Preparing to fix login for network game and dedicated server without login backend. Currently broken.
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@@ -62,9 +62,11 @@ public:
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virtual void SignalNetClientMsgBox(const std::string &msg) = 0;
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virtual void SignalNetClientWaitDialog() = 0;
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virtual void SignalNetClientServerListAdd(unsigned serverId) =0;
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virtual void SignalNetClientServerListClear() =0;
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virtual void SignalNetClientServerListShow() =0;
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virtual void SignalNetClientServerListAdd(unsigned serverId) = 0;
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virtual void SignalNetClientServerListClear() = 0;
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virtual void SignalNetClientServerListShow() = 0;
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virtual void SignalNetClientLoginShow() = 0;
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virtual void SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName) = 0;
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virtual void SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) = 0;
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