Preparing to fix login for network game and dedicated server without login backend. Currently broken.
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@@ -62,7 +62,6 @@ public:
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bool sctp,
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const std::string &avatarServerAddress,
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const std::string &playerName,
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const std::string &playerPwd,
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const std::string &avatarFile,
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const std::string &cacheDir);
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virtual void SignalTermination();
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@@ -267,6 +266,7 @@ friend class ClientStateWaitChooseServer;
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friend class ClientStateStartConnect;
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friend class ClientStateConnecting;
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friend class ClientStateStartSession;
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friend class ClientStateWaitEnterLogin;
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friend class ClientStateWaitAuthChallenge;
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friend class ClientStateWaitAuthVerify;
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friend class ClientStateWaitSession;
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