next steps votekick gui implementation

This commit is contained in:
doitux
2008-11-19 22:12:33 +00:00
parent 53bae13868
commit 0ef6e0d6cf
8 changed files with 15 additions and 14 deletions
+1 -1
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@@ -101,7 +101,7 @@ void ServerGuiWrapper::updateMyButtonsState() {}
void ServerGuiWrapper::startTimeoutAnimation(int /*playerId*/, int /*timeoutSec*/) {}
void ServerGuiWrapper::stopTimeoutAnimation(int /*playerId*/) {}
void ServerGuiWrapper::startVoteOnKick(int /*playerId*/, int /*timeoutSec*/) {}
void ServerGuiWrapper::startVoteOnKick(int /*playerId*/, int /*timeoutSec*/, int /*numVotesNeededToKick*/) {}
void ServerGuiWrapper::changeVoteOnKickButtonsState(bool /*showHide*/) {}
void ServerGuiWrapper::refreshVotesMonitor(int /*currentVotes*/, int /*numVotesNeededToKick*/) {}
void ServerGuiWrapper::endVoteOnKick() {}
+1 -1
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@@ -88,7 +88,7 @@ public:
void startTimeoutAnimation(int playerId, int timeoutSec);
void stopTimeoutAnimation(int playerId);
void startVoteOnKick(int playerId, int timeoutSec);
void startVoteOnKick(int playerId, int timeoutSec, int numVotesNeededToKick);
void changeVoteOnKickButtonsState(bool showHide);
void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick);
void endVoteOnKick();
+1 -1
View File
@@ -97,7 +97,7 @@ public:
virtual void startTimeoutAnimation(int playerId, int timeoutSec) =0;
virtual void stopTimeoutAnimation(int playerId) =0;
virtual void startVoteOnKick(int playerId, int timeoutSec) =0;
virtual void startVoteOnKick(int playerId, int timeoutSec, int numVotesNeededToKick) =0;
virtual void changeVoteOnKickButtonsState(bool showHide) =0;
virtual void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick) =0;
virtual void endVoteOnKick() =0;
+7 -6
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@@ -589,7 +589,7 @@ gameTableImpl::gameTableImpl(ConfigFile *c, QMainWindow *parent)
connect(this, SIGNAL(signalPostRiverRunAnimation1()), this, SLOT(postRiverRunAnimation1()));
connect(this, SIGNAL(signalFlipHolecardsAllIn()), this, SLOT(flipHolecardsAllIn()));
connect(this, SIGNAL(signalNextRoundCleanGui()), this, SLOT(nextRoundCleanGui()));
connect(this, SIGNAL(signalStartVoteOnKick(int, int)), this, SLOT(startVoteOnKick(int, int)));
connect(this, SIGNAL(signalStartVoteOnKick(int, int, int)), this, SLOT(startVoteOnKick(int, int, int)));
connect(this, SIGNAL(signalChangeVoteOnKickButtonsState(bool)), this, SLOT(changeVoteOnKickButtonsState(bool)));
connect(this, SIGNAL(signalEndVoteOnKick()), this, SLOT(endVoteOnKick()));
@@ -2676,7 +2676,7 @@ void gameTableImpl::keyPressEvent ( QKeyEvent * event ) {
else { keyUpDownChatCounter = 0; }
//TESTING UNIT
if (event->key() == Qt::Key_M) { startVoteOnKick(3,60); }
if (event->key() == Qt::Key_M) { startVoteOnKick(3,60, 6); }
if (event->key() == Qt::Key_N) { endVoteOnKick(); }
}
@@ -3099,7 +3099,7 @@ void gameTableImpl::triggerVoteOnKick(int id) {
}
}
void gameTableImpl::startVoteOnKick(int playerId, int timeoutSec)
void gameTableImpl::startVoteOnKick(int playerId, int timeoutSec, int numVotesNeededToKick)
{
if(tabWidget_Left->widget(2) != tab_Kick)
tabWidget_Left->insertTab(2, tab_Kick, QString(tr("Kick")));
@@ -3107,9 +3107,11 @@ void gameTableImpl::startVoteOnKick(int playerId, int timeoutSec)
tabWidget_Left->setCurrentIndex(2);
pushButton_voteOnKickNo->hide();
pushButton_voteOnKickYes->hide();
voteOnKickTimeoutSecs = timeoutSec;
playerAboutToKickId = playerId;
refreshVotesMonitor(1, numVotesNeededToKick);
startVoteOnKickTimeout();
int i;
@@ -3175,7 +3177,7 @@ void gameTableImpl::nextVoteOnKickTimeoutAnimationFrame()
void gameTableImpl::refreshVotesMonitor(int currentVotes, int numVotesNeededToKick)
{
PlayerInfo info(myStartWindow->getSession()->getClientPlayerInfo(playerAboutToKickId));
label_votesMonitor->setText(tr("Player <b>%1</b> has %2 votes against him.<br>%3 votes needed to kick.").arg(QString::fromUtf8(info.playerName.c_str()), currentVotes, numVotesNeededToKick));
label_votesMonitor->setText(tr("Player <b>%1</b> has %2 votes<br>against him. %3 votes needed to kick.").arg(QString::fromUtf8(info.playerName.c_str())).arg(currentVotes).arg(numVotesNeededToKick));
}
void gameTableImpl::refreshCardsChance(GameState bero)
@@ -3201,4 +3203,3 @@ void gameTableImpl::refreshCardsChance(GameState bero)
delete myCardsValue;
}
+2 -2
View File
@@ -119,7 +119,7 @@ signals:
void signalNextRoundCleanGui();
void signalStartVoteOnKick(int playerId, int timeoutSec);
void signalStartVoteOnKick(int playerId, int timeoutSec, int numVotesNeededToKick);
void signalChangeVoteOnKickButtonsState(bool showHide);
void signalEndVoteOnKick();
@@ -282,7 +282,7 @@ public slots:
void showMaximized ();
void closeGameTable();
void startVoteOnKick(int playerId, int timeoutSec);
void startVoteOnKick(int playerId, int timeoutSec, int numVotesNeededToKick);
void changeVoteOnKickButtonsState(bool showHide);
void endVoteOnKick();
void voteOnKickYes();
+1 -1
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@@ -23,7 +23,7 @@ MyAvatarLabel::MyAvatarLabel(QGroupBox* parent)
{
myContextMenu = new QMenu;
action_VoteForKick = new QAction(QIcon(":/gfx/list_remove_user.png"), tr("Start vote on kick this user"), myContextMenu);
action_VoteForKick = new QAction(QIcon(":/gfx/list_remove_user.png"), tr("Start vote to kick this user"), myContextMenu);
myContextMenu->addAction(action_VoteForKick);
connect( action_VoteForKick, SIGNAL ( triggered() ), this, SLOT ( sendTriggerVoteOnKickSignal() ) );
+1 -1
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@@ -105,7 +105,7 @@ void GuiWrapper::disableMyButtons() { myW->signalDisableMyButtons(); }
void GuiWrapper::startTimeoutAnimation(int playerId, int timeoutSec) { myW->signalStartTimeoutAnimation(playerId, timeoutSec); }
void GuiWrapper::stopTimeoutAnimation(int playerId) { myW->signalStopTimeoutAnimation(playerId); }
void GuiWrapper::startVoteOnKick(int playerId, int timeoutSec) { myW->signalStartVoteOnKick(playerId, timeoutSec); }
void GuiWrapper::startVoteOnKick(int playerId, int timeoutSec, int numVotesNeededToKick) { myW->signalStartVoteOnKick(playerId, timeoutSec, numVotesNeededToKick); }
void GuiWrapper::changeVoteOnKickButtonsState(bool showHide) { myW->changeVoteOnKickButtonsState(showHide); }
void GuiWrapper::refreshVotesMonitor(int currentVotes, int numVotesNeededToKick) { myW->refreshVotesMonitor(currentVotes, numVotesNeededToKick); }
void GuiWrapper::endVoteOnKick() { myW->signalEndVoteOnKick(); }
+1 -1
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@@ -96,7 +96,7 @@ public:
void startTimeoutAnimation(int playerId, int timeoutSec);
void stopTimeoutAnimation(int playerId);
void startVoteOnKick(int playerId, int timeoutSec);
void startVoteOnKick(int playerId, int timeoutSec, int numVotesNeededToKick);
void changeVoteOnKickButtonsState(bool showHide);
void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick);
void endVoteOnKick();