Preparing to fix login for network game and dedicated server without login backend. Currently broken.
This commit is contained in:
@@ -122,6 +122,8 @@ void ServerGuiWrapper::SignalNetClientServerListAdd(unsigned serverId) { if (myC
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void ServerGuiWrapper::SignalNetClientServerListClear() { if (myClientcb) myClientcb->SignalNetClientServerListClear(); }
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void ServerGuiWrapper::SignalNetClientServerListShow() { if (myClientcb) myClientcb->SignalNetClientServerListShow(); }
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void ServerGuiWrapper::SignalNetClientLoginShow() { if (myClientcb) myClientcb->SignalNetClientLoginShow(); }
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void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
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void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
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void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }
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@@ -132,6 +132,8 @@ public:
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void SignalNetClientServerListClear();
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void SignalNetClientServerListShow();
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void SignalNetClientLoginShow();
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void SignalNetServerSuccess(int actionID);
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void SignalNetServerError(int errorID, int osErrorID);
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@@ -446,8 +446,7 @@ void startWindowImpl::callJoinNetworkGameDialog() {
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myJoinNetworkGameDialog->lineEdit_ipAddress->text().toUtf8().constData(),
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myJoinNetworkGameDialog->spinBox_port->value(),
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myJoinNetworkGameDialog->checkBox_ipv6->isChecked(),
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myJoinNetworkGameDialog->checkBox_sctp->isChecked(),
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myJoinNetworkGameDialog->lineEdit_password->text().toUtf8().constData());
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myJoinNetworkGameDialog->checkBox_sctp->isChecked());
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//Dialog mit Statusbalken
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myConnectToServerDialog->exec();
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@@ -62,9 +62,11 @@ public:
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virtual void SignalNetClientMsgBox(const std::string &msg) = 0;
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virtual void SignalNetClientWaitDialog() = 0;
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virtual void SignalNetClientServerListAdd(unsigned serverId) =0;
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virtual void SignalNetClientServerListClear() =0;
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virtual void SignalNetClientServerListShow() =0;
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virtual void SignalNetClientServerListAdd(unsigned serverId) = 0;
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virtual void SignalNetClientServerListClear() = 0;
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virtual void SignalNetClientServerListShow() = 0;
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virtual void SignalNetClientLoginShow() = 0;
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virtual void SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName) = 0;
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virtual void SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) = 0;
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+38
-18
@@ -234,24 +234,6 @@ private:
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boost::asio::ip::tcp::resolver::iterator m_remoteEndpointIterator;
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};
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// State: Session init.
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class ClientStateStartSession : public ClientState
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{
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public:
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// Access the state singleton.
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static ClientStateStartSession &Instance();
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virtual ~ClientStateStartSession();
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virtual void Enter(boost::shared_ptr<ClientThread> client);
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virtual void Exit(boost::shared_ptr<ClientThread> client);
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virtual void HandlePacket(boost::shared_ptr<ClientThread> /*client*/, boost::shared_ptr<NetPacket> /*tmpPacket*/) {}
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protected:
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// Protected constructor - this is a singleton.
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ClientStateStartSession();
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};
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// Abstract State: Receiving
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class AbstractClientStateReceiving : public ClientState
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{
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@@ -266,6 +248,44 @@ protected:
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virtual void InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket) = 0;
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};
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// State: Session init.
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class ClientStateStartSession : public AbstractClientStateReceiving
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{
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public:
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// Access the state singleton.
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static ClientStateStartSession &Instance();
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virtual ~ClientStateStartSession();
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virtual void Enter(boost::shared_ptr<ClientThread> client);
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virtual void Exit(boost::shared_ptr<ClientThread> client);
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protected:
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// Protected constructor - this is a singleton.
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ClientStateStartSession();
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virtual void InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket);
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};
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// State: Waiting for the user to enter login data.
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class ClientStateWaitEnterLogin : public ClientState
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{
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public:
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static ClientStateWaitEnterLogin &Instance();
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virtual ~ClientStateWaitEnterLogin();
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virtual void Enter(boost::shared_ptr<ClientThread> client);
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virtual void Exit(boost::shared_ptr<ClientThread> client);
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virtual void HandlePacket(boost::shared_ptr<ClientThread> /*client*/, boost::shared_ptr<NetPacket> /*tmpPacket*/) {}
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protected:
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// Protected constructor - this is a singleton.
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ClientStateWaitEnterLogin();
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void TimerLoop(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client);
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};
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// State: Wait for Authentication Challenge.
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class ClientStateWaitAuthChallenge : public AbstractClientStateReceiving
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{
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@@ -62,7 +62,6 @@ public:
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bool sctp,
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const std::string &avatarServerAddress,
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const std::string &playerName,
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const std::string &playerPwd,
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const std::string &avatarFile,
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const std::string &cacheDir);
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virtual void SignalTermination();
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@@ -267,6 +266,7 @@ friend class ClientStateWaitChooseServer;
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friend class ClientStateStartConnect;
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friend class ClientStateConnecting;
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friend class ClientStateStartSession;
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friend class ClientStateWaitEnterLogin;
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friend class ClientStateWaitAuthChallenge;
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friend class ClientStateWaitAuthVerify;
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friend class ClientStateWaitSession;
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+162
-92
@@ -649,82 +649,6 @@ ClientStateStartConnect::TimerTimeout(const boost::system::error_code& ec, boost
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//-----------------------------------------------------------------------------
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ClientStateStartSession &
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ClientStateStartSession::Instance()
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{
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static ClientStateStartSession state;
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return state;
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}
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ClientStateStartSession::ClientStateStartSession()
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{
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}
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ClientStateStartSession::~ClientStateStartSession()
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{
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}
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void
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ClientStateStartSession::Enter(boost::shared_ptr<ClientThread> client)
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{
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ClientContext &context = client->GetContext();
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boost::shared_ptr<NetPacket> init(new NetPacket(NetPacket::Alloc));
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init->GetMsg()->present = PokerTHMessage_PR_initMessage;
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InitMessage_t *netInit = &init->GetMsg()->choice.initMessage;
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netInit->requestedVersion.major = NET_VERSION_MAJOR;
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netInit->requestedVersion.minor = NET_VERSION_MINOR;
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// CASE 1: Authenticated login (username, challenge/response for password).
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if (!context.GetPassword().empty())
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{
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netInit->login.present = login_PR_authenticatedLogin;
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AuthenticatedLogin_t *authLogin = &netInit->login.choice.authenticatedLogin;
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// Send authentication user data for challenge/response in init.
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boost::shared_ptr<SessionData> tmpSession = context.GetSessionData();
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tmpSession->CreateClientAuthSession(client->GetAuthContext(), context.GetPlayerName(), context.GetPassword());
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if (!tmpSession->AuthStep(1, ""))
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throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PASSWORD, 0);
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string outUserData(tmpSession->AuthGetNextOutMsg());
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OCTET_STRING_fromBuf(&authLogin->clientUserData,
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outUserData.c_str(),
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outUserData.length());
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string avatarFile = client->GetQtToolsInterface().stringFromUtf8(context.GetAvatarFile());
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if (!avatarFile.empty())
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{
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MD5Buf tmpMD5;
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if (client->GetAvatarManager().GetHashForAvatar(avatarFile, tmpMD5))
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{
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// TODO: use sha1.
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authLogin->avatar =
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OCTET_STRING_new_fromBuf(
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&asn_DEF_OCTET_STRING,
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(const char *)tmpMD5.data,
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MD5_DATA_SIZE);
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}
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}
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}
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// CASE 2: Guest login (no password, but restrictions may apply).
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else
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{
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netInit->login.present = login_PR_guestLogin;
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GuestLogin_t *guestLogin = &netInit->login.choice.guestLogin;
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OCTET_STRING_fromBuf(&guestLogin->nickName,
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context.GetPlayerName().c_str(),
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context.GetPlayerName().length());
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}
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client->GetSender().Send(context.GetSessionData(), init);
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client->SetState(ClientStateWaitAuthChallenge::Instance());
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}
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void
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ClientStateStartSession::Exit(boost::shared_ptr<ClientThread> /*client*/)
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{
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}
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//-----------------------------------------------------------------------------
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AbstractClientStateReceiving::AbstractClientStateReceiving()
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{
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}
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@@ -1023,6 +947,167 @@ AbstractClientStateReceiving::HandlePacket(boost::shared_ptr<ClientThread> clien
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//-----------------------------------------------------------------------------
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ClientStateStartSession &
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ClientStateStartSession::Instance()
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{
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static ClientStateStartSession state;
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return state;
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}
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ClientStateStartSession::ClientStateStartSession()
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{
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}
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ClientStateStartSession::~ClientStateStartSession()
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{
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}
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void
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ClientStateStartSession::Enter(boost::shared_ptr<ClientThread> client)
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{
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}
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void
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ClientStateStartSession::Exit(boost::shared_ptr<ClientThread> /*client*/)
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{
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}
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void
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ClientStateStartSession::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
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{
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if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_announceMessage)
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{
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// Server has send announcement - check data.
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AnnounceMessage_t *netAnnounce = &tmpPacket->GetMsg()->choice.announceMessage;
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// Check current game version.
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if (netAnnounce->latestGameVersion.major != POKERTH_VERSION_MAJOR
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|| netAnnounce->latestGameVersion.minor != POKERTH_VERSION_MINOR)
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{
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client->GetCallback().SignalNetClientNotification(NTF_NET_NEW_RELEASE_AVAILABLE);
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}
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else if (POKERTH_BETA_REVISION && netAnnounce->latestBetaRevision != POKERTH_BETA_REVISION)
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{
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client->GetCallback().SignalNetClientNotification(NTF_NET_OUTDATED_BETA);
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}
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else
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{
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ClientContext &context = client->GetContext();
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// CASE 1: Authenticated login (username, challenge/response for password).
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if (netAnnounce->serverType == serverType_serverTypeInternetAuth)
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{
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client->GetCallback().SignalNetClientLoginShow();
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client->SetState(ClientStateWaitEnterLogin::Instance());
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}
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// CASE 2: Unauthenticated login (dedicated server without auth backend).
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else if (netAnnounce->serverType == serverType_serverTypeInternetNoAuth
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|| netAnnounce->serverType == serverType_serverTypeLAN)
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{
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boost::shared_ptr<NetPacket> init(new NetPacket(NetPacket::Alloc));
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init->GetMsg()->present = PokerTHMessage_PR_initMessage;
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InitMessage_t *netInit = &init->GetMsg()->choice.initMessage;
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netInit->requestedVersion.major = NET_VERSION_MAJOR;
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netInit->requestedVersion.minor = NET_VERSION_MINOR;
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netInit->login.present = login_PR_guestLogin;
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GuestLogin_t *guestLogin = &netInit->login.choice.guestLogin;
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OCTET_STRING_fromBuf(&guestLogin->nickName,
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context.GetPlayerName().c_str(),
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context.GetPlayerName().length());
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client->GetSender().Send(context.GetSessionData(), init);
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client->SetState(ClientStateWaitAuthChallenge::Instance());
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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ClientStateWaitEnterLogin &
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ClientStateWaitEnterLogin::Instance()
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{
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static ClientStateWaitEnterLogin state;
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return state;
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}
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ClientStateWaitEnterLogin::ClientStateWaitEnterLogin()
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{
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}
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ClientStateWaitEnterLogin::~ClientStateWaitEnterLogin()
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{
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}
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void
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ClientStateWaitEnterLogin::Enter(boost::shared_ptr<ClientThread> client)
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{
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client->GetStateTimer().expires_from_now(
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boost::posix_time::milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
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client->GetStateTimer().async_wait(
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boost::bind(
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&ClientStateWaitEnterLogin::TimerLoop, this, boost::asio::placeholders::error, client));
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}
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void
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ClientStateWaitEnterLogin::Exit(boost::shared_ptr<ClientThread> client)
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{
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client->GetStateTimer().cancel();
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}
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void
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ClientStateWaitEnterLogin::TimerLoop(const boost::system::error_code& ec, boost::shared_ptr<ClientThread> client)
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{
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if (!ec && &client->GetState() == this)
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{
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ClientContext &context = client->GetContext();
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if (!context.GetPassword().empty())
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{
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boost::shared_ptr<NetPacket> init(new NetPacket(NetPacket::Alloc));
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init->GetMsg()->present = PokerTHMessage_PR_initMessage;
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InitMessage_t *netInit = &init->GetMsg()->choice.initMessage;
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netInit->requestedVersion.major = NET_VERSION_MAJOR;
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netInit->requestedVersion.minor = NET_VERSION_MINOR;
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netInit->login.present = login_PR_authenticatedLogin;
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AuthenticatedLogin_t *authLogin = &netInit->login.choice.authenticatedLogin;
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// Send authentication user data for challenge/response in init.
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boost::shared_ptr<SessionData> tmpSession = context.GetSessionData();
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tmpSession->CreateClientAuthSession(client->GetAuthContext(), context.GetPlayerName(), context.GetPassword());
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if (!tmpSession->AuthStep(1, ""))
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throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PASSWORD, 0);
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string outUserData(tmpSession->AuthGetNextOutMsg());
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OCTET_STRING_fromBuf(&authLogin->clientUserData,
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outUserData.c_str(),
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outUserData.length());
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string avatarFile = client->GetQtToolsInterface().stringFromUtf8(context.GetAvatarFile());
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if (!avatarFile.empty())
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{
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MD5Buf tmpMD5;
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if (client->GetAvatarManager().GetHashForAvatar(avatarFile, tmpMD5))
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{
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// TODO: use sha1.
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authLogin->avatar =
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OCTET_STRING_new_fromBuf(
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&asn_DEF_OCTET_STRING,
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(const char *)tmpMD5.data,
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MD5_DATA_SIZE);
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}
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}
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client->GetSender().Send(context.GetSessionData(), init);
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client->SetState(ClientStateWaitAuthChallenge::Instance());
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}
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else
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{
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client->GetStateTimer().expires_from_now(
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boost::posix_time::milliseconds(CLIENT_WAIT_TIMEOUT_MSEC));
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client->GetStateTimer().async_wait(
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boost::bind(
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&ClientStateWaitEnterLogin::TimerLoop, this, boost::asio::placeholders::error, client));
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}
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}
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}
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//-----------------------------------------------------------------------------
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ClientStateWaitAuthChallenge &
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ClientStateWaitAuthChallenge::Instance()
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{
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@@ -1053,22 +1138,7 @@ ClientStateWaitAuthChallenge::Exit(boost::shared_ptr<ClientThread> /*client*/)
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void
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ClientStateWaitAuthChallenge::InternalHandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
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{
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if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_announceMessage)
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{
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// Server has send announcement - check data.
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AnnounceMessage_t *netAnnounce = &tmpPacket->GetMsg()->choice.announceMessage;
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// Check current game version.
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if (netAnnounce->latestGameVersion.major != POKERTH_VERSION_MAJOR
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|| netAnnounce->latestGameVersion.minor != POKERTH_VERSION_MINOR)
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{
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client->GetCallback().SignalNetClientNotification(NTF_NET_NEW_RELEASE_AVAILABLE);
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}
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else if (POKERTH_BETA_REVISION && netAnnounce->latestBetaRevision != POKERTH_BETA_REVISION)
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{
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client->GetCallback().SignalNetClientNotification(NTF_NET_OUTDATED_BETA);
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}
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}
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else if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_authMessage)
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if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_authMessage)
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{
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// Check subtype.
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AuthMessage_t *netAuth = &tmpPacket->GetMsg()->choice.authMessage;
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@@ -86,8 +86,7 @@ ClientThread::Init(
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const string &serverAddress, const string &serverListUrl,
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bool useServerList, unsigned serverPort, bool ipv6, bool sctp,
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const string &avatarServerAddress, const string &playerName,
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const string &playerPwd, const string &avatarFile,
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const string &cacheDir)
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const string &avatarFile, const string &cacheDir)
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{
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if (IsRunning())
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{
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@@ -105,7 +104,6 @@ ClientThread::Init(
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context.SetServerPort(serverPort);
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context.SetAvatarServerAddr(avatarServerAddress);
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context.SetPlayerName(playerName);
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context.SetPassword(playerPwd);
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context.SetAvatarFile(avatarFile);
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context.SetCacheDir(cacheDir);
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}
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+1
-4
@@ -179,13 +179,12 @@ void Session::startInternetClient()
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myConfig->readConfigInt("InternetServerUseSctp") == 1,
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useAvatarServer ? myConfig->readConfigString("AvatarServerAddress") : "",
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myConfig->readConfigString("MyName"),
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"testpw",
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myConfig->readConfigString("MyAvatar"),
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myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
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myNetClient->Run();
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}
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void Session::startNetworkClient(const string &serverAddress, unsigned serverPort, bool ipv6, bool sctp, const string &pwd)
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void Session::startNetworkClient(const string &serverAddress, unsigned serverPort, bool ipv6, bool sctp)
|
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{
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if (myNetClient || !myGui)
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{
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@@ -204,7 +203,6 @@ void Session::startNetworkClient(const string &serverAddress, unsigned serverPor
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sctp,
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||||
"", // no avatar server
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||||
myConfig->readConfigString("MyName"),
|
||||
pwd,
|
||||
myConfig->readConfigString("MyAvatar"),
|
||||
myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
|
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myNetClient->Run();
|
||||
@@ -232,7 +230,6 @@ void Session::startNetworkClientForLocalServer(const GameData &gameData)
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myConfig->readConfigInt("ServerUseSctp") == 1,
|
||||
"", // no avatar server
|
||||
myConfig->readConfigString("MyName"),
|
||||
myConfig->readConfigString("ServerPassword"),
|
||||
myConfig->readConfigString("MyAvatar"),
|
||||
myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
|
||||
myNetClient->Run();
|
||||
|
||||
+1
-1
@@ -63,7 +63,7 @@ public:
|
||||
boost::shared_ptr<AvatarManager> getAvatarManager();
|
||||
|
||||
void startInternetClient();
|
||||
void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd);
|
||||
void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, bool sctp);
|
||||
void startNetworkClientForLocalServer(const GameData &gameData);
|
||||
void terminateNetworkClient();
|
||||
void clientCreateGame(const GameData &gameData, const std::string &name, const std::string &password);
|
||||
|
||||
Reference in New Issue
Block a user