Removing superfluous code.
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@@ -506,9 +506,6 @@ ServerGameStateInit::TimerAdminTimeout(const boost::system::error_code &ec, boos
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void
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ServerGameStateInit::SendStartEvent(ServerGame &server, bool fillWithComputerPlayers)
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{
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// Fill up with computer players.
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server.ResetComputerPlayerList();
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if (fillWithComputerPlayers)
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{
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int remainingSlots = server.GetGameData().maxNumberOfPlayers - server.GetCurNumberOfPlayers();
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