adds activePlayerList and runningPlayerList (XXV) - bugfixes
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@@ -1465,7 +1465,7 @@ QString Log::determineHandName(int myCardsValueInt) {
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it++;
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} else {
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different = true;
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sameHandCardsValueInt.erase(it);
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it = sameHandCardsValueInt.erase(it);
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}
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}
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if(different) {
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@@ -805,7 +805,7 @@ void mainWindowImpl::startNewLocalGame(newGameDialogImpl *v) {
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startData.numberOfPlayers = gameData.maxNumberOfPlayers;
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Tools::getRandNumber(0, startData.numberOfPlayers-1, 1, &tmpDealerPos, 0);
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if(DEBUG_MODE) {
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tmpDealerPos = 6;
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tmpDealerPos = 3;
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}
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startData.startDealerPlayerId = static_cast<unsigned>(tmpDealerPos);
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@@ -2967,7 +2967,7 @@ void mainWindowImpl::localGameModification() {
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}
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//Set the playing mode to "manual"
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playingMode = 0;
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playingMode = 1;
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}
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