Preparing to fix login for network game and dedicated server without login backend. Currently broken.
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+1
-4
@@ -179,13 +179,12 @@ void Session::startInternetClient()
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myConfig->readConfigInt("InternetServerUseSctp") == 1,
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useAvatarServer ? myConfig->readConfigString("AvatarServerAddress") : "",
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myConfig->readConfigString("MyName"),
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"testpw",
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myConfig->readConfigString("MyAvatar"),
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myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
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myNetClient->Run();
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}
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void Session::startNetworkClient(const string &serverAddress, unsigned serverPort, bool ipv6, bool sctp, const string &pwd)
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void Session::startNetworkClient(const string &serverAddress, unsigned serverPort, bool ipv6, bool sctp)
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{
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if (myNetClient || !myGui)
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{
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@@ -204,7 +203,6 @@ void Session::startNetworkClient(const string &serverAddress, unsigned serverPor
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sctp,
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"", // no avatar server
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myConfig->readConfigString("MyName"),
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pwd,
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myConfig->readConfigString("MyAvatar"),
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myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
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myNetClient->Run();
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@@ -232,7 +230,6 @@ void Session::startNetworkClientForLocalServer(const GameData &gameData)
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myConfig->readConfigInt("ServerUseSctp") == 1,
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"", // no avatar server
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myConfig->readConfigString("MyName"),
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myConfig->readConfigString("ServerPassword"),
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myConfig->readConfigString("MyAvatar"),
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myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
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myNetClient->Run();
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