fold for human player display in network game
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@@ -83,7 +83,7 @@ void LocalPreflop::preflopRun() {
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myHand->getGuiInterface()->refreshSet();
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myHand->getGuiInterface()->refreshCash();
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myHand->getGuiInterface()->refreshAction();
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for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) { myHand->getGuiInterface()->refreshAction(i,0); }
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myHand->switchRounds();
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}
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@@ -1044,11 +1044,10 @@ void mainWindowImpl::refreshAction(int playerID, int playerAction) {
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actionLabelArray[i]->setPixmap(onePix);
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}
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else {
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if(i!=0 || ( i==0 && currentHand->getPlayerArray()[0]->getMyAction() != 1) ) {
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// if(i!=0 || ( i==0 && currentHand->getPlayerArray()[0]->getMyAction() != 1) ) {
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//paint action pixmap
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actionLabelArray[i]->setPixmap(QPixmap(":/actions/resources/graphics/actions/action_"+actionArray[currentHand->getPlayerArray()[i]->getMyAction()]+".png"));
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}
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// actionLabelArray[i]->setStyleSheet("QLabel { background-image: url(:/actions/resources/graphics/actions/action_"+actionArray[currentHand->getPlayerArray()[i]->getMyAction()]+".png");
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// }
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}
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if (currentHand->getPlayerArray()[i]->getMyAction()==1) {
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