Preparing to fix login for network game and dedicated server without login backend. Currently broken.

This commit is contained in:
lotodore
2009-11-14 12:39:25 +00:00
parent 9e7792fd8e
commit 059da0232a
10 changed files with 214 additions and 124 deletions
+2
View File
@@ -122,6 +122,8 @@ void ServerGuiWrapper::SignalNetClientServerListAdd(unsigned serverId) { if (myC
void ServerGuiWrapper::SignalNetClientServerListClear() { if (myClientcb) myClientcb->SignalNetClientServerListClear(); }
void ServerGuiWrapper::SignalNetClientServerListShow() { if (myClientcb) myClientcb->SignalNetClientServerListShow(); }
void ServerGuiWrapper::SignalNetClientLoginShow() { if (myClientcb) myClientcb->SignalNetClientLoginShow(); }
void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }
+2
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@@ -132,6 +132,8 @@ public:
void SignalNetClientServerListClear();
void SignalNetClientServerListShow();
void SignalNetClientLoginShow();
void SignalNetServerSuccess(int actionID);
void SignalNetServerError(int errorID, int osErrorID);
+1 -2
View File
@@ -446,8 +446,7 @@ void startWindowImpl::callJoinNetworkGameDialog() {
myJoinNetworkGameDialog->lineEdit_ipAddress->text().toUtf8().constData(),
myJoinNetworkGameDialog->spinBox_port->value(),
myJoinNetworkGameDialog->checkBox_ipv6->isChecked(),
myJoinNetworkGameDialog->checkBox_sctp->isChecked(),
myJoinNetworkGameDialog->lineEdit_password->text().toUtf8().constData());
myJoinNetworkGameDialog->checkBox_sctp->isChecked());
//Dialog mit Statusbalken
myConnectToServerDialog->exec();