Preparing to fix login for network game and dedicated server without login backend. Currently broken.

This commit is contained in:
lotodore
2009-11-14 12:39:25 +00:00
parent 9e7792fd8e
commit 059da0232a
10 changed files with 214 additions and 124 deletions
+1 -4
View File
@@ -179,13 +179,12 @@ void Session::startInternetClient()
myConfig->readConfigInt("InternetServerUseSctp") == 1,
useAvatarServer ? myConfig->readConfigString("AvatarServerAddress") : "",
myConfig->readConfigString("MyName"),
"testpw",
myConfig->readConfigString("MyAvatar"),
myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
myNetClient->Run();
}
void Session::startNetworkClient(const string &serverAddress, unsigned serverPort, bool ipv6, bool sctp, const string &pwd)
void Session::startNetworkClient(const string &serverAddress, unsigned serverPort, bool ipv6, bool sctp)
{
if (myNetClient || !myGui)
{
@@ -204,7 +203,6 @@ void Session::startNetworkClient(const string &serverAddress, unsigned serverPor
sctp,
"", // no avatar server
myConfig->readConfigString("MyName"),
pwd,
myConfig->readConfigString("MyAvatar"),
myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
myNetClient->Run();
@@ -232,7 +230,6 @@ void Session::startNetworkClientForLocalServer(const GameData &gameData)
myConfig->readConfigInt("ServerUseSctp") == 1,
"", // no avatar server
myConfig->readConfigString("MyName"),
myConfig->readConfigString("ServerPassword"),
myConfig->readConfigString("MyAvatar"),
myQtToolsInterface->stringFromUtf8(myConfig->readConfigString("CacheDir")));
myNetClient->Run();