Fixing resubscription of lobby messages after game. There are no known errors now.
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@@ -770,6 +770,7 @@ ClientThread::ResubscribeLobbyMsg()
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packet->GetMsg()->present = PokerTHMessage_PR_subscriptionRequestMessage;
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packet->GetMsg()->present = PokerTHMessage_PR_subscriptionRequestMessage;
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SubscriptionRequestMessage_t *netRequest = &packet->GetMsg()->choice.subscriptionRequestMessage;
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SubscriptionRequestMessage_t *netRequest = &packet->GetMsg()->choice.subscriptionRequestMessage;
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netRequest->subscriptionAction = subscriptionAction_resubscribeGameList;
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netRequest->subscriptionAction = subscriptionAction_resubscribeGameList;
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GetSender().Send(GetContext().GetSessionData(), packet);
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GetContext().SetSubscribeLobbyMsg(true);
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GetContext().SetSubscribeLobbyMsg(true);
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}
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}
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}
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}
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