Properly reset activity timer.
This commit is contained in:
1 parent
c40463a215
commit
0f93d0d9b0
1 file changed
+1
@@ -359,6 +359,7 @@ AbstractServerGameStateReceiving::ProcessPacket(boost::shared_ptr<ServerGame> se
|
||||
if (server->IsRunning()) {
|
||||
boost::shared_ptr<PlayerInterface> tmpPlayer = server->GetGame().getPlayerByUniqueId(session->GetPlayerData()->GetUniqueId());
|
||||
if (tmpPlayer) {
|
||||
tmpPlayer->markRemoteAction();
|
||||
tmpPlayer->setIsSessionActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user