Fixing resubscription of lobby messages after game. There are no known errors now.

This commit is contained in:
lotodore committed 2009-08-03 21:02:37 +00:00
1 parent 9a8f2ae01a
commit 5faad7b288
1 file changed
+1
+1
View File
@@ -770,6 +770,7 @@ ClientThread::ResubscribeLobbyMsg()
packet->GetMsg()->present = PokerTHMessage_PR_subscriptionRequestMessage; packet->GetMsg()->present = PokerTHMessage_PR_subscriptionRequestMessage;
SubscriptionRequestMessage_t *netRequest = &packet->GetMsg()->choice.subscriptionRequestMessage; SubscriptionRequestMessage_t *netRequest = &packet->GetMsg()->choice.subscriptionRequestMessage;
netRequest->subscriptionAction = subscriptionAction_resubscribeGameList; netRequest->subscriptionAction = subscriptionAction_resubscribeGameList;
GetSender().Send(GetContext().GetSessionData(), packet);
GetContext().SetSubscribeLobbyMsg(true); GetContext().SetSubscribeLobbyMsg(true);
} }
} }