Preparing to fix login for network game and dedicated server without login backend. Currently broken.
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@@ -122,6 +122,8 @@ void ServerGuiWrapper::SignalNetClientServerListAdd(unsigned serverId) { if (myC
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void ServerGuiWrapper::SignalNetClientServerListClear() { if (myClientcb) myClientcb->SignalNetClientServerListClear(); }
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void ServerGuiWrapper::SignalNetClientServerListShow() { if (myClientcb) myClientcb->SignalNetClientServerListShow(); }
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void ServerGuiWrapper::SignalNetClientLoginShow() { if (myClientcb) myClientcb->SignalNetClientLoginShow(); }
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void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
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void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
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void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }
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@@ -132,6 +132,8 @@ public:
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void SignalNetClientServerListClear();
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void SignalNetClientServerListShow();
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void SignalNetClientLoginShow();
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void SignalNetServerSuccess(int actionID);
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void SignalNetServerError(int errorID, int osErrorID);
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@@ -446,8 +446,7 @@ void startWindowImpl::callJoinNetworkGameDialog() {
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myJoinNetworkGameDialog->lineEdit_ipAddress->text().toUtf8().constData(),
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myJoinNetworkGameDialog->spinBox_port->value(),
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myJoinNetworkGameDialog->checkBox_ipv6->isChecked(),
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myJoinNetworkGameDialog->checkBox_sctp->isChecked(),
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myJoinNetworkGameDialog->lineEdit_password->text().toUtf8().constData());
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myJoinNetworkGameDialog->checkBox_sctp->isChecked());
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//Dialog mit Statusbalken
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myConnectToServerDialog->exec();
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