Preparing to fix login for network game and dedicated server without login backend. Currently broken.

This commit is contained in:
lotodore
2009-11-14 12:39:25 +00:00
parent 9e7792fd8e
commit 059da0232a
10 changed files with 214 additions and 124 deletions
+1 -3
View File
@@ -86,8 +86,7 @@ ClientThread::Init(
const string &serverAddress, const string &serverListUrl,
bool useServerList, unsigned serverPort, bool ipv6, bool sctp,
const string &avatarServerAddress, const string &playerName,
const string &playerPwd, const string &avatarFile,
const string &cacheDir)
const string &avatarFile, const string &cacheDir)
{
if (IsRunning())
{
@@ -105,7 +104,6 @@ ClientThread::Init(
context.SetServerPort(serverPort);
context.SetAvatarServerAddr(avatarServerAddress);
context.SetPlayerName(playerName);
context.SetPassword(playerPwd);
context.SetAvatarFile(avatarFile);
context.SetCacheDir(cacheDir);
}