Preparing to fix login for network game and dedicated server without login backend. Currently broken.

This commit is contained in:
lotodore
2009-11-14 12:39:25 +00:00
parent 9e7792fd8e
commit 059da0232a
10 changed files with 214 additions and 124 deletions
+5 -3
View File
@@ -62,9 +62,11 @@ public:
virtual void SignalNetClientMsgBox(const std::string &msg) = 0;
virtual void SignalNetClientWaitDialog() = 0;
virtual void SignalNetClientServerListAdd(unsigned serverId) =0;
virtual void SignalNetClientServerListClear() =0;
virtual void SignalNetClientServerListShow() =0;
virtual void SignalNetClientServerListAdd(unsigned serverId) = 0;
virtual void SignalNetClientServerListClear() = 0;
virtual void SignalNetClientServerListShow() = 0;
virtual void SignalNetClientLoginShow() = 0;
virtual void SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName) = 0;
virtual void SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) = 0;