Current compatibility notification is not working. The server will now send a "game full" notification if a 0.6 player tries to enter a game with > 7 max players.

This commit is contained in:
lotodore
2009-04-11 12:56:30 +00:00
parent 23ffcc8e9c
commit 3db5c9218b
+1 -1
View File
@@ -311,7 +311,7 @@ ServerGameStateInit::HandleNewSession(ServerGameThread &server, SessionWrapper s
// Check whether the client supports the current game.
else if ((size_t)server.GetGameData().maxNumberOfPlayers > session.sessionData->GetMaxNumPlayers())
{
server.MoveSessionToLobby(session, NTF_NET_NEW_RELEASE_AVAILABLE);
server.MoveSessionToLobby(session, NTF_NET_REMOVED_GAME_FULL);
}
else
{