adds activePlayerList and runningPlayerList (XXV) - bugfixes
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@@ -112,10 +112,10 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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case 1: {
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/* tempBoardArray[0] = 27;
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tempBoardArray[1] = 37;
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tempBoardArray[2] = 45;
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tempBoardArray[3] = 51;
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tempBoardArray[0] = 22;
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tempBoardArray[1] = 15;
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tempBoardArray[2] = 24;
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tempBoardArray[3] = 30;
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tempBoardArray[4] = 23;
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myBoard->setMyCards(tempBoardArray);
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@@ -124,7 +124,7 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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tempPlayerAndBoardArray[3] = tempBoardArray[1];
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tempPlayerAndBoardArray[4] = tempBoardArray[2];
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tempPlayerAndBoardArray[5] = tempBoardArray[3];
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tempPlayerAndBoardArray[6] = tempBoardArray[4];*/
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tempPlayerAndBoardArray[6] = tempBoardArray[4];
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// player0
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it = seatsList->begin();
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@@ -155,15 +155,15 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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// player2
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it++;
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// tempPlayerArray[0] = 25;
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// tempPlayerArray[1] = 36;
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// tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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// tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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//
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// (*it)->setMyCards(tempPlayerArray);
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// (*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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//
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// (*it)->setMyBestHandPosition(temp5Array);
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tempPlayerArray[0] = 35;
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tempPlayerArray[1] = 18;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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// player3
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it++;
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@@ -204,6 +204,19 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardI
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//
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// (*it)->setMyBestHandPosition(temp5Array);
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// player6
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it++;
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tempPlayerArray[0] = 13;
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tempPlayerArray[1] = 49;
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tempPlayerAndBoardArray[0] = tempPlayerArray[0];
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tempPlayerAndBoardArray[1] = tempPlayerArray[1];
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(*it)->setMyCards(tempPlayerArray);
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(*it)->setMyCardsValueInt(myCardsValue.cardsValue(tempPlayerAndBoardArray,temp5Array));
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(*it)->setMyBestHandPosition(temp5Array);
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} break;
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case 2: {
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