Preparing to fix login for network game and dedicated server without login backend. Currently broken.

This commit is contained in:
lotodore
2009-11-14 12:39:25 +00:00
parent 9e7792fd8e
commit 059da0232a
10 changed files with 214 additions and 124 deletions
+2
View File
@@ -122,6 +122,8 @@ void ServerGuiWrapper::SignalNetClientServerListAdd(unsigned serverId) { if (myC
void ServerGuiWrapper::SignalNetClientServerListClear() { if (myClientcb) myClientcb->SignalNetClientServerListClear(); }
void ServerGuiWrapper::SignalNetClientServerListShow() { if (myClientcb) myClientcb->SignalNetClientServerListShow(); }
void ServerGuiWrapper::SignalNetClientLoginShow() { if (myClientcb) myClientcb->SignalNetClientLoginShow(); }
void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }