raise blinds fix thx to Bernd17
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@@ -138,7 +138,7 @@ void Game::initHand()
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actualHandID++;
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// smallBlind alle x Runden erhöhen
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if(actualHandID%(startHandsBeforeRaiseSmallBlind+1) == 0) { actualSmallBlind *= 2; }
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if((actualHandID-1)%startHandsBeforeRaiseSmallBlind == 0 && actualHandID > 1) { actualSmallBlind *= 2; }
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