Preparing to fix login for network game and dedicated server without login backend. Currently broken.

This commit is contained in:
lotodore
2009-11-14 12:39:25 +00:00
parent 9e7792fd8e
commit 059da0232a
10 changed files with 214 additions and 124 deletions
+1 -1
View File
@@ -63,7 +63,7 @@ public:
boost::shared_ptr<AvatarManager> getAvatarManager();
void startInternetClient();
void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd);
void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, bool sctp);
void startNetworkClientForLocalServer(const GameData &gameData);
void terminateNetworkClient();
void clientCreateGame(const GameData &gameData, const std::string &name, const std::string &password);