Preparing to fix login for network game and dedicated server without login backend. Currently broken.
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@@ -86,8 +86,7 @@ ClientThread::Init(
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const string &serverAddress, const string &serverListUrl,
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bool useServerList, unsigned serverPort, bool ipv6, bool sctp,
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const string &avatarServerAddress, const string &playerName,
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const string &playerPwd, const string &avatarFile,
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const string &cacheDir)
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const string &avatarFile, const string &cacheDir)
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{
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if (IsRunning())
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{
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@@ -105,7 +104,6 @@ ClientThread::Init(
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context.SetServerPort(serverPort);
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context.SetAvatarServerAddr(avatarServerAddress);
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context.SetPlayerName(playerName);
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context.SetPassword(playerPwd);
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context.SetAvatarFile(avatarFile);
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context.SetCacheDir(cacheDir);
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}
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