adds activePlayerList and runningPlayerList (XXV) - bugfixes
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@@ -860,22 +860,22 @@ LocalPlayer::LocalPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniq
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myCash=0;
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} break;
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case 1: {
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myCash=0;
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myCash=3120;
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} break;
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case 2: {
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myCash=0;
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myCash=11280;
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} break;
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case 3: {
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myCash=0;
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myCash=3550;
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} break;
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case 4: {
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myCash=10040;
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myCash=3020;
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} break;
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case 5: {
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myCash=0;
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} break;
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case 6: {
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myCash=10960;
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myCash=30;
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} break;
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default: {
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}
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@@ -1202,7 +1202,7 @@ void LocalPlayer::preflopEngine() {
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switch(actualHand->getMyID()) {
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case 1: {
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// myAction = PLAYER_ACTION_RAISE;
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myAction = PLAYER_ACTION_FOLD;
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// raise = 3000;
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}
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break;
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@@ -1222,7 +1222,7 @@ void LocalPlayer::preflopEngine() {
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switch(actualHand->getMyID()) {
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case 1: {
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// myAction = PLAYER_ACTION_FOLD;
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myAction = PLAYER_ACTION_CALL;
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// raise = 20;
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// if(mySet >= 40) {
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// myAction = PLAYER_ACTION_CALL;
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@@ -1246,7 +1246,7 @@ void LocalPlayer::preflopEngine() {
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case 3: {
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switch(actualHand->getMyID()) {
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case 1: {
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// myAction = PLAYER_ACTION_FOLD;
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myAction = PLAYER_ACTION_CALL;
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// raise = 20;
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// if(mySet >= 40) {
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// myAction = PLAYER_ACTION_CALL;
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@@ -1269,7 +1269,7 @@ void LocalPlayer::preflopEngine() {
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case 4: {
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switch(actualHand->getMyID()) {
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case 1: {
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// myAction = PLAYER_ACTION_FOLD;
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myAction = PLAYER_ACTION_CALL;
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// raise = 20;
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// if(mySet > 0) {
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// myAction = PLAYER_ACTION_FOLD;
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@@ -1588,12 +1588,15 @@ void LocalPlayer::flopEngine() {
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switch(actualHand->getMyID()) {
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case 1: {
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// myAction = PLAYER_ACTION_BET;
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myAction = PLAYER_ACTION_CHECK;
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// bet = 10;
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// raise = 20;
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// if(mySet >= 40) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
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myAction = PLAYER_ACTION_CALL;
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}
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}
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break;
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case 2: {
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@@ -1613,7 +1616,8 @@ void LocalPlayer::flopEngine() {
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case 3: {
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switch(actualHand->getMyID()) {
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case 1: {
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// myAction = PLAYER_ACTION_CHECK;
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myAction = PLAYER_ACTION_BET;
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bet = 80;
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// if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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@@ -1632,6 +1636,31 @@ void LocalPlayer::flopEngine() {
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}
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}
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break;
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case 4: {
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switch(actualHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_CHECK;
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// bet = 80;
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if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
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myAction = PLAYER_ACTION_FOLD;
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}
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}
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break;
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case 2: {
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// myAction = PLAYER_ACTION_RAISE;
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// raise = 50;
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// if(mySet >= 70) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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}
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break;
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default: {
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}
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}
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}
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break;
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default: {}
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@@ -2185,8 +2214,9 @@ void LocalPlayer::turnEngine() {
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switch(actualHand->getMyID()) {
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case 1: {
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// myAction = PLAYER_ACTION_RAISE;
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myAction = PLAYER_ACTION_BET;
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// raise = 40;
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bet = 120;
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// if(actualHand->getCurrentBeRo()->getHighestSet() > 100) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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@@ -2209,7 +2239,7 @@ void LocalPlayer::turnEngine() {
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case 3: {
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switch(actualHand->getMyID()) {
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case 1: {
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// myAction = PLAYER_ACTION_BET;
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myAction = PLAYER_ACTION_FOLD;
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// bet = 10;
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// if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
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// myAction = PLAYER_ACTION_CALL;
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