void
ServerDBGeneric::Init(const string &/*host*/, const string &/*user*/, const string &/*pwd*/,
const string &/*database*/, const string &/*encryptionKey*/)
{
}
void
ServerDBGeneric::Start()
{
}
void
ServerDBGeneric::Stop()
{
}
void
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ServerDBGeneric::AsyncPlayerLogin(unsigned requestId, const string &/*playerName*/)
{
m_ioService->post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &m_callback, requestId));
}
void
ServerDBGeneric::PlayerLogout(DB_id /*playerId*/)
{
}
void
ServerDBGeneric::AsyncCreateGame(unsigned requestId, const string &/*gameName*/)
{
m_ioService->post(boost::bind(&ServerDBCallback::CreateGameFailed, &m_callback, requestId));
}
void
ServerDBGeneric::SetGamePlayerPlace(DB_id /*gameId*/, DB_id /*playerId*/, unsigned /*place*/)
{
}
void
ServerDBGeneric::EndGame(DB_id /*gameId*/)
{
}