Preparing to fix login for network game and dedicated server without login backend. Currently broken.
This commit is contained in:
+1
-1
@@ -63,7 +63,7 @@ public:
|
||||
boost::shared_ptr<AvatarManager> getAvatarManager();
|
||||
|
||||
void startInternetClient();
|
||||
void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd);
|
||||
void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, bool sctp);
|
||||
void startNetworkClientForLocalServer(const GameData &gameData);
|
||||
void terminateNetworkClient();
|
||||
void clientCreateGame(const GameData &gameData, const std::string &name, const std::string &password);
|
||||
|
||||
Reference in New Issue
Block a user