adds activePlayerList and runningPlayerList (XXV) - bugfixes
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@@ -37,7 +37,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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myGameID(gameId), actualSmallBlind(gameData.smallBlind), actualHandID(0), dealerPosition(0), lastHandBlindsRaised(1), lastTimeBlindsRaised(0), myGameData(gameData)
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{
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if(DEBUG_MODE) {
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startSmallBlind = 5120;
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startSmallBlind = 20;
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actualSmallBlind = startSmallBlind;
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}
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