translation update for 0.9-beta6
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@@ -1562,8 +1562,8 @@ void gameTableImpl::provideMyActions(int mode)
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boost::shared_ptr<PlayerInterface> humanPlayer = currentHand->getSeatsList()->front();
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PlayerList activePlayerList = currentHand->getActivePlayerList();
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//really disabled buttons if human player is fold/all-in or ... and not called from dealberocards
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if(/*pushButton_BetRaise->isCheckable() && */(mode != 0 && (humanPlayer->getMyAction() == PLAYER_ACTION_ALLIN || humanPlayer->getMyAction() == PLAYER_ACTION_FOLD || (humanPlayer->getMySet() == currentHand->getCurrentBeRo()->getHighestSet() && (humanPlayer->getMyAction() != PLAYER_ACTION_NONE)))) || !humanPlayer->isSessionActive() /*autofold*/) {
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//really disabled buttons if human player is fold/all-in or server-autofold... and not called from dealberocards
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if(/*pushButton_BetRaise->isCheckable() && */(mode != 0 && (humanPlayer->getMyAction() == PLAYER_ACTION_ALLIN || humanPlayer->getMyAction() == PLAYER_ACTION_FOLD || (humanPlayer->getMySet() == currentHand->getCurrentBeRo()->getHighestSet() && (humanPlayer->getMyAction() != PLAYER_ACTION_NONE)))) || !humanPlayer->isSessionActive() /*server-autofold*/) {
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pushButton_BetRaise->setText("");
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pushButton_CallCheck->setText("");
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