Preparing to fix login for network game and dedicated server without login backend. Currently broken.

This commit is contained in:
lotodore
2009-11-14 12:39:25 +00:00
parent 9e7792fd8e
commit 059da0232a
10 changed files with 214 additions and 124 deletions
+1 -1
View File
@@ -62,7 +62,6 @@ public:
bool sctp,
const std::string &avatarServerAddress,
const std::string &playerName,
const std::string &playerPwd,
const std::string &avatarFile,
const std::string &cacheDir);
virtual void SignalTermination();
@@ -267,6 +266,7 @@ friend class ClientStateWaitChooseServer;
friend class ClientStateStartConnect;
friend class ClientStateConnecting;
friend class ClientStateStartSession;
friend class ClientStateWaitEnterLogin;
friend class ClientStateWaitAuthChallenge;
friend class ClientStateWaitAuthVerify;
friend class ClientStateWaitSession;